1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module gio.MenuModel; 26 27 private import gio.MenuAttributeIter; 28 private import gio.MenuLinkIter; 29 private import gio.c.functions; 30 public import gio.c.types; 31 private import glib.Str; 32 private import glib.Variant; 33 private import glib.VariantType; 34 private import gobject.ObjectG; 35 private import gobject.Signals; 36 public import gtkc.giotypes; 37 private import std.algorithm; 38 39 40 /** 41 * #GMenuModel represents the contents of a menu -- an ordered list of 42 * menu items. The items are associated with actions, which can be 43 * activated through them. Items can be grouped in sections, and may 44 * have submenus associated with them. Both items and sections usually 45 * have some representation data, such as labels or icons. The type of 46 * the associated action (ie whether it is stateful, and what kind of 47 * state it has) can influence the representation of the item. 48 * 49 * The conceptual model of menus in #GMenuModel is hierarchical: 50 * sections and submenus are again represented by #GMenuModels. 51 * Menus themselves do not define their own roles. Rather, the role 52 * of a particular #GMenuModel is defined by the item that references 53 * it (or, in the case of the 'root' menu, is defined by the context 54 * in which it is used). 55 * 56 * As an example, consider the visible portions of this menu: 57 * 58 * ## An example menu # {#menu-example} 59 * 60 * ![](menu-example.png) 61 * 62 * There are 8 "menus" visible in the screenshot: one menubar, two 63 * submenus and 5 sections: 64 * 65 * - the toplevel menubar (containing 4 items) 66 * - the View submenu (containing 3 sections) 67 * - the first section of the View submenu (containing 2 items) 68 * - the second section of the View submenu (containing 1 item) 69 * - the final section of the View submenu (containing 1 item) 70 * - the Highlight Mode submenu (containing 2 sections) 71 * - the Sources section (containing 2 items) 72 * - the Markup section (containing 2 items) 73 * 74 * The [example][menu-model] illustrates the conceptual connection between 75 * these 8 menus. Each large block in the figure represents a menu and the 76 * smaller blocks within the large block represent items in that menu. Some 77 * items contain references to other menus. 78 * 79 * ## A menu example # {#menu-model} 80 * 81 * ![](menu-model.png) 82 * 83 * Notice that the separators visible in the [example][menu-example] 84 * appear nowhere in the [menu model][menu-model]. This is because 85 * separators are not explicitly represented in the menu model. Instead, 86 * a separator is inserted between any two non-empty sections of a menu. 87 * Section items can have labels just like any other item. In that case, 88 * a display system may show a section header instead of a separator. 89 * 90 * The motivation for this abstract model of application controls is 91 * that modern user interfaces tend to make these controls available 92 * outside the application. Examples include global menus, jumplists, 93 * dash boards, etc. To support such uses, it is necessary to 'export' 94 * information about actions and their representation in menus, which 95 * is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter] 96 * and the [GMenuModel exporter][gio-GMenuModel-exporter] do for 97 * #GActionGroup and #GMenuModel. The client-side counterparts to 98 * make use of the exported information are #GDBusActionGroup and 99 * #GDBusMenuModel. 100 * 101 * The API of #GMenuModel is very generic, with iterators for the 102 * attributes and links of an item, see g_menu_model_iterate_item_attributes() 103 * and g_menu_model_iterate_item_links(). The 'standard' attributes and 104 * link types have predefined names: %G_MENU_ATTRIBUTE_LABEL, 105 * %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, %G_MENU_LINK_SECTION 106 * and %G_MENU_LINK_SUBMENU. 107 * 108 * Items in a #GMenuModel represent active controls if they refer to 109 * an action that can get activated when the user interacts with the 110 * menu item. The reference to the action is encoded by the string id 111 * in the %G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely 112 * identifies an action in an action group. Which action group(s) provide 113 * actions depends on the context in which the menu model is used. 114 * E.g. when the model is exported as the application menu of a 115 * #GtkApplication, actions can be application-wide or window-specific 116 * (and thus come from two different action groups). By convention, the 117 * application-wide actions have names that start with "app.", while the 118 * names of window-specific actions start with "win.". 