Ensures that the @area framebuffer object is made the current draw
and read target, and that all the required buffers for the @area
are created and bound to the framebuffer.
This function is automatically called before emitting the
[signal@Gtk.GLArea::render] signal, and doesn't normally need to be
called by application code.
Binds buffers to the framebuffer.
Ensures that the @area framebuffer object is made the current draw and read target, and that all the required buffers for the @area are created and bound to the framebuffer.
This function is automatically called before emitting the [signal@Gtk.GLArea::render] signal, and doesn't normally need to be called by application code.