PluginFeature

This is a base class for anything that can be added to a GstPlugin.

Constructors

this
this(GstPluginFeature* gstPluginFeature)

Sets our main struct and passes it to the parent class

Members

Functions

checkVersion
int checkVersion(uint minMajor, uint minMinor, uint minMicro)

Checks whether the given plugin feature is at least the required version

getPlugin
Plugin getPlugin()

Get the plugin that provides this feature.

getPluginFeatureStruct
GstPluginFeature* getPluginFeatureStruct()
Undocumented in source. Be warned that the author may not have intended to support it.
getPluginName
string getPluginName()

Get the name of the plugin that provides this feature. Since 1.2.0

getRank
uint getRank()

Gets the rank of a plugin feature.

getStruct
void* getStruct()

the main Gtk struct as a void*

load
PluginFeature load()

Loads the plugin containing feature if it's not already loaded. feature is unaffected; use the return value instead.

setRank
void setRank(uint rank)

Specifies a rank for a plugin feature, so that autoplugging uses the most appropriate feature.

setStruct
void setStruct(GObject* obj)
Undocumented in source. Be warned that the author may not have intended to support it.

Static functions

listCopy
ListG listCopy(ListG list)

Copies the list of features. Caller should call gst_plugin_feature_list_free when done with the list.

listFree
void listFree(ListG list)

Unrefs each member of list, then frees the list.

rankCompareFunc
int rankCompareFunc(void* p1, void* p2)

Compares the two given GstPluginFeature instances. This function can be used as a GCompareFunc when sorting by rank and then by name.

Variables

gstPluginFeature
GstPluginFeature* gstPluginFeature;

the main Gtk struct

Inherited Members

From ObjectGst

gstObject
GstObject* gstObject;

the main Gtk struct

getObjectGstStruct
GstObject* getObjectGstStruct()
Undocumented in source. Be warned that the author may not have intended to support it.
getStruct
void* getStruct()

the main Gtk struct as a void*

setStruct
void setStruct(GObject* obj)
Undocumented in source. Be warned that the author may not have intended to support it.
connectedSignals
int[string] connectedSignals;
onDeepNotifyListeners
void delegate(ObjectGst, ParamSpec, ObjectGst)[] onDeepNotifyListeners;
Undocumented in source.
addOnDeepNotify
void addOnDeepNotify(void delegate(ObjectGst, ParamSpec, ObjectGst) dlg, ConnectFlags connectFlags)

The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.

callBackDeepNotify
void callBackDeepNotify(GstObject* gstobjectStruct, GstObject* propObject, GParamSpec* prop, ObjectGst _objectGst)
Undocumented in source. Be warned that the author may not have intended to support it.
setName
int setName(string name)

Sets the name of object, or gives object a guaranteed unique name (if name is NULL). This function makes a copy of the provided name, so the caller retains ownership of the name it sent.

getName
string getName()

Returns a copy of the name of object. Caller should g_free() the return value after usage. For a nameless object, this returns NULL, which you can safely g_free() as well. Free-function: g_free

setParent
int setParent(ObjectGst parent)

Sets the parent of object to parent. The object's reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink()).

getParent
ObjectGst getParent()

Returns the parent of object. This function increases the refcount of the parent object so you should gst_object_unref() it after usage.

unparent
void unparent()

Clear the parent of object, removing the associated reference. This function decreases the refcount of object. MT safe. Grabs and releases object's lock.

defaultDeepNotify
void defaultDeepNotify(ObjectG object, ObjectGst orig, ParamSpec pspec, string[] excludedProps)

A default deep_notify signal callback for an object. The user data should contain a pointer to an array of strings that should be excluded from the notify. The default handler will print the new value of the property using g_print. MT safe. This function grabs and releases object's LOCK for getting its path string.

defaultError
void defaultError(ErrorG error, char dbug)

A default error function that uses g_printerr() to display the error message and the optional debug sting.. The default handler will simply print the error string using g_print.

checkUniqueness
int checkUniqueness(ListG list, string name)

