Value | Meaning |
---|---|
NONE0 | No type, used for uninitialized or unspecified values. |
FLOAT1 | A float uniform |
INT2 | A GLSL int / gint32 uniform |
UINT3 | A GLSL uint / guint32 uniform |
BOOL4 | A GLSL bool / gboolean uniform |
VEC25 | A GLSL vec2 / graphene_vec2_t uniform |
VEC36 | A GLSL vec3 / graphene_vec3_t uniform |
VEC47 | A GLSL vec4 / graphene_vec4_t uniform |
This defines the types of the uniforms that GskGLShaders declare.
It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.