the destination #GdkRectangle to align @window with
the point on @rect to align with @window's anchor point
the point on @window to align with @rect's anchor point
positioning hints to use when limited on space
horizontal offset to shift @window, i.e. @rect's anchor point
vertical offset to shift @window, i.e. @rect's anchor point
3.24
Moves @window to @rect, aligning their anchor points.
@rect is relative to the top-left corner of the window that @window is transient for. @rect_anchor and @window_anchor determine anchor points on @rect and @window to pin together. @rect's anchor point can optionally be offset by @rect_anchor_dx and @rect_anchor_dy, which is equivalent to offsetting the position of @window.
@anchor_hints determines how @window will be moved if the anchor points cause it to move off-screen. For example, %GDK_ANCHOR_FLIP_X will replace %GDK_GRAVITY_NORTH_WEST with %GDK_GRAVITY_NORTH_EAST and vice versa if @window extends beyond the left or right edges of the monitor.
Connect to the #GdkWindow::moved-to-rect signal to find out how it was actually positioned.