ObjectAtk

This class is the primary class for accessibility support via the Accessibility ToolKit (ATK). Objects which are instances of AtkObject (or instances of AtkObject-derived types) are queried for properties which relate basic (and generic) properties of a UI component such as name and description. Instances of AtkObject may also be queried as to whether they implement other ATK interfaces (e.g. gtk.Action, AtkComponent, etc.), as appropriate to the role which a given UI component plays in a user interface.

All UI components in an application which provide useful information or services to the user must provide corresponding AtkObject instances on request (in GTK+, for instance, usually on a call to gtk_widget_get_accessible ()), either via ATK support built into the toolkit for the widget class or ancestor class, or in the case of custom widgets, if the inherited AtkObject implementation is insufficient, via instances of a new AtkObject subclass.

See also: atk.ObjectFactory, atk.Registry (GTK+ users see also gtk.Accessible).

class ObjectAtk : ObjectG {}

Constructors

this
this(AtkObject* atkObject, bool ownedRef = false)

Sets our main struct and passes it to the parent class.

Members

Functions

addOnActiveDescendantChanged
gulong addOnActiveDescendantChanged(void delegate(void*, ObjectAtk) dlg, ConnectFlags connectFlags = cast(ConnectFlags)0)

The "active-descendant-changed" signal is emitted by an object which has the state ATK_STATE_MANAGES_DESCENDANTS when the focus object in the object changes. For instance, a table will emit the signal when the cell in the table which has focus changes.

addOnChildrenChanged
gulong addOnChildrenChanged(void delegate(uint, void*, ObjectAtk) dlg, ConnectFlags connectFlags = cast(ConnectFlags)0)

The signal "children-changed" is emitted when a child is added or removed form an object. It supports two details: "add" and "remove"

addOnFocus
gulong addOnFocus(void delegate(bool, ObjectAtk) dlg, ConnectFlags connectFlags = cast(ConnectFlags)0)

The signal "focus-event" is emitted when an object gained or lost focus.

addOnPropertyChange
gulong addOnPropertyChange(void delegate(void*, ObjectAtk) dlg, ConnectFlags connectFlags = cast(ConnectFlags)0)

The signal "property-change" is emitted when an object's property value changes. arg1 contains an AtkPropertyValues with the name and the new value of the property whose value has changed. Note that, as with GObject notify, getting this signal does not guarantee that the value of the property has actually changed; it may also be emitted when the setter of the property is called to reinstate the previous value.

addOnStateChange
gulong addOnStateChange(void delegate(string, bool, ObjectAtk) dlg, ConnectFlags connectFlags = cast(ConnectFlags)0)

The "state-change" signal is emitted when an object's state changes. The detail value identifies the state type which has changed.

addOnVisibleDataChanged
gulong addOnVisibleDataChanged(void delegate(ObjectAtk) dlg, ConnectFlags connectFlags = cast(ConnectFlags)0)

The "visible-data-changed" signal is emitted when the visual appearance of the object changed.

addRelationship
bool addRelationship(AtkRelationType relationship, ObjectAtk target)

Adds a relationship of the specified type with the specified target.

connectPropertyChangeHandler
uint connectPropertyChangeHandler(AtkPropertyChangeHandler* handler)
getAttributes
AtkAttributeSet* getAttributes()

Get a list of properties applied to this object as a whole, as an AtkAttributeSet consisting of name-value pairs. As such these attributes may be considered weakly-typed properties or annotations, as distinct from strongly-typed object data available via other get/set methods. Not all objects have explicit "name-value pair" AtkAttributeSet properties.

getDescription
string getDescription()

Gets the accessible description of the accessible.

getIndexInParent
int getIndexInParent()

Gets the 0-based index of this accessible in its parent; returns -1 if the accessible does not have an accessible parent.

getLayer
AtkLayer getLayer()

Gets the layer of the accessible.

getMdiZorder
int getMdiZorder()

Gets the zorder of the accessible. The value G_MININT will be returned if the layer of the accessible is not ATK_LAYER_MDI.

getNAccessibleChildren
int getNAccessibleChildren()

Gets the number of accessible children of the accessible.

getName
string getName()

Gets the accessible name of the accessible.

getObjectAtkStruct
AtkObject* getObjectAtkStruct(bool transferOwnership = false)

Get the main Gtk struct

getObjectLocale
string getObjectLocale()

Gets a UTF-8 string indicating the POSIX-style LC_MESSAGES locale of accessible.

getParent
ObjectAtk getParent()

Gets the accessible parent of the accessible. By default this is the one assigned with atk_object_set_parent(), but it is assumed that ATK implementors have ways to get the parent of the object without the need of assigning it manually with atk_object_set_parent(), and will return it with this method.

getRole
AtkRole getRole()

Gets the role of the accessible.

getStruct
void* getStruct()

the main Gtk struct as a void*

initialize
void initialize(void* data)

This function is called when implementing subclasses of AtkObject It does initialization required for the new object. It is intended that this function should called only in the ..._new() functions used to create an instance of a subclass of AtkObject

notifyStateChange
void notifyStateChange(AtkState state, bool value)

Emits a state-change signal for the specified state.

peekParent
ObjectAtk peekParent()

Gets the accessible parent of the accessible, if it has been manually assigned with atk_object_set_parent. Otherwise, this function returns NULL.

refAccessibleChild
ObjectAtk refAccessibleChild(int i)

Gets a reference to the specified accessible child of the object. The accessible children are 0-based so the first accessible child is at index 0, the second at index 1 and so on.

refRelationSet
RelationSet refRelationSet()

Gets the atk.RelationSet associated with the object.

refStateSet
StateSet refStateSet()

Gets a reference to the state set of the accessible; the caller must unreference it when it is no longer needed.

removePropertyChangeHandler
void removePropertyChangeHandler(uint handlerId)
removeRelationship
bool removeRelationship(AtkRelationType relationship, ObjectAtk target)

Removes a relationship of the specified type with the specified target.

setDescription
void setDescription(string description)

Sets the accessible description of the accessible. You can't set the description to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

setName
void setName(string name)

Sets the accessible name of the accessible. You can't set the name to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

setParent
void setParent(ObjectAtk parent)

Sets the accessible parent of the accessible. parent can be NULL.

setRole
void setRole(AtkRole role)

Sets the role of the accessible.

