atk.TextT

Undocumented in source.

Public Imports

atk.TextRange
public import atk.TextRange;
Undocumented in source.
atk.c.functions
public import atk.c.functions;
Undocumented in source.
atk.c.types
public import atk.c.types;
Undocumented in source.
glib.Str
public import glib.Str;
Undocumented in source.
gobject.ObjectG
public import gobject.ObjectG;
Undocumented in source.
gobject.Signals
public import gobject.Signals;
Undocumented in source.
gtkc.atktypes
public import gtkc.atktypes;
Undocumented in source.
std.algorithm
public import std.algorithm;
Undocumented in source.

Members

Templates

TextT
template TextT(TStruct)

#AtkText should be implemented by #AtkObjects on behalf of widgets that have text content which is either attributed or otherwise non-trivial. #AtkObjects whose text content is simple, unattributed, and very brief may expose that content via #atk_object_get_name instead; however if the text is editable, multi-line, typically longer than three or four words, attributed, selectable, or if the object already uses the 'name' ATK property for other information, the #AtkText interface should be used to expose the text content. In the case of editable text content, #AtkEditableText (a subtype of the #AtkText interface) should be implemented instead.

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