1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module atk.ActionT; 26 27 public import atk.c.functions; 28 public import atk.c.types; 29 public import glib.Str; 30 public import glib.c.functions; 31 32 33 /** 34 * #AtkAction should be implemented by instances of #AtkObject classes 35 * with which the user can interact directly, i.e. buttons, 36 * checkboxes, scrollbars, e.g. components which are not "passive" 37 * providers of UI information. 38 * 39 * Exceptions: when the user interaction is already covered by another 40 * appropriate interface such as #AtkEditableText (insert/delete text, 41 * etc.) or #AtkValue (set value) then these actions should not be 42 * exposed by #AtkAction as well. 43 * 44 * Though most UI interactions on components should be invocable via 45 * keyboard as well as mouse, there will generally be a close mapping 46 * between "mouse actions" that are possible on a component and the 47 * AtkActions. Where mouse and keyboard actions are redundant in 48 * effect, #AtkAction should expose only one action rather than 49 * exposing redundant actions if possible. By convention we have been 50 * using "mouse centric" terminology for #AtkAction names. 51 */ 52 public template ActionT(TStruct) 53 { 54 /** Get the main Gtk struct */ 55 public AtkAction* getActionStruct(bool transferOwnership = false) 56 { 57 if (transferOwnership) 58 ownedRef = false; 59 return cast(AtkAction*)getStruct(); 60 } 61 62 63 /** 64 * Perform the specified action on the object. 65 * 66 * Params: 67 * i = the action index corresponding to the action to be performed 68 * 69 * Returns: %TRUE if success, %FALSE otherwise 70 */ 71 public bool doAction(int i) 72 { 73 return atk_action_do_action(getActionStruct(), i) != 0; 74 } 75 76 /** 77 * Returns a description of the specified action of the object. 78 * 79 * Params: 80 * i = the action index corresponding to the action to be performed 81 * 82 * Returns: a description string, or %NULL if @action does 83 * not implement this interface. 84 */ 85 public string getDescription(int i) 86 { 87 return Str.toString(atk_action_get_description(getActionStruct(), i)); 88 } 89 90 /** 91 * Gets the keybinding which can be used to activate this action, if one 92 * exists. The string returned should contain localized, human-readable, 93 * key sequences as they would appear when displayed on screen. It must 94 * be in the format "mnemonic;sequence;shortcut". 95 * 96 * - The mnemonic key activates the object if it is presently enabled onscreen. 97 * This typically corresponds to the underlined letter within the widget. 98 * Example: "n" in a traditional "New..." menu item or the "a" in "Apply" for 99 * a button. 100 * - The sequence is the full list of keys which invoke the action even if the 101 * relevant element is not currently shown on screen. For instance, for a menu 102 * item the sequence is the keybindings used to open the parent menus before 103 * invoking. The sequence string is colon-delimited. Example: "Alt+F:N" in a 104 * traditional "New..." menu item. 105 * - The shortcut, if it exists, will invoke the same action without showing 106 * the component or its enclosing menus or dialogs. Example: "Ctrl+N" in a 107 * traditional "New..." menu item. 108 * 109 * Example: For a traditional "New..." menu item, the expected return value 110 * would be: "N;Alt+F:N;Ctrl+N" for the English locale and "N;Alt+D:N;Strg+N" 111 * for the German locale. If, hypothetically, this menu item lacked a mnemonic, 112 * it would be represented by ";;Ctrl+N" and ";;Strg+N" respectively. 113 * 114 * Params: 115 * i = the action index corresponding to the action to be performed 116 * 117 * Returns: the keybinding which can be used to activate 118 * this action, or %NULL if there is no keybinding for this action. 119 */ 120 public string getKeybinding(int i) 121 { 122 return Str.toString(atk_action_get_keybinding(getActionStruct(), i)); 123 } 124 125 /** 126 * Returns the localized name of the specified action of the object. 127 * 128 * Params: 129 * i = the action index corresponding to the action to be performed 130 * 131 * Returns: a name string, or %NULL if @action does not 132 * implement this interface. 133 */ 134 public string getLocalizedName(int i) 135 { 136 return Str.toString(atk_action_get_localized_name(getActionStruct(), i)); 137 } 138 139 /** 140 * Gets the number of accessible actions available on the object. 141 * If there are more than one, the first one is considered the 142 * "default" action of the object. 143 * 144 * Returns: a the number of actions, or 0 if @action does not 145 * implement this interface. 146 */ 147 public int getNActions() 148 { 149 return atk_action_get_n_actions(getActionStruct()); 150 } 151 152 /** 153 * Returns a non-localized string naming the specified action of the 154 * object. This name is generally not descriptive of the end result 155 * of the action, but instead names the 'interaction type' which the 156 * object supports. By convention, the above strings should be used to 157 * represent the actions which correspond to the common point-and-click 158 * interaction techniques of the same name: i.e. 159 * "click", "press", "release", "drag", "drop", "popup", etc. 160 * The "popup" action should be used to pop up a context menu for the 161 * object, if one exists. 162 * 163 * For technical reasons, some toolkits cannot guarantee that the 164 * reported action is actually 'bound' to a nontrivial user event; 165 * i.e. the result of some actions via atk_action_do_action() may be 166 * NIL. 167 * 168 * Params: 169 * i = the action index corresponding to the action to be performed 170 * 171 * Returns: a name string, or %NULL if @action does not 172 * implement this interface. 173 */ 174 public string getName(int i) 175 { 176 return Str.toString(atk_action_get_name(getActionStruct(), i)); 177 } 178 179 /** 180 * Sets a description of the specified action of the object. 181 * 182 * Params: 183 * i = the action index corresponding to the action to be performed 184 * desc = the description to be assigned to this action 185 * 186 * Returns: a gboolean representing if the description was successfully set; 187 */ 188 public bool setDescription(int i, string desc) 189 { 190 return atk_action_set_description(getActionStruct(), i, Str.toStringz(desc)) != 0; 191 } 192 }