Static functions

getType
GType getType()
roleForName
AtkRole roleForName(string name)

Get the AtkRole type corresponding to a rolew name.

roleGetLocalizedName
string roleGetLocalizedName(AtkRole role)

Gets the localized description string describing the AtkRole role.

roleGetName
string roleGetName(AtkRole role)

Gets the description string describing the AtkRole role.

roleRegister
AtkRole roleRegister(string name)

Registers the role specified by name. name must be a meaningful name. So it should not be empty, or consisting on whitespaces.

Variables

atkObject
AtkObject* atkObject;

the main Gtk struct

Inherited Members

From ObjectG

gObject
GObject* gObject;

the main Gtk struct

getObjectGStruct
GObject* getObjectGStruct(bool transferOwnership = false)

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

opCast
T opCast()
getDObject
RT getDObject(U obj, bool ownedRef = false)

Gets a D Object from the objects table of associations.

setProperty
void setProperty(string propertyName, T value)
addOnNotify
gulong addOnNotify(void delegate(ParamSpec, ObjectG) dlg, string property = "", ConnectFlags connectFlags = cast(ConnectFlags)0)

The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.

getType
GType getType()
compatControl
size_t compatControl(size_t what, void* data)
interfaceFindProperty
ParamSpec interfaceFindProperty(TypeInterface gIface, string propertyName)

Find the gobject.ParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

interfaceInstallProperty
void interfaceInstallProperty(TypeInterface gIface, ParamSpec pspec)

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created gobject.ParamSpec, but normally ObjectClass.overrideProperty will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

interfaceListProperties
ParamSpec[] interfaceListProperties(TypeInterface gIface)

Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

addToggleRef
void addToggleRef(GToggleNotify notify, void* data)

Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.

addWeakPointer
void addWeakPointer(ref void* weakPointerLocation)

Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL.

bindProperty
Binding bindProperty(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags)

Creates a binding between source_property on source and target_property on target. Whenever the source_property is changed the target_property is updated using the same value. For instance:

bindPropertyFull
Binding bindPropertyFull(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, GBindingTransformFunc transformTo, GBindingTransformFunc transformFrom, void* userData, GDestroyNotify notify)

Complete version of g_object_bind_property().

bindPropertyWithClosures
Binding bindPropertyWithClosures(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, Closure transformTo, Closure transformFrom)

Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

dupData
void* dupData(string key, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_data() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

dupQdata
void* dupQdata(GQuark quark, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

forceFloating
void forceFloating()

This function is intended for GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see g_object_set_data()).

getProperty
void getProperty(string propertyName, Value value)

Gets a property of an object. value must have been initialized to the expected type of the property (or a type to which the expected type can be transformed) using Value.init.

getQdata
void* getQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata().

getValist
void getValist(string firstPropertyName, void* varArgs)

Gets properties of an object.

getv
void getv(string[] names, Value[] values)

Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

isFloating
bool isFloating()

Checks whether object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object.

notifyByPspec
void notifyByPspec(ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object.

doref
ObjectG doref()

Increases the reference count of object.

refSink
ObjectG refSink()

Increase the reference count of object, and possibly remove the floating[floating-ref] reference, if object has a floating reference.

removeToggleRef
void removeToggleRef(GToggleNotify notify, void* data)

Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.

removeWeakPointer
void removeWeakPointer(ref void* weakPointerLocation)

Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().

replaceData
bool replaceData(string key, void* oldval, void* newval, GDestroyNotify destroy, out GDestroyNotify oldDestroy)

Compares the user data for the key key on object with oldval, and if they are the same, replaces oldval with newval.

replaceQdata
bool replaceQdata(GQuark quark, void* oldval, void* newval, GDestroyNotify destroy, out GDestroyNotify oldDestroy)

Compares the user data for the key quark on object with oldval, and if they are the same, replaces oldval with newval.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setDataFull
void setDataFull(string key, void* data, GDestroyNotify destroy)

Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.

setProperty
void setProperty(string propertyName, Value value)

Sets a property on an object.

setQdata
void setQdata(GQuark quark, void* data)

This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.

setQdataFull
void setQdataFull(GQuark quark, void* data, GDestroyNotify destroy)

This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.

setValist
void setValist(string firstPropertyName, void* varArgs)

Sets properties on an object.

setv
void setv(string[] names, Value[] values)

Sets n_properties properties for an object. Properties to be set will be taken from values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

thawNotify
void thawNotify()

Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

unref
void unref()

Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

watchClosure
void watchClosure(Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling Closure.invalidate on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

weakRef
void weakRef(GWeakNotify notify, void* data)

Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).

weakUnref
void weakUnref(GWeakNotify notify, void* data)

Removes a weak reference callback to an object.

clearObject
void clearObject(ref ObjectG objectPtr)

Clears a reference to a GObject

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