gtkc.atktypes

Undocumented in source.

Public Imports

gtkc.glibtypes
public import gtkc.glibtypes;
Undocumented in source.
gtkc.gobjecttypes
public import gtkc.gobjecttypes;
Undocumented in source.

Members

Aliases

AtkAttributeSet
alias AtkAttributeSet = GSList

typedef GSList AtkAttributeSet; This is a singly-linked list (a GSList) of AtkAttribute. It is used by atk_text_get_run_attributes(), atk_text_get_default_attributes() and atk_editable_text_set_run_attributes()

AtkEventListener
alias AtkEventListener = void function(AtkObject* obj)
Undocumented in source.
AtkEventListenerInit
alias AtkEventListenerInit = void function()
Undocumented in source.
AtkFocusHandler
alias AtkFocusHandler = void*
Undocumented in source.
AtkFunction
alias AtkFunction = int function(void* data)
Undocumented in source.
AtkKeySnoopFunc
alias AtkKeySnoopFunc = int function(AtkKeyEventStruct* event, void* funcData)
Undocumented in source.
AtkPropertyChangeHandler
alias AtkPropertyChangeHandler = void function(AtkObject* Param1, AtkPropertyValues* Param2)
Undocumented in source.
AtkState
alias AtkState = ulong

typedef guint64 AtkState; The AtkState value should not be referenceed directly.

Enums

AtkCoordType
enum AtkCoordType

Specifies how xy coordinates are to be interpreted. Used by functions such as atk_component_get_position() and atk_text_get_character_extents() ATK_XY_SCREEN specifies xy coordinates relative to the screen ATK_XY_WINDOW specifies xy coordinates relative to the widget's top-level window

AtkHyperlinkStateFlags
enum AtkHyperlinkStateFlags

Describes the type of link ATK_HYPERLINK_IS_INLINE Link is inline

AtkKeyEventType
enum AtkKeyEventType

Specifies the type of a keyboard evemt. ATK_KEY_EVENT_PRESS specifies a key press event ATK_KEY_EVENT_RELEASE specifies a key release event ATK_KEY_EVENT_LAST_DEFINED Not a valid value; specifies end of enumeration

AtkLayer
enum AtkLayer

Describes the layer of a component These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another. ATK_LAYER_INVALID The object does not have a layer ATK_LAYER_BACKGROUND This layer is reserved for the desktop background ATK_LAYER_CANVAS This layer is used for Canvas components ATK_LAYER_WIDGET This layer is normally used for components ATK_LAYER_MDI This layer is used for layered components ATK_LAYER_POPUP This layer is used for popup components, such as menus ATK_LAYER_OVERLAY This layer is reserved for future use. ATK_LAYER_WINDOW This layer is used for toplevel windows.

AtkRelationType
enum AtkRelationType

Describes the type of the relation ATK_RELATION_NULL Not used, represens "no relationship" or an error condition. ATK_RELATION_CONTROLLED_BY Indicates an object controlled by one or more target objects. ATK_RELATION_CONTROLLER_FOR Indicates an object is an controller for one or more target objects. ATK_RELATION_LABEL_FOR Indicates an object is a label for one or more target objects. ATK_RELATION_LABELLED_BY Indicates an object is labelled by one or more target objects. ATK_RELATION_MEMBER_OF Indicates an object is a member of a group of one or more target objects. ATK_RELATION_NODE_CHILD_OF Indicates an object is a cell in a treetable which is displayed because a cell in the same column is expanded and identifies that cell. ATK_RELATION_FLOWS_TO Indicates that the object has content that flows logically to another AtkObject in a sequential way, (for instance text-flow). ATK_RELATION_FLOWS_FROM Indicates that the object has content that flows logically from another AtkObject in a sequential way, (for instance text-flow). ATK_RELATION_SUBWINDOW_OF Indicates a subwindow attached to a component but otherwise has no connection in the UI heirarchy to that component. ATK_RELATION_EMBEDS Indicates that the object visually embeds another object's content, i.e. this object's content flows around another's content. ATK_RELATION_EMBEDDED_BY Inverse of ATK_RELATION_EMBEDS, indicates that this object's content is visualy embedded in another object. ATK_RELATION_POPUP_FOR Indicates that an object is a popup for another object. ATK_RELATION_PARENT_WINDOW_OF Indicates that an object is a parent window of another object. ATK_RELATION_DESCRIBED_BY Indicates that another object provides descriptive information about this object; more verbose than ATK_RELATION_LABELLED_BY. ATK_RELATION_DESCRIPTION_FOR Indicates that an object provides descriptive information about another object; more verbose than ATK_RELATION_LABEL_FOR. ATK_RELATION_NODE_PARENT_OF Indicates an object is a cell in a treetable and is expanded to display other cells in the same column. ATK_RELATION_LAST_DEFINED Not used, this value indicates the end of the enumeration.