Checks to see if there is any object named name in list. This function does not do any locking of any kind. You might want to protect the provided list with the lock of the owner of the list. This function will lock each GstObject in the list to compare the name, so be carefull when passing a list with a locked object.

hasAncestor
int hasAncestor(ObjectGst ancestor)

Check if object has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a GstElement is inside a GstPipeline.

doref
void* doref(void* object)

Increments the reference count on object. This function does not take the lock on object because it relies on atomic refcounting. This object returns the input parameter to ease writing

unref
void unref(void* object)

Decrements the reference count on object. If reference count hits zero, destroy object. This function does not take the lock on object as it relies on atomic refcounting. The unref method should never be called with the LOCK held since this might deadlock the dispose function.

refSink
void* refSink(void* object)

Increase the reference count of object, and possibly remove the floating reference, if object has a floating reference. In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

replace
int replace(ObjectGst oldobj, ObjectGst newobj)

Atomically modifies a pointer to point to a new object. The reference count of oldobj is decreased and the reference count of newobj is increased. Either newobj and the value pointed to by oldobj may be NULL.

getPathString
string getPathString()

Generates a string describing the path of object in the object hierarchy. Only useful (or used) for debugging. Free-function: g_free

suggestNextSync
GstClockTime suggestNextSync()

Returns a suggestion for timestamps where buffers should be split to get best controller results.

syncValues
int syncValues(GstClockTime timestamp)

Sets the properties of the object, according to the GstControlSources that (maybe) handle them and for the given timestamp. If this function fails, it is most likely the application developers fault. Most probably the control sources are not setup correctly.

hasActiveControlBindings
int hasActiveControlBindings()

Check if the object has an active controlled properties.

setControlBindingsDisabled
void setControlBindingsDisabled(int disabled)

This function is used to disable all controlled properties of the object for some time, i.e. gst_object_sync_values() will do nothing.

setControlBindingDisabled
void setControlBindingDisabled(string propertyName, int disabled)

This function is used to disable the GstController on a property for some time, i.e. gst_controller_sync_values() will do nothing for the property.

addControlBinding
int addControlBinding(ControlBinding binding)

Attach the GstControlBinding to the object. If there already was a GstControlBinding for this property it will be replaced. The object will take ownership of the binding.

getControlBinding
ControlBinding getControlBinding(string propertyName)

Gets the corresponding GstControlBinding for the property. This should be unreferenced again after use.

removeControlBinding
int removeControlBinding(ControlBinding binding)

Removes the corresponding GstControlBinding. If it was the last ref of the binding, it will be disposed.

getValue
Value getValue(string propertyName, GstClockTime timestamp)

Gets the value for the given controlled property at the requested time.

getValueArray
int getValueArray(string propertyName, GstClockTime timestamp, GstClockTime interval, void[] values)

Gets a number of values for the given controlled property starting at the requested time. The array values need to hold enough space for n_values of the same type as the objects property's type. This function is useful if one wants to e.g. draw a graph of the control curve or apply a control curve sample by sample. The values are unboxed and ready to be used. The similar function gst_object_get_g_value_array() returns the array as GValues and is better suites for bindings.

getGValueArray
int getGValueArray(string propertyName, GstClockTime timestamp, GstClockTime interval, uint nValues, Value values)

Gets a number of GValues for the given controlled property starting at the requested time. The array values need to hold enough space for n_values of GValue. This function is useful if one wants to e.g. draw a graph of the control curve or apply a control curve sample by sample.

getControlRate
GstClockTime getControlRate()

Obtain the control-rate for this object. Audio processing GstElement objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() inbetween. The length of the processing segment should be up to control-rate nanoseconds. If the object is not under property control, this will return GST_CLOCK_TIME_NONE. This allows the element to avoid the sub-dividing. The control-rate is not expected to change if the element is in GST_STATE_PAUSED or GST_STATE_PLAYING.

setControlRate
void setControlRate(GstClockTime controlRate)

Change the control-rate for this object. Audio processing GstElement objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() inbetween. The