119 * 120 * While a wide variety of stateful actions is possible, the following 121 * is the minimum that is expected to be supported by all users of exported 122 * menu information: 123 * - an action with no parameter type and no state 124 * - an action with no parameter type and boolean state 125 * - an action with string parameter type and string state 126 * 127 * ## Stateless 128 * 129 * A stateless action typically corresponds to an ordinary menu item. 130 * 131 * Selecting such a menu item will activate the action (with no parameter). 132 * 133 * ## Boolean State 134 * 135 * An action with a boolean state will most typically be used with a "toggle" 136 * or "switch" menu item. The state can be set directly, but activating the 137 * action (with no parameter) results in the state being toggled. 138 * 139 * Selecting a toggle menu item will activate the action. The menu item should 140 * be rendered as "checked" when the state is true. 141 * 142 * ## String Parameter and State 143 * 144 * Actions with string parameters and state will most typically be used to 145 * represent an enumerated choice over the items available for a group of 146 * radio menu items. Activating the action with a string parameter is 147 * equivalent to setting that parameter as the state. 148 * 149 * Radio menu items, in addition to being associated with the action, will 150 * have a target value. Selecting that menu item will result in activation 151 * of the action with the target value as the parameter. The menu item should 152 * be rendered as "selected" when the state of the action is equal to the 153 * target value of the menu item. 154 * 155 * Since: 2.32 156 */ 157 public class MenuModel : ObjectG 158 { 159 /** the main Gtk struct */ 160 protected GMenuModel* gMenuModel; 161 162 /** Get the main Gtk struct */ 163 public GMenuModel* getMenuModelStruct(bool transferOwnership = false) 164 { 165 if (transferOwnership) 166 ownedRef = false; 167 return gMenuModel; 168 } 169 170 /** the main Gtk struct as a void* */ 171 protected override void* getStruct() 172 { 173 return cast(void*)gMenuModel; 174 } 175 176 /** 177 * Sets our main struct and passes it to the parent class. 178 */ 179 public this (GMenuModel* gMenuModel, bool ownedRef = false) 180 { 181 this.gMenuModel = gMenuModel; 182 super(cast(GObject*)gMenuModel, ownedRef); 183 } 184 185 186 /** */ 187 public static GType getType() 188 { 189 return g_menu_model_get_type(); 190 } 191 192 /** 193 * Queries the item at position @item_index in @model for the attribute 194 * specified by @attribute. 195 * 196 * If @expected_type is non-%NULL then it specifies the expected type of 197 * the attribute. If it is %NULL then any type will be accepted. 198 * 199 * If the attribute exists and matches @expected_type (or if the 200 * expected type is unspecified) then the value is returned. 201 * 202 * If the attribute does not exist, or does not match the expected type 203 * then %NULL is returned. 204 * 205 * Params: 206 * itemIndex = the index of the item 207 * attribute = the attribute to query 208 * expectedType = the expected type of the attribute, or 209 * %NULL 210 * 211 * Returns: the value of the attribute 212 * 213 * Since: 2.32 214 */ 215 public Variant getItemAttributeValue(int itemIndex, string attribute, VariantType expectedType) 216 { 217 auto __p = g_menu_model_get_item_attribute_value(gMenuModel, itemIndex, Str.toStringz(attribute), (expectedType is null) ? null : expectedType.getVariantTypeStruct()); 218 219 if(__p is null) 220 { 221 return null; 222 } 223 224 return new Variant(cast(GVariant*) __p, true); 225 } 226 227 /** 228 * Queries the item at position @item_index in @model for the link 229 * specified by @link. 230 * 231 * If the link exists, the linked #GMenuModel is returned. If the link 232 * does not exist, %NULL is returned. 233 * 234 * Params: 235 * itemIndex = the index of the item 236 * link = the link to query 237 * 238 * Returns: the linked #GMenuModel, or %NULL 239 * 240 * Since: 2.32 241 */ 242 public MenuModel getItemLink(int itemIndex, string link) 243 { 244 auto __p = g_menu_model_get_item_link(gMenuModel, itemIndex, Str.toStringz(link)); 245 246 if(__p is null) 247 { 248 return null; 249 } 250 251 return ObjectG.getDObject!(MenuModel)(cast(GMenuModel*) __p, true); 252 } 253 254 /** 255 * Query the number of items in @model. 