Device.warp

Warps @device in @display to the point @x,@y on the screen @screen, unless the device is confined to a window by a grab, in which case it will be moved as far as allowed by the grab. Warping the pointer creates events as if the user had moved the mouse instantaneously to the destination.

Note that the pointer should normally be under the control of the user. This function was added to cover some rare use cases like keyboard navigation support for the color picker in the #GtkColorSelectionDialog.

class Device
void
warp
(,
int x
,
int y
)

Parameters

screen Screen

the screen to warp @device to.

x int

the X coordinate of the destination.

y int

the Y coordinate of the destination.

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