Creates a new GBytes args from the current state of the given @builder.
Any uniforms of the shader that have not been explicitly set on the @builder are zero-initialized.
The given GskShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same @builder instance.
This function is intended primarily for bindings. C code should use [method@Gsk.ShaderArgsBuilder.free_to_args].
the newly allocated buffer with all the args added to @builder
See Implementation
Creates a new GBytes args from the current state of the given @builder.
Any uniforms of the shader that have not been explicitly set on the @builder are zero-initialized.
The given GskShaderArgsBuilder is reset once this function returns; you cannot call this function multiple times on the same @builder instance.
This function is intended primarily for bindings. C code should use [method@Gsk.ShaderArgsBuilder.free_to_args].