Sets our main struct and passes it to the parent class.
Emitted when the gesture is recognized.
Emitted when the gesture is recognized.
Emitted whenever a sequence is cancelled.
Emitted whenever a sequence is cancelled.
Emitted when @gesture either stopped recognizing the event sequences as something to be handled, or the number of touch sequences became higher or lower than [property@Gtk.Gesture:n-points].
Emitted when @gesture either stopped recognizing the event sequences as something to be handled, or the number of touch sequences became higher or lower than [property@Gtk.Gesture:n-points].
Emitted whenever a sequence state changes.
Emitted whenever a sequence state changes.
Emitted whenever an event is handled while the gesture is recognized.
Emitted whenever an event is handled while the gesture is recognized.
If there are touch sequences being currently handled by @gesture, returns %TRUE and fills in @rect with the bounding box containing all active touches.
If there are touch sequences being currently handled by @gesture, returns %TRUE and fills in @x and @y with the center of the bounding box containing all active touches.
Returns the logical GdkDevice that is currently operating on @gesture.
Get the main Gtk struct
Returns all gestures in the group of @gesture
Returns the last event that was processed for @sequence.
Returns the GdkEventSequence that was last updated on @gesture.
If @sequence is currently being interpreted by @gesture, returns %TRUE and fills in @x and @y with the last coordinates stored for that event sequence.
Returns the @sequence state, as seen by @gesture.
Returns the list of GdkEventSequences currently being interpreted by @gesture.
the main Gtk struct as a void*
Adds @gesture to the same group than @group_gesture.
Returns %TRUE if @gesture is currently handling events corresponding to @sequence.
Returns %TRUE if the gesture is currently active.
Returns %TRUE if both gestures pertain to the same group.
Returns %TRUE if the gesture is currently recognized.
Sets the state of @sequence in @gesture.
Sets the state of all sequences that @gesture is currently interacting with.
Separates @gesture into an isolated group.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Returns the event that is currently being handled by the controller, and %NULL at other times.
Returns the device of the event that is currently being handled by the controller, and %NULL otherwise.
Returns the modifier state of the event that is currently being handled by the controller, and 0 otherwise.
Returns the timestamp of the event that is currently being handled by the controller, and 0 otherwise.
Gets the name of @controller.
Gets the propagation limit of the event controller.
Gets the propagation phase at which @controller handles events.
Returns the #GtkWidget this controller relates to.
Resets the @controller to a clean state.
Sets a name on the controller that can be used for debugging.
Sets the event propagation limit on the event controller.
Sets the propagation phase at which a controller handles events.
GtkGesture is the base class for gesture recognition.
Although GtkGesture is quite generalized to serve as a base for multi-touch gestures, it is suitable to implement single-touch and pointer-based gestures (using the special %NULL GdkEventSequence value for these).
The number of touches that a GtkGesture need to be recognized is controlled by the [property@Gtk.Gesture:n-points] property, if a gesture is keeping track of less or more than that number of sequences, it won't check whether the gesture is recognized.
As soon as the gesture has the expected number of touches, it will check regularly if it is recognized, the criteria to consider a gesture as "recognized" is left to GtkGesture subclasses.
A recognized gesture will then emit the following signals:
- [signal@Gtk.Gesture::begin] when the gesture is recognized. - [signal@Gtk.Gesture::update], whenever an input event is processed. - [signal@Gtk.Gesture::end] when the gesture is no longer recognized.
Event propagation
In order to receive events, a gesture needs to set a propagation phase through [method@Gtk.EventController.set_propagation_phase].
In the capture phase, events are propagated from the toplevel down to the target widget, and gestures that are attached to containers above the widget get a chance to interact with the event before it reaches the target.
In the bubble phase, events are propagated up from the target widget to the toplevel, and gestures that are attached to containers above the widget get a chance to interact with events that have not been handled yet.
States of a sequence
Whenever input interaction happens, a single event may trigger a cascade of GtkGestures, both across the parents of the widget receiving the event and in parallel within an individual widget. It is a responsibility of the widgets using those gestures to set the state of touch sequences accordingly in order to enable cooperation of gestures around the GdkEventSequences triggering those.
Within a widget, gestures can be grouped through [method@Gtk.Gesture.group]. Grouped gestures synchronize the state of sequences, so calling [method@Gtk.Gesture.set_sequence_state] on one will effectively propagate the state throughout the group.
By default, all sequences start out in the %GTK_EVENT_SEQUENCE_NONE state, sequences in this state trigger the gesture event handler, but event propagation will continue unstopped by gestures.
If a sequence enters into the %GTK_EVENT_SEQUENCE_DENIED state, the gesture group will effectively ignore the sequence, letting events go unstopped through the gesture, but the "slot" will still remain occupied while the touch is active.
If a sequence enters in the %GTK_EVENT_SEQUENCE_CLAIMED state, the gesture group will grab all interaction on the sequence, by:
- Setting the same sequence to %GTK_EVENT_SEQUENCE_DENIED on every other gesture group within the widget, and every gesture on parent widgets in the propagation chain. - Emitting [signal@Gtk.Gesture::cancel] on every gesture in widgets underneath in the propagation chain. - Stopping event propagation after the gesture group handles the event.
Note: if a sequence is set early to %GTK_EVENT_SEQUENCE_CLAIMED on %GDK_TOUCH_BEGIN/%GDK_BUTTON_PRESS (so those events are captured before reaching the event widget, this implies %GTK_PHASE_CAPTURE), one similar event will emulated if the sequence changes to %GTK_EVENT_SEQUENCE_DENIED. This way event coherence is preserved before event propagation is unstopped again.
Sequence states can't be changed freely. See [method@Gtk.Gesture.set_sequence_state] to know about the possible lifetimes of a GdkEventSequence.
Touchpad gestures
On the platforms that support it, GtkGesture will handle transparently touchpad gesture events. The only precautions users of GtkGesture should do to enable this support are:
- If the gesture has %GTK_PHASE_NONE, ensuring events of type %GDK_TOUCHPAD_SWIPE and %GDK_TOUCHPAD_PINCH are handled by the GtkGesture