AtkRole
enum AtkRole

Describes the role of an object These are the built-in enumerated roles that UI components can have in ATK. Other roles may be added at runtime, so an AtkRole >= ATK_ROLE_LAST_DEFINED is not necessarily an error. ATK_ROLE_INVALID Invalid role ATK_ROLE_ACCEL_LABEL A label which represents an accelerator ATK_ROLE_ALERT An object which is an alert to the user. Assistive Technologies typically respond to ATK_ROLE_ALERT by reading the entire onscreen contents of containers advertising this role. Should be used for warning dialogs, etc. ATK_ROLE_ANIMATION An object which is an animated image ATK_ROLE_ARROW An arrow in one of the four cardinal directions ATK_ROLE_CALENDAR An object that displays a calendar and allows the user to select a date ATK_ROLE_CANVAS An object that can be drawn into and is used to trap events ATK_ROLE_CHECK_BOX A choice that can be checked or unchecked and provides a separate indicator for the current state ATK_ROLE_CHECK_MENU_ITEM A menu item with a check box ATK_ROLE_COLOR_CHOOSER A specialized dialog that lets the user choose a color ATK_ROLE_COLUMN_HEADER The header for a column of data ATK_ROLE_COMBO_BOX A list of choices the user can select from ATK_ROLE_DATE_EDITOR An object whose purpose is to allow a user to edit a date ATK_ROLE_DESKTOP_ICON An inconifed internal frame within a DESKTOP_PANE ATK_ROLE_DESKTOP_FRAME A pane that supports internal frames and iconified versions of those internal frames ATK_ROLE_DIAL An object whose purpose is to allow a user to set a value ATK_ROLE_DIALOG A top level window with title bar and a border ATK_ROLE_DIRECTORY_PANE A pane that allows the user to navigate through and select the contents of a directory ATK_ROLE_DRAWING_AREA An object used for drawing custom user interface elements ATK_ROLE_FILE_CHOOSER A specialized dialog that lets the user choose a file ATK_ROLE_FILLER A object that fills up space in a user interface ATK_ROLE_FONT_CHOOSER A specialized dialog that lets the user choose a font ATK_ROLE_FRAME A top level window with a title bar, border, menubar, etc. ATK_ROLE_GLASS_PANE A pane that is guaranteed to be painted on top of all panes beneath it ATK_ROLE_HTML_CONTAINER A document container for HTML, whose children represent the document content ATK_ROLE_ICON A small fixed size picture, typically used to decorate components ATK_ROLE_IMAGE An object whose primary purpose is to display an image ATK_ROLE_INTERNAL_FRAME A frame-like object that is clipped by a desktop pane ATK_ROLE_LABEL An object used to present an icon or short string in an interface ATK_ROLE_LAYERED_PANE A specialized pane that allows its children to be drawn in layers, providing a form of stacking order ATK_ROLE_LIST An object that presents a list of objects to the user and allows the user to select one or more of them ATK_ROLE_LIST_ITEM An object that represents an element of a list ATK_ROLE_MENU An object usually found inside a menu bar that contains a list of actions the user can choose from ATK_ROLE_MENU_BAR An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from ATK_ROLE_MENU_ITEM An object usually contained in a menu that presents an action the user can choose ATK_ROLE_OPTION_PANE A specialized pane whose primary use is inside a DIALOG ATK_ROLE_PAGE_TAB An object that is a child of a page tab list ATK_ROLE_PAGE_TAB_LIST An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object ATK_ROLE_PANEL A generic container that is often used to group objects ATK_ROLE_PASSWORD_TEXT A text object uses for passwords, or other places where the text content is not shown visibly to the user ATK_ROLE_POPUP_MENU A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices ATK_ROLE_PROGRESS_BAR An object used to indicate how much of a task has been completed ATK_ROLE_PUSH_BUTTON An object the user can manipulate to tell the application to do something ATK_ROLE_RADIO_BUTTON A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked ATK_ROLE_RADIO_MENU_ITEM A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected ATK_ROLE_ROOT_PANE A specialized pane that has a glass pane and a layered pane as its children ATK_ROLE_ROW_HEADER The header for a row of data ATK_ROLE_SCROLL_BAR An object usually used to allow a user to incrementally view a large amount of data. ATK_ROLE_SCROLL_PANE An object that allows a user to incrementally view a large amount of information ATK_ROLE_SEPARATOR An object usually contained in a menu to provide a visible and logical separation of the contents in a menu ATK_ROLE_SLIDER An object that allows the user to select from a bounded range ATK_ROLE_SPLIT_PANE A specialized panel that presents two other panels at the same time ATK_ROLE_SPIN_BUTTON An object used to get an integer or floating point number from the user ATK_ROLE_STATUSBAR An object which reports messages of minor