Triangle.getBarycoords

Computes the barycentric coordinates of the given point @p.

The point @p must lie on the same plane as the triangle @t; if the point is not coplanar, the result of this function is undefined.

If we place the origin in the coordinates of the triangle's A point, the barycentric coordinates are u, which is on the AC vector; and v which is on the AB vector:

The returned #graphene_vec2_t contains the following values, in order:

- res.x = u - res.y = v

class Triangle
bool
getBarycoords

Parameters

p Point3D

a #graphene_point3d_t

res Vec2

return location for the vector with the barycentric coordinates

Return Value

Type: bool

true if the barycentric coordinates are valid

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