GdkFill

Determines how primitives are drawn. GDK_SOLID draw with the foreground color. GDK_TILED draw with a tiled pixmap. GDK_STIPPLED draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in the foreground color; pixels corresponding to bits that are not set will be left untouched. GDK_OPAQUE_STIPPLED draw using the stipple bitmap. Pixels corresponding to bits in the stipple bitmap that are set will be drawn in the foreground color; pixels corresponding to bits that are not set will be drawn with the background color.

Values

ValueMeaning
SOLID
TILED
STIPPLED
OPAQUE_STIPPLED

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