importance to the user ATK_ROLE_TABLE An object used to represent information in terms of rows and columns ATK_ROLE_TABLE_CELL A cell in a table ATK_ROLE_TABLE_COLUMN_HEADER The header for a column of a table ATK_ROLE_TABLE_ROW_HEADER The header for a row of a table ATK_ROLE_TEAR_OFF_MENU_ITEM A menu item used to tear off and reattach its menu ATK_ROLE_TERMINAL An object that represents an accessible terminal. Since: ATK-0.6 ATK_ROLE_TEXT An object that presents text to the user ATK_ROLE_TOGGLE_BUTTON A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state ATK_ROLE_TOOL_BAR A bar or palette usually composed of push buttons or toggle buttons ATK_ROLE_TOOL_TIP An object that provides information about another object ATK_ROLE_TREE An object used to represent hierarchical information to the user ATK_ROLE_TREE_TABLE An object capable of expanding and collapsing rows as well as showing multiple columns of data. Since: ATK-0.7 ATK_ROLE_UNKNOWN The object contains some Accessible information, but its role is not known ATK_ROLE_VIEWPORT An object usually used in a scroll pane ATK_ROLE_WINDOW A top level window with no title or border. ATK_ROLE_HEADER An object that serves as a document header. Since: ATK-1.1.1 ATK_ROLE_FOOTER An object that serves as a document footer. Since: ATK-1.1.1 ATK_ROLE_PARAGRAPH An object which is contains a paragraph of text content. Since: ATK-1.1.1 ATK_ROLE_RULER An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such). Since: ATK-1.1.1 ATK_ROLE_APPLICATION The object is an application object, which may contain ATK_ROLE_FRAME objects or other types of accessibles. The root accessible of any application's ATK hierarchy should have ATK_ROLE_APPLICATION. Since: ATK-1.1.4 ATK_ROLE_AUTOCOMPLETE The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry. Since: ATK-1.3 ATK_ROLE_EDITBAR The object is an editable text object in a toolbar. Since: ATK-1.5 ATK_ROLE_EMBEDDED The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context. Since: ATK-1.7.2 ATK_ROLE_ENTRY The object is a component whose textual content may be entered or modified by the user, provided ATK_STATE_EDITABLE is present. Since: ATK-1.11 ATK_ROLE_CHART The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and/or description may be queried to obtain both the quantitative data and information about how the data is being presented. The LABELLED_BY relation is particularly important in interpreting objects of this type, as is the accessible-description property. Since: ATK-1.11 ATK_ROLE_CAPTION The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image. Since: ATK-1.11 ATK_ROLE_DOCUMENT_FRAME The object is a visual frame or container which contains a view of document content. Document frames may occur within another Document instance, in which case the second document may be said to be embedded in the containing instance. HTML frames are often ROLE_DOCUMENT_FRAME. Either this object, or a singleton descendant, should implement the Document interface. Since: ATK-1.11 ATK_ROLE_HEADING The object serves as a heading for content which follows it in a document. The 'heading level' of the heading, if availabe, may be obtained by querying the object's attributes. ATK_ROLE_PAGE The object is a containing instance which encapsulates a page of information. ATK_ROLE_PAGE is used in documents and content which support a paginated navigation model. Since: ATK-1.11 ATK_ROLE_SECTION The object is a containing instance of document content which constitutes a particular 'logical' section of the document. The type of content within a section, and the nature of the section division itself, may be obtained by querying the object's attributes. Sections may be nested. Since: ATK-1.11 ATK_ROLE_REDUNDANT_OBJECT The object is redundant with another object in the hierarchy, and is exposed for purely technical reasons. Objects of this role should normally be ignored by clients. Since: ATK-1.11 ATK_ROLE_FORM The object is a container for form controls, for instance as part of a web form or user-input form within a document. This role is primarily a tag/convenience for clients when navigating complex documents, it is not expected that ordinary GUI containers will always have ATK_ROLE_FORM. Since: ATK-1.12.0 ATK_ROLE_LINK The object is a hypertext anchor, i.e. a "link" in a hypertext document. Such objects are distinct from 'inline' content which may also use the Hypertext/Hyperlink interfaces to indicate the range/location within a text object where an inline or embedded object lies. Since: ATK-1.12.1 ATK_ROLE_INPUT_METHOD_WINDOW The object is a window or similar viewport which is used to allow composition or input of a 'complex character', in other words it is an "input method window." Since: ATK-1.12.1 ATK_ROLE_LAST_DEFINED not a valid role, used for finding end of the enumeration