256 * 257 * Returns: the number of items 258 * 259 * Since: 2.32 260 */ 261 public int getNItems() 262 { 263 return g_menu_model_get_n_items(gMenuModel); 264 } 265 266 /** 267 * Queries if @model is mutable. 268 * 269 * An immutable #GMenuModel will never emit the #GMenuModel::items-changed 270 * signal. Consumers of the model may make optimisations accordingly. 271 * 272 * Returns: %TRUE if the model is mutable (ie: "items-changed" may be 273 * emitted). 274 * 275 * Since: 2.32 276 */ 277 public bool isMutable() 278 { 279 return g_menu_model_is_mutable(gMenuModel) != 0; 280 } 281 282 /** 283 * Requests emission of the #GMenuModel::items-changed signal on @model. 284 * 285 * This function should never be called except by #GMenuModel 286 * subclasses. Any other calls to this function will very likely lead 287 * to a violation of the interface of the model. 288 * 289 * The implementation should update its internal representation of the 290 * menu before emitting the signal. The implementation should further 291 * expect to receive queries about the new state of the menu (and 292 * particularly added menu items) while signal handlers are running. 293 * 294 * The implementation must dispatch this call directly from a mainloop 295 * entry and not in response to calls -- particularly those from the 296 * #GMenuModel API. Said another way: the menu must not change while 297 * user code is running without returning to the mainloop. 298 * 299 * Params: 300 * position = the position of the change 301 * removed = the number of items removed 302 * added = the number of items added 303 * 304 * Since: 2.32 305 */ 306 public void itemsChanged(int position, int removed, int added) 307 { 308 g_menu_model_items_changed(gMenuModel, position, removed, added); 309 } 310 311 /** 312 * Creates a #GMenuAttributeIter to iterate over the attributes of 313 * the item at position @item_index in @model. 314 * 315 * You must free the iterator with g_object_unref() when you are done. 316 * 317 * Params: 318 * itemIndex = the index of the item 319 * 320 * Returns: a new #GMenuAttributeIter 321 * 322 * Since: 2.32 323 */ 324 public MenuAttributeIter iterateItemAttributes(int itemIndex) 325 { 326 auto __p = g_menu_model_iterate_item_attributes(gMenuModel, itemIndex); 327 328 if(__p is null) 329 { 330 return null; 331 } 332 333 return ObjectG.getDObject!(MenuAttributeIter)(cast(GMenuAttributeIter*) __p, true); 334 } 335 336 /** 337 * Creates a #GMenuLinkIter to iterate over the links of the item at 338 * position @item_index in @model. 339 * 340 * You must free the iterator with g_object_unref() when you are done. 341 * 342 * Params: 343 * itemIndex = the index of the item 344 * 345 * Returns: a new #GMenuLinkIter 346 * 347 * Since: 2.32 348 */ 349 public MenuLinkIter iterateItemLinks(int itemIndex) 350 { 351 auto __p = g_menu_model_iterate_item_links(gMenuModel, itemIndex); 352 353 if(__p is null) 354 { 355 return null; 356 } 357 358 return ObjectG.getDObject!(MenuLinkIter)(cast(GMenuLinkIter*) __p, true); 359 } 360 361 /** 362 * Emitted when a change has occured to the menu. 363 * 364 * The only changes that can occur to a menu is that items are removed 365 * or added. Items may not change (except by being removed and added 366 * back in the same location). This signal is capable of describing 367 * both of those changes (at the same time). 368 * 369 * The signal means that starting at the index @position, @removed 370 * items were removed and @added items were added in their place. If 371 * @removed is zero then only items were added. If @added is zero 372 * then only items were removed. 373 * 374 * As an example, if the menu contains items a, b, c, d (in that 375 * order) and the signal (2, 1, 3) occurs then the new composition of 376 * the menu will be a, b, _, _, _, d (with each _ representing some 377 * new item). 378 * 379 * Signal handlers may query the model (particularly the added items) 380 * and expect to see the results of the modification that is being 381 * reported. The signal is emitted after the modification. 382 * 383 * Params: 384 * position = the position of the change 385 * removed = the number of items removed 386 * added = the number of items added 387 */ 388 gulong addOnItemsChanged(void delegate(int, int, int, MenuModel) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) 389 { 390 return Signals.connect(this, "items-changed", dlg, connectFlags ^ ConnectFlags.SWAPPED); 391 } 392 }