Sets our main struct and passes it to the parent class.
Retrieves whether the context is doing extra validations and runtime checking.
Retrieves the display the @context is created for
Retrieves whether the context is forward-compatible.
Get the main Gtk struct
Retrieves required OpenGL version.
Retrieves the GdkGLContext that this @context share data with.
the main Gtk struct as a void*
Retrieves the surface used by the @context.
Checks whether the @context is using an OpenGL or OpenGL ES profile.
Retrieves the OpenGL version of the @context.
Whether the GdkGLContext is in legacy mode or not.
Makes the @context the current one.
Realizes the given GdkGLContext.
Sets whether the GdkGLContext should perform extra validations and runtime checking.
Sets whether the GdkGLContext should be forward-compatible.
Sets the major and minor version of OpenGL to request.
Requests that GDK create an OpenGL ES context instead of an OpenGL one.
Clears the current GdkGLContext.
Retrieves the current GdkGLContext.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Indicates that you are beginning the process of redrawing @region on the @context's surface.
Ends a drawing operation started with gdk_draw_context_begin_frame().
Retrieves the GdkDisplay the @context is created for
Retrieves the region that is currently being repainted.
Retrieves the surface that @context is bound to.
Returns %TRUE if @context is in the process of drawing to its surface.
GdkGLContext is an object representing a platform-specific OpenGL draw context.
GdkGLContexts are created for a surface using [method@Gdk.Surface.create_gl_context], and the context will match the the characteristics of the surface.
A GdkGLContext is not tied to any particular normal framebuffer. For instance, it cannot draw to the surface back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use [func@cairo_draw_from_gl] in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.
Support for GdkGLContext is platform-specific and context creation can fail, returning %NULL context.
A GdkGLContext has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.
Creating a new OpenGL context
In order to create a new GdkGLContext instance you need a GdkSurface, which you typically get during the realize call of a widget.
A GdkGLContext is not realized until either [method@Gdk.GLContext.make_current] or [method@Gdk.GLContext.realize] is called. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling [method@Gdk.Surface.create_gl_context] by calling [method@Gdk.GLContext.realize]. If the realization fails you have the option to change the settings of the GdkGLContext and try again.
Using a GdkGLContext
You will need to make the GdkGLContext the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:
You can now perform your drawing using OpenGL commands.
You can check which GdkGLContext is the current one by using [func@Gdk.GLContext.get_current]; you can also unset any GdkGLContext that is currently set by calling [func@Gdk.GLContext.clear_current].