AtkStateType
enum AtkStateType

The possible types of states of an object ATK_STATE_INVALID Indicates an invalid state - probably an error condition. ATK_STATE_ACTIVE Indicates a window is currently the active window, or is an active subelement within a container or table ATK_STATE_ARMED Indicates that the object is 'armed', i.e. will be activated by if a pointer button-release event occurs within its bounds. Buttons often enter this state when a pointer click occurs within their bounds, as a precursor to activation. ATK_STATE_BUSY Indicates the current object is busy, i.e. onscreen representation is in the process of changing, or the object is temporarily unavailable for interaction due to activity already in progress. This state may be used by implementors of Document to indicate that content loading is underway. It also may indicate other 'pending' conditions; clients may wish to interrogate this object when the ATK_STATE_BUSY flag is removed. ATK_STATE_CHECKED Indicates this object is currently checked, for instance a checkbox is 'non-empty'. ATK_STATE_DEFUNCT Indicates that this object no longer has a valid backing widget (for instance, if its peer object has been destroyed) ATK_STATE_EDITABLE Indicates the user can change the contents of this object ATK_STATE_ENABLED Indicates that this object is enabled, i.e. that it currently reflects some application state. Objects that are "greyed out" may lack this state, and may lack the STATE_SENSITIVE if direct user interaction cannot cause them to acquire STATE_ENABLED. See also: ATK_STATE_SENSITIVE ATK_STATE_EXPANDABLE Indicates this object allows progressive disclosure of its children ATK_STATE_EXPANDED Indicates this object its expanded - see ATK_STATE_EXPANDABLE above ATK_STATE_FOCUSABLE Indicates this object can accept keyboard focus, which means all events resulting from typing on the keyboard will normally be passed to it when it has focus ATK_STATE_FOCUSED Indicates this object currently has the keyboard focus ATK_STATE_HORIZONTAL Indicates the orientation of this object is horizontal; used, for instance, by objects of ATK_ROLE_SCROLL_BAR. For objects where vertical/horizontal orientation is especially meaningful. ATK_STATE_ICONIFIED Indicates this object is minimized and is represented only by an icon ATK_STATE_MODAL Indicates something must be done with this object before the user can interact with an object in a different window ATK_STATE_MULTI_LINE Indicates this (text) object can contain multiple lines of text ATK_STATE_MULTISELECTABLE Indicates this object allows more than one of its children to be selected at the same time, or in the case of text objects, that the object supports non-contiguous text selections. ATK_STATE_OPAQUE Indicates this object paints every pixel within its rectangular region. ATK_STATE_PRESSED Indicates this object is currently pressed; c.f. ATK_STATE_ARMED ATK_STATE_RESIZABLE Indicates the size of this object is not fixed ATK_STATE_SELECTABLE Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that can be selected ATK_STATE_SELECTED Indicates this object is the child of an object that allows its children to be selected and that this child is one of those children that has been selected ATK_STATE_SENSITIVE Indicates this object is sensitive, e.g. to user interaction. STATE_SENSITIVE usually accompanies STATE_ENABLED for user-actionable controls, but may be found in the absence of STATE_ENABLED if the current visible state of the control is "disconnected" from the application state. In such cases, direct user interaction can often result in the object gaining STATE_SENSITIVE, for instance if a user makes an explicit selection using an object whose current state is ambiguous or undefined. see STATE_ENABLED, STATE_INDETERMINATE. ATK_STATE_SHOWING Indicates this object, the object's parent, the object's parent's parent, and so on, are all 'shown' to the end-user, i.e. subject to "exposure" if blocking or obscuring objects do not interpose between this object and the top of the window stack. ATK_STATE_SINGLE_LINE Indicates this (text) object can contain only a single line of text ATK_STATE_STALE Indicates that the information returned for this object may no longer be synchronized with the application state. This is implied if the object has STATE_TRANSIENT, and can also occur towards the end of the object peer's lifecycle. It can also be used to indicate that the index associated