Adds a rotation transformation to @m, using the given @angle and @axis vector.
This is the equivalent of calling graphene_matrix_init_rotate() and then multiplying the matrix @m with the rotation matrix.
the rotation angle, in degrees
the rotation axis, as a #graphene_vec3_t
1.0
See Implementation
Adds a rotation transformation to @m, using the given @angle and @axis vector.
This is the equivalent of calling graphene_matrix_init_rotate() and then multiplying the matrix @m with the rotation matrix.