ShaderArgsBuilder.toArgs

Creates a new GBytes args from the current state of the given @builder.

Any uniforms of the shader that have not been explicitly set on the @builder are zero-initialized.

The given GskShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same @builder instance.

This function is intended primarily for bindings. C code should use [method@Gsk.ShaderArgsBuilder.free_to_args].

class ShaderArgsBuilder
toArgs
()

Return Value

Type: Bytes

the newly allocated buffer with all the args added to @builder

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