with this object has changed since the user accessed the object (in lieu of "index-in-parent-changed" events). ATK_STATE_TRANSIENT Indicates this object is transient, i.e. a snapshot which may not emit events when its state changes. Data from objects with ATK_STATE_TRANSIENT should not be cached, since there may be no notification given when the cached data becomes obsolete. ATK_STATE_VERTICAL Indicates the orientation of this object is vertical ATK_STATE_VISIBLE Indicates this object is visible, e.g. has been explicitly marked for exposure to the user. ATK_STATE_MANAGES_DESCENDANTS Indicates that "active-descendant-changed" event is sent when children become 'active' (i.e. are selected or navigated to onscreen). Used to prevent need to enumerate all children in very large containers, like tables. The presence of STATE_MANAGES_DESCENDANTS is an indication to the client. that the children should not, and need not, be enumerated by the client. Objects implementing this state are expected to provide relevant state notifications to listening clients, for instance notifications of visibility changes and activation of their contained child objects, without the client having previously requested references to those children. ATK_STATE_INDETERMINATE Indicates that a check box is in a state other than checked or not checked. This usually means that the boolean value reflected or controlled by the object does not apply consistently to the entire current context. For example, a checkbox for the "Bold" attribute of text may have STATE_INDETERMINATE if the currently selected text contains a mixture of weight attributes. In many cases interacting with a STATE_INDETERMINATE object will cause the context's corresponding boolean attribute to be homogenized, whereupon the object will lose STATE_INDETERMINATE and a corresponding state-changed event will be fired. ATK_STATE_TRUNCATED Indicates that an object is truncated, e.g. a text value in a speradsheet cell. ATK_STATE_REQUIRED Indicates that explicit user interaction with an object is required by the user interface, e.g. a required field in a "web-form" interface. ATK_STATE_INVALID_ENTRY Indicates that the object has encountered an error condition due to failure of input validation. For instance, a form control may acquire this state in response to invalid or malformed user input. ATK_STATE_SUPPORTS_AUTOCOMPLETION Indicates that the object in question implements some form of ¨typeahead¨ or pre-selection behavior whereby entering the first character of one or more sub-elements causes those elements to scroll into view or become selected. Subsequent character input may narrow the selection further as long as one or more sub-elements match the string. This state is normally only useful and encountered on objects that implement Selection. In some cases the typeahead behavior may result in full or partial ¨completion¨ of the data in the input field, in which case these input events may trigger text-changed events from the AtkText interface. This state supplants ATK_ROLE_AUTOCOMPLETE. ATK_STATE_SELECTABLE_TEXT Indicates that the object in question supports text selection. It should only be exposed on objects which implement the Text interface, in order to distinguish this state from ATK_STATE_SELECTABLE, which infers that the object in question is a selectable child of an object which implements Selection. While similar, text selection and subelement selection are distinct operations. ATK_STATE_DEFAULT Indicates that the object is the "default" active component, i.e. the object which is activated by an end-user press of the "Enter" or "Return" key. Typically a "close" or "submit" button. ATK_STATE_ANIMATED Indicates that the object changes its appearance dynamically as an inherent part of its presentation. This state may come and go if an object is only temporarily animated on the way to a 'final' onscreen presentation. note some applications, notably content viewers, may not be able to detect all kinds of animated content. Therefore the absence of this state should not be taken as definitive evidence that the object's visual representation is static; this state is advisory. ATK_STATE_VISITED Indicates that the object (typically a hyperlink) has already been 'activated', and/or its backing data has already been downloaded, rendered, or otherwise "visited". ATK_STATE_LAST_DEFINED Not a valid state, used for finding end of enumeration

