GLArea.attachBuffers

Binds buffers to the framebuffer.

Ensures that the @area framebuffer object is made the current draw and read target, and that all the required buffers for the @area are created and bound to the framebuffer.

This function is automatically called before emitting the [signal@Gtk.GLArea::render] signal, and doesn't normally need to be called by application code.

class GLArea
void
attachBuffers
()

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