Texture.this

Sets our main struct and passes it to the parent class.

  1. this(GdkTexture* gdkTexture, bool ownedRef)
    class Texture
    this
    (,
    bool ownedRef = false
    )
  2. this(Pixbuf pixbuf)
  3. this(FileIF file)
  4. this(string resourcePath)

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