AtkTextAttribute
enum AtkTextAttribute

Describes the text attributes supported ATK_TEXT_ATTR_INVALID Invalid attribute ATK_TEXT_ATTR_LEFT_MARGIN The pixel width of the left margin ATK_TEXT_ATTR_RIGHT_MARGIN The pixel width of the right margin ATK_TEXT_ATTR_INDENT The number of pixels that the text is indented ATK_TEXT_ATTR_INVISIBLE Either "true" or "false" indicating whether text is visible or not ATK_TEXT_ATTR_EDITABLE Either "true" or "false" indicating whether text is editable or not ATK_TEXT_ATTR_PIXELS_ABOVE_LINES Pixels of blank space to leave above each newline-terminated line. ATK_TEXT_ATTR_PIXELS_BELOW_LINES Pixels of blank space to leave below each newline-terminated line. ATK_TEXT_ATTR_PIXELS_INSIDE_WRAP Pixels of blank space to leave between wrapped lines inside the same newline-terminated line (paragraph). ATK_TEXT_ATTR_BG_FULL_HEIGHT "true" or "false" whether to make the background color for each character the height of the highest font used on the current line, or the height of the font used for the current character. ATK_TEXT_ATTR_RISE Number of pixels that the characters are risen above the baseline ATK_TEXT_ATTR_UNDERLINE "none", "single", "double", "low", or "error" ATK_TEXT_ATTR_STRIKETHROUGH "true" or "false" whether the text is strikethrough ATK_TEXT_ATTR_SIZE The size of the characters. ATK_TEXT_ATTR_SCALE The scale of the characters. The value is a string representation of a double ATK_TEXT_ATTR_WEIGHT The weight of the characters. ATK_TEXT_ATTR_LANGUAGE The language used ATK_TEXT_ATTR_FAMILY_NAME The font family name ATK_TEXT_ATTR_BG_COLOR The background color. The value is an RGB value of the format "u,u,u" ATK_TEXT_ATTR_FG_COLOR The foreground color. The value is an RGB value of the format "u,u,u" ATK_TEXT_ATTR_BG_STIPPLE "true" if a GdkBitmap is set for stippling the background color. ATK_TEXT_ATTR_FG_STIPPLE "true" if a GdkBitmap is set for stippling the foreground color. ATK_TEXT_ATTR_WRAP_MODE The wrap mode of the text, if any. Values are "none", "char", "word", or "word_char". ATK_TEXT_ATTR_DIRECTION The direction of the text, if set. Values are "none", "ltr" or "rtl" ATK_TEXT_ATTR_JUSTIFICATION The justification of the text, if set. Values are "left", "right", "center" or "fill" ATK_TEXT_ATTR_STRETCH The stretch of the text, if set. Values are "ultra_condensed", "extra_condensed", "condensed", "semi_condensed", "normal", "semi_expanded", "expanded", "extra_expanded" or "ultra_expanded" ATK_TEXT_ATTR_VARIANT The capitalization variant of the text, if set. Values are "normal" or "small_caps" ATK_TEXT_ATTR_STYLE The slant style of the text, if set. Values are "normal", "oblique" or "italic" ATK_TEXT_ATTR_LAST_DEFINED not a valid text attribute, used for finding end of enumeration

