The signal corresponding the requested phase will be emitted the next
time the frame clock processes. Multiple calls to
gdk_frame_clock_request_phase() will be combined together
and only one frame processed. If you are displaying animated
content and want to continually request the
%GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
you should use [method@Gdk.FrameClock.begin_updating] instead,
since this allows GTK to adjust system parameters to get maximally
smooth animations.
Asks the frame clock to run a particular phase.
The signal corresponding the requested phase will be emitted the next time the frame clock processes. Multiple calls to gdk_frame_clock_request_phase() will be combined together and only one frame processed. If you are displaying animated content and want to continually request the %GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time, you should use [method@Gdk.FrameClock.begin_updating] instead, since this allows GTK to adjust system parameters to get maximally smooth animations.