Queries the #GdkPixbuf that a pixbuf loader is currently creating.
In general it only makes sense to call this function after the
[signal@GdkPixbuf.PixbufLoader::area-prepared] signal has been
emitted by the loader; this means that enough data has been read
to know the size of the image that will be allocated.
If the loader has not received enough data via gdk_pixbuf_loader_write(),
then this function returns NULL.
The returned pixbuf will be the same in all future calls to the loader,
so if you want to keep using it, you should acquire a reference to it.
Additionally, if the loader is an animation, it will return the "static
image" of the animation (see gdk_pixbuf_animation_get_static_image()).
Queries the #GdkPixbuf that a pixbuf loader is currently creating.
In general it only makes sense to call this function after the [signal@GdkPixbuf.PixbufLoader::area-prepared] signal has been emitted by the loader; this means that enough data has been read to know the size of the image that will be allocated.
If the loader has not received enough data via gdk_pixbuf_loader_write(), then this function returns NULL.
The returned pixbuf will be the same in all future calls to the loader, so if you want to keep using it, you should acquire a reference to it.
Additionally, if the loader is an animation, it will return the "static image" of the animation (see gdk_pixbuf_animation_get_static_image()).