AtkTextBoundary
enum AtkTextBoundary

Text boundary types used for specifying boundaries for regions of text ATK_TEXT_BOUNDARY_CHAR Boundary is the boundary between characters (including non-printing characters) ATK_TEXT_BOUNDARY_WORD_START Boundary is the start (i.e. first character) of a word. ATK_TEXT_BOUNDARY_WORD_END Boundary is the end (i.e. last character) of a word. ATK_TEXT_BOUNDARY_SENTENCE_START Boundary is the first character in a sentence. ATK_TEXT_BOUNDARY_SENTENCE_END Boundary is the last (terminal) character in a sentence; in languages which use "sentence stop" punctuation such as English, the boundary is thus the '.', '?', or similar terminal punctuation character. ATK_TEXT_BOUNDARY_LINE_START Boundary is the initial character of the content or a character immediately following a newline, linefeed, or return character. ATK_TEXT_BOUNDARY_LINE_END Boundary is the linefeed, or return character.

AtkTextClipType
enum AtkTextClipType

Describes the type of clipping required. ATK_TEXT_CLIP_NONE No clipping to be done ATK_TEXT_CLIP_MIN Text clipped by min coordinate is omitted ATK_TEXT_CLIP_MAX Text clipped by max coordinate is omitted ATK_TEXT_CLIP_BOTH Only text fully within mix/max bound is retained

Structs

AtkAction
struct AtkAction

Main Gtk struct. The AtkAction structure does not contain any fields.

AtkAttribute
struct AtkAttribute

A string name/value pair representing a text attribute. gchar *name; The attribute name. Call atk_text_attr_get_name() gchar *value; the value of the attribute, represented as a string. Call atk_text_attr_get_value() for those which are strings. For values which are numbers, the string representation of the number is in value.

AtkComponent
struct AtkComponent

Main Gtk struct. The AtkComponent structure does not contain any fields.

AtkDocument
struct AtkDocument

Main Gtk struct. The AtkDocument structure does not contain any fields.

AtkEditableText
struct AtkEditableText

Main Gtk struct. The AtkEditableText structure does not contain any fields.

AtkGObjectAccessible
struct AtkGObjectAccessible

Main Gtk struct. The AtkGObjectAccessible structure should not be accessed directly.

AtkHyperlink
struct AtkHyperlink

Main Gtk struct. The AtkHyperlink structure should not be accessed directly.

AtkHypertext
struct AtkHypertext

Main Gtk struct. The AtkHypertext structure does not contain any fields.

AtkImage
struct AtkImage

Main Gtk struct. The AtkImage structure does not contain any fields.

