1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module atk.ActionT;
26 
27 public  import atk.c.functions;
28 public  import atk.c.types;
29 public  import glib.Str;
30 public  import glib.c.functions;
31 
32 
33 /**
34  * #AtkAction should be implemented by instances of #AtkObject classes
35  * with which the user can interact directly, i.e. buttons,
36  * checkboxes, scrollbars, e.g. components which are not "passive"
37  * providers of UI information.
38  * 
39  * Exceptions: when the user interaction is already covered by another
40  * appropriate interface such as #AtkEditableText (insert/delete text,
41  * etc.) or #AtkValue (set value) then these actions should not be
42  * exposed by #AtkAction as well.
43  * 
44  * Though most UI interactions on components should be invocable via
45  * keyboard as well as mouse, there will generally be a close mapping
46  * between "mouse actions" that are possible on a component and the
47  * AtkActions.  Where mouse and keyboard actions are redundant in
48  * effect, #AtkAction should expose only one action rather than
49  * exposing redundant actions if possible.  By convention we have been
50  * using "mouse centric" terminology for #AtkAction names.
51  */
52 public template ActionT(TStruct)
53 {
54 	/** Get the main Gtk struct */
55 	public AtkAction* getActionStruct(bool transferOwnership = false)
56 	{
57 		if (transferOwnership)
58 			ownedRef = false;
59 		return cast(AtkAction*)getStruct();
60 	}
61 
62 
63 	/**
64 	 * Perform the specified action on the object.
65 	 *
66 	 * Params:
67 	 *     i = the action index corresponding to the action to be performed
68 	 *
69 	 * Returns: %TRUE if success, %FALSE otherwise
70 	 */
71 	public bool doAction(int i)
72 	{
73 		return atk_action_do_action(getActionStruct(), i) != 0;
74 	}
75 
76 	/**
77 	 * Returns a description of the specified action of the object.
78 	 *
79 	 * Params:
80 	 *     i = the action index corresponding to the action to be performed
81 	 *
82 	 * Returns: a description string, or %NULL if @action does
83 	 *     not implement this interface.
84 	 */
85 	public string getDescription(int i)
86 	{
87 		return Str.toString(atk_action_get_description(getActionStruct(), i));
88 	}
89 
90 	/**
91 	 * Gets the keybinding which can be used to activate this action, if one
92 	 * exists. The string returned should contain localized, human-readable,
93 	 * key sequences as they would appear when displayed on screen. It must
94 	 * be in the format "mnemonic;sequence;shortcut".
95 	 *
96 	 * - The mnemonic key activates the object if it is presently enabled onscreen.
97 	 * This typically corresponds to the underlined letter within the widget.
98 	 * Example: "n" in a traditional "New..." menu item or the "a" in "Apply" for
99 	 * a button.
100 	 * - The sequence is the full list of keys which invoke the action even if the
101 	 * relevant element is not currently shown on screen. For instance, for a menu
102 	 * item the sequence is the keybindings used to open the parent menus before
103 	 * invoking. The sequence string is colon-delimited. Example: "Alt+F:N" in a
104 	 * traditional "New..." menu item.
105 	 * - The shortcut, if it exists, will invoke the same action without showing
106 	 * the component or its enclosing menus or dialogs. Example: "Ctrl+N" in a
107 	 * traditional "New..." menu item.
108 	 *
109 	 * Example: For a traditional "New..." menu item, the expected return value
110 	 * would be: "N;Alt+F:N;Ctrl+N" for the English locale and "N;Alt+D:N;Strg+N"
111 	 * for the German locale. If, hypothetically, this menu item lacked a mnemonic,
112 	 * it would be represented by ";;Ctrl+N" and ";;Strg+N" respectively.
113 	 *
114 	 * Params:
115 	 *     i = the action index corresponding to the action to be performed
116 	 *
117 	 * Returns: the keybinding which can be used to activate
118 	 *     this action, or %NULL if there is no keybinding for this action.
119 	 */
120 	public string getKeybinding(int i)
121 	{
122 		return Str.toString(atk_action_get_keybinding(getActionStruct(), i));
123 	}
124 
125 	/**
126 	 * Returns the localized name of the specified action of the object.
127 	 *
128 	 * Params:
129 	 *     i = the action index corresponding to the action to be performed
130 	 *
131 	 * Returns: a name string, or %NULL if @action does not
132 	 *     implement this interface.
133 	 */
134 	public string getLocalizedName(int i)
135 	{
136 		return Str.toString(atk_action_get_localized_name(getActionStruct(), i));
137 	}
138 
139 	/**
140 	 * Gets the number of accessible actions available on the object.
141 	 * If there are more than one, the first one is considered the
142 	 * "default" action of the object.
143 	 *
144 	 * Returns: a the number of actions, or 0 if @action does not
145 	 *     implement this interface.
146 	 */
147 	public int getNActions()
148 	{
149 		return atk_action_get_n_actions(getActionStruct());
150 	}
151 
152 	/**
153 	 * Returns a non-localized string naming the specified action of the
154 	 * object. This name is generally not descriptive of the end result
155 	 * of the action, but instead names the 'interaction type' which the
156 	 * object supports. By convention, the above strings should be used to
157 	 * represent the actions which correspond to the common point-and-click
158 	 * interaction techniques of the same name: i.e.
159 	 * "click", "press", "release", "drag", "drop", "popup", etc.
160 	 * The "popup" action should be used to pop up a context menu for the
161 	 * object, if one exists.
162 	 *
163 	 * For technical reasons, some toolkits cannot guarantee that the
164 	 * reported action is actually 'bound' to a nontrivial user event;
165 	 * i.e. the result of some actions via atk_action_do_action() may be
166 	 * NIL.
167 	 *
168 	 * Params:
169 	 *     i = the action index corresponding to the action to be performed
170 	 *
171 	 * Returns: a name string, or %NULL if @action does not
172 	 *     implement this interface.
173 	 */
174 	public string getName(int i)
175 	{
176 		return Str.toString(atk_action_get_name(getActionStruct(), i));
177 	}
178 
179 	/**
180 	 * Sets a description of the specified action of the object.
181 	 *
182 	 * Params:
183 	 *     i = the action index corresponding to the action to be performed
184 	 *     desc = the description to be assigned to this action
185 	 *
186 	 * Returns: a gboolean representing if the description was successfully set;
187 	 */
188 	public bool setDescription(int i, string desc)
189 	{
190 		return atk_action_set_description(getActionStruct(), i, Str.toStringz(desc)) != 0;
191 	}
192 }