1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module gio.MenuModel; 26 27 private import gio.MenuAttributeIter; 28 private import gio.MenuLinkIter; 29 private import gio.c.functions; 30 public import gio.c.types; 31 private import glib.Str; 32 private import glib.Variant; 33 private import glib.VariantType; 34 private import gobject.ObjectG; 35 private import gobject.Signals; 36 private import std.algorithm; 37 38 39 /** 40 * #GMenuModel represents the contents of a menu -- an ordered list of 41 * menu items. The items are associated with actions, which can be 42 * activated through them. Items can be grouped in sections, and may 43 * have submenus associated with them. Both items and sections usually 44 * have some representation data, such as labels or icons. The type of 45 * the associated action (ie whether it is stateful, and what kind of 46 * state it has) can influence the representation of the item. 47 * 48 * The conceptual model of menus in #GMenuModel is hierarchical: 49 * sections and submenus are again represented by #GMenuModels. 50 * Menus themselves do not define their own roles. Rather, the role 51 * of a particular #GMenuModel is defined by the item that references 52 * it (or, in the case of the 'root' menu, is defined by the context 53 * in which it is used). 54 * 55 * As an example, consider the visible portions of this menu: 56 * 57 * ## An example menu # {#menu-example} 58 * 59 * ![](menu-example.png) 60 * 61 * There are 8 "menus" visible in the screenshot: one menubar, two 62 * submenus and 5 sections: 63 * 64 * - the toplevel menubar (containing 4 items) 65 * - the View submenu (containing 3 sections) 66 * - the first section of the View submenu (containing 2 items) 67 * - the second section of the View submenu (containing 1 item) 68 * - the final section of the View submenu (containing 1 item) 69 * - the Highlight Mode submenu (containing 2 sections) 70 * - the Sources section (containing 2 items) 71 * - the Markup section (containing 2 items) 72 * 73 * The [example][menu-model] illustrates the conceptual connection between 74 * these 8 menus. Each large block in the figure represents a menu and the 75 * smaller blocks within the large block represent items in that menu. Some 76 * items contain references to other menus. 77 * 78 * ## A menu example # {#menu-model} 79 * 80 * ![](menu-model.png) 81 * 82 * Notice that the separators visible in the [example][menu-example] 83 * appear nowhere in the [menu model][menu-model]. This is because 84 * separators are not explicitly represented in the menu model. Instead, 85 * a separator is inserted between any two non-empty sections of a menu. 86 * Section items can have labels just like any other item. In that case, 87 * a display system may show a section header instead of a separator. 88 * 89 * The motivation for this abstract model of application controls is 90 * that modern user interfaces tend to make these controls available 91 * outside the application. Examples include global menus, jumplists, 92 * dash boards, etc. To support such uses, it is necessary to 'export' 93 * information about actions and their representation in menus, which 94 * is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter] 95 * and the [GMenuModel exporter][gio-GMenuModel-exporter] do for 96 * #GActionGroup and #GMenuModel. The client-side counterparts to 97 * make use of the exported information are #GDBusActionGroup and 98 * #GDBusMenuModel. 99 * 100 * The API of #GMenuModel is very generic, with iterators for the 101 * attributes and links of an item, see g_menu_model_iterate_item_attributes() 102 * and g_menu_model_iterate_item_links(). The 'standard' attributes and 103 * link types have predefined names: %G_MENU_ATTRIBUTE_LABEL, 104 * %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, %G_MENU_LINK_SECTION 105 * and %G_MENU_LINK_SUBMENU. 106 * 107 * Items in a #GMenuModel represent active controls if they refer to 108 * an action that can get activated when the user interacts with the 109 * menu item. The reference to the action is encoded by the string id 110 * in the %G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely 111 * identifies an action in an action group. Which action group(s) provide 112 * actions depends on the context in which the menu model is used. 113 * E.g. when the model is exported as the application menu of a 114 * #GtkApplication, actions can be application-wide or window-specific 115 * (and thus come from two different action groups). By convention, the 116 * application-wide actions have names that start with "app.", while the 117 * names of window-specific actions start with "win.". 118 * 119 * While a wide variety of stateful actions is possible, the following 120 * is the minimum that is expected to be supported by all users of exported 121 * menu information: 122 * - an action with no parameter type and no state 123 * - an action with no parameter type and boolean state 124 * - an action with string parameter type and string state 125 * 126 * ## Stateless 127 * 128 * A stateless action typically corresponds to an ordinary menu item. 129 * 130 * Selecting such a menu item will activate the action (with no parameter). 131 * 132 * ## Boolean State 133 * 134 * An action with a boolean state will most typically be used with a "toggle" 135 * or "switch" menu item. The state can be set directly, but activating the 136 * action (with no parameter) results in the state being toggled. 137 * 138 * Selecting a toggle menu item will activate the action. The menu item should 139 * be rendered as "checked" when the state is true. 140 * 141 * ## String Parameter and State 142 * 143 * Actions with string parameters and state will most typically be used to 144 * represent an enumerated choice over the items available for a group of 145 * radio menu items. Activating the action with a string parameter is 146 * equivalent to setting that parameter as the state. 147 * 148 * Radio menu items, in addition to being associated with the action, will 149 * have a target value. Selecting that menu item will result in activation 150 * of the action with the target value as the parameter. The menu item should 151 * be rendered as "selected" when the state of the action is equal to the 152 * target value of the menu item. 153 * 154 * Since: 2.32 155 */ 156 public class MenuModel : ObjectG 157 { 158 /** the main Gtk struct */ 159 protected GMenuModel* gMenuModel; 160 161 /** Get the main Gtk struct */ 162 public GMenuModel* getMenuModelStruct(bool transferOwnership = false) 163 { 164 if (transferOwnership) 165 ownedRef = false; 166 return gMenuModel; 167 } 168 169 /** the main Gtk struct as a void* */ 170 protected override void* getStruct() 171 { 172 return cast(void*)gMenuModel; 173 } 174 175 /** 176 * Sets our main struct and passes it to the parent class. 177 */ 178 public this (GMenuModel* gMenuModel, bool ownedRef = false) 179 { 180 this.gMenuModel = gMenuModel; 181 super(cast(GObject*)gMenuModel, ownedRef); 182 } 183 184 185 /** */ 186 public static GType getType() 187 { 188 return g_menu_model_get_type(); 189 } 190 191 /** 192 * Queries the item at position @item_index in @model for the attribute 193 * specified by @attribute. 194 * 195 * If @expected_type is non-%NULL then it specifies the expected type of 196 * the attribute. If it is %NULL then any type will be accepted. 197 * 198 * If the attribute exists and matches @expected_type (or if the 199 * expected type is unspecified) then the value is returned. 200 * 201 * If the attribute does not exist, or does not match the expected type 202 * then %NULL is returned. 203 * 204 * Params: 205 * itemIndex = the index of the item 206 * attribute = the attribute to query 207 * expectedType = the expected type of the attribute, or 208 * %NULL 209 * 210 * Returns: the value of the attribute 211 * 212 * Since: 2.32 213 */ 214 public Variant getItemAttributeValue(int itemIndex, string attribute, VariantType expectedType) 215 { 216 auto __p = g_menu_model_get_item_attribute_value(gMenuModel, itemIndex, Str.toStringz(attribute), (expectedType is null) ? null : expectedType.getVariantTypeStruct()); 217 218 if(__p is null) 219 { 220 return null; 221 } 222 223 return new Variant(cast(GVariant*) __p, true); 224 } 225 226 /** 227 * Queries the item at position @item_index in @model for the link 228 * specified by @link. 229 * 230 * If the link exists, the linked #GMenuModel is returned. If the link 231 * does not exist, %NULL is returned. 232 * 233 * Params: 234 * itemIndex = the index of the item 235 * link = the link to query 236 * 237 * Returns: the linked #GMenuModel, or %NULL 238 * 239 * Since: 2.32 240 */ 241 public MenuModel getItemLink(int itemIndex, string link) 242 { 243 auto __p = g_menu_model_get_item_link(gMenuModel, itemIndex, Str.toStringz(link)); 244 245 if(__p is null) 246 { 247 return null; 248 } 249 250 return ObjectG.getDObject!(MenuModel)(cast(GMenuModel*) __p, true); 251 } 252 253 /** 254 * Query the number of items in @model. 255 * 256 * Returns: the number of items 257 * 258 * Since: 2.32 259 */ 260 public int getNItems() 261 { 262 return g_menu_model_get_n_items(gMenuModel); 263 } 264 265 /** 266 * Queries if @model is mutable. 267 * 268 * An immutable #GMenuModel will never emit the #GMenuModel::items-changed 269 * signal. Consumers of the model may make optimisations accordingly. 270 * 271 * Returns: %TRUE if the model is mutable (ie: "items-changed" may be 272 * emitted). 273 * 274 * Since: 2.32 275 */ 276 public bool isMutable() 277 { 278 return g_menu_model_is_mutable(gMenuModel) != 0; 279 } 280 281 /** 282 * Requests emission of the #GMenuModel::items-changed signal on @model. 283 * 284 * This function should never be called except by #GMenuModel 285 * subclasses. Any other calls to this function will very likely lead 286 * to a violation of the interface of the model. 287 * 288 * The implementation should update its internal representation of the 289 * menu before emitting the signal. The implementation should further 290 * expect to receive queries about the new state of the menu (and 291 * particularly added menu items) while signal handlers are running. 292 * 293 * The implementation must dispatch this call directly from a mainloop 294 * entry and not in response to calls -- particularly those from the 295 * #GMenuModel API. Said another way: the menu must not change while 296 * user code is running without returning to the mainloop. 297 * 298 * Params: 299 * position = the position of the change 300 * removed = the number of items removed 301 * added = the number of items added 302 * 303 * Since: 2.32 304 */ 305 public void itemsChanged(int position, int removed, int added) 306 { 307 g_menu_model_items_changed(gMenuModel, position, removed, added); 308 } 309 310 /** 311 * Creates a #GMenuAttributeIter to iterate over the attributes of 312 * the item at position @item_index in @model. 313 * 314 * You must free the iterator with g_object_unref() when you are done. 315 * 316 * Params: 317 * itemIndex = the index of the item 318 * 319 * Returns: a new #GMenuAttributeIter 320 * 321 * Since: 2.32 322 */ 323 public MenuAttributeIter iterateItemAttributes(int itemIndex) 324 { 325 auto __p = g_menu_model_iterate_item_attributes(gMenuModel, itemIndex); 326 327 if(__p is null) 328 { 329 return null; 330 } 331 332 return ObjectG.getDObject!(MenuAttributeIter)(cast(GMenuAttributeIter*) __p, true); 333 } 334 335 /** 336 * Creates a #GMenuLinkIter to iterate over the links of the item at 337 * position @item_index in @model. 338 * 339 * You must free the iterator with g_object_unref() when you are done. 340 * 341 * Params: 342 * itemIndex = the index of the item 343 * 344 * Returns: a new #GMenuLinkIter 345 * 346 * Since: 2.32 347 */ 348 public MenuLinkIter iterateItemLinks(int itemIndex) 349 { 350 auto __p = g_menu_model_iterate_item_links(gMenuModel, itemIndex); 351 352 if(__p is null) 353 { 354 return null; 355 } 356 357 return ObjectG.getDObject!(MenuLinkIter)(cast(GMenuLinkIter*) __p, true); 358 } 359 360 /** 361 * Emitted when a change has occurred to the menu. 362 * 363 * The only changes that can occur to a menu is that items are removed 364 * or added. Items may not change (except by being removed and added 365 * back in the same location). This signal is capable of describing 366 * both of those changes (at the same time). 367 * 368 * The signal means that starting at the index @position, @removed 369 * items were removed and @added items were added in their place. If 370 * @removed is zero then only items were added. If @added is zero 371 * then only items were removed. 372 * 373 * As an example, if the menu contains items a, b, c, d (in that 374 * order) and the signal (2, 1, 3) occurs then the new composition of 375 * the menu will be a, b, _, _, _, d (with each _ representing some 376 * new item). 377 * 378 * Signal handlers may query the model (particularly the added items) 379 * and expect to see the results of the modification that is being 380 * reported. The signal is emitted after the modification. 381 * 382 * Params: 383 * position = the position of the change 384 * removed = the number of items removed 385 * added = the number of items added 386 */ 387 gulong addOnItemsChanged(void delegate(int, int, int, MenuModel) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) 388 { 389 return Signals.connect(this, "items-changed", dlg, connectFlags ^ ConnectFlags.SWAPPED); 390 } 391 }