AtkImplementor
struct AtkImplementor

The AtkImplementor interface is implemented by objects for which AtkObject peers may be obtained via calls to iface->(ref_accessible)(implementor);

AtkKeyEventStruct
struct AtkKeyEventStruct

Encapsulates information about a key event. gint type; An AtkKeyEventType, generally one of ATK_KEY_EVENT_PRESS or ATK_KEY_EVENT_RELEASE guint state; A bitmask representing the state of the modifier keys immediately after the event takes place. The meaning of the bits is currently defined to match the bitmask used by GDK in GdkEventType.state, see http://developer.gnome.org/doc/API/2.0/gdk/gdk-Event-Structures.htmlGdkEventKey

guint keyval; A guint representing a keysym value corresponding to those used by GDK and X11: see /usr/X11/include/keysymdef.h. gint length; The length of member string. gchar *string; A string containing one of the following: either a string approximating the text that would result from this keypress, if the key is a control or graphic character, or a symbolic name for this keypress. Alphanumeric and printable keys will have the symbolic key name in this string member, for instance "A". "0", "semicolon", "aacute". Keypad keys have the prefix "KP". guint16 keycode; The raw hardware code that generated the key event. This field is raraly useful. guint32 timestamp; A timestamp in milliseconds indicating when the event occurred. These timestamps are relative to a starting point which should be considered arbitrary, and only used to compare the dispatch times of events to one another.

AtkNoOpObject
struct AtkNoOpObject

Main Gtk struct. The AtkNoOpObject structure should not be accessed directly.

AtkNoOpObjectFactory
struct AtkNoOpObjectFactory

Main Gtk struct. The AtkNoOpObjectFactory structure should not be accessed directly.

AtkObject
struct AtkObject

Main Gtk struct. The AtkObject structure should not be accessed directly.

AtkObjectFactory
struct AtkObjectFactory

Main Gtk struct. The AtkObjectFactory structure should not be accessed directly.

AtkPropertyValues
struct AtkPropertyValues

note: For most properties the old_value field of AtkPropertyValues will not contain a valid value. Currently, the only property for which old_value is used is accessible-state; for instance if there is a focus state the property change handler will be called for the object which lost the focus with the old_value containing an AtkState value corresponding to focused and the property change handler will be called for the object which received the focus with the new_value containing an AtkState value corresponding to focused. The Atk PropertyValue structure is used when notifying a change in property. Currently, the only property for which old_value is used is accessible-state; for instance if there is a focus change the property change handler will be called for the object which lost the focus with the old_value containing the AtkState value corresponding to focused and the property change handler will be called for the object which received the focus with the new_value containing the AtkState value corresponding to focused. const gchar *property_name; The name of the ATK property which is being presented or which has been changed. GValue old_value; The old property value, NULL; in some contexts this value is undefined (see note below). GValue new_value; The new value of the named property.

AtkRectangle
struct AtkRectangle
Undocumented in source.
AtkRegistry
struct AtkRegistry

Main Gtk struct. The AtkRegistry structure should not be accessed directly.

AtkRelation
struct AtkRelation

Main Gtk struct. The AtkRelation structure should not be accessed directly.

AtkRelationSet
struct AtkRelationSet

Main Gtk struct. The AtkRelationSet structure should not be accessed directly.

AtkSelection
struct AtkSelection

Main Gtk struct. The AtkAction structure does not contain any fields.

AtkStateSet
struct AtkStateSet

Main Gtk struct.

AtkStreamableContent
struct AtkStreamableContent

Main Gtk struct. The AtkStreamableContent structure does not contain any fields.

AtkTable
struct AtkTable

Main Gtk struct. The AtkTable structure does not contain any fields.

AtkText
struct AtkText

Main Gtk struct. The AtkText structure does not contain any fields.

AtkTextRange
struct AtkTextRange

A structure used to describe a text range. AtkTextRectangle bounds; A rectangle giving the bounds of the text range gint start_offset; The start offset of a AtkTextRange gint end_offset; The end offset of a AtkTextRange gchar *content; The text in the text range

AtkTextRectangle
struct AtkTextRectangle

A structure used to store a rectangle used by AtkText. gint x; The horizontal coordinate of a rectangle gint y; The vertical coordinate of a rectangle gint width; The width of a rectangle gint height; The height of a rectangle

AtkUtil
struct AtkUtil

The AtkUtil struct does not contain any fields.

AtkValue
struct AtkValue

Main Gtk struct. The AtkValue structure does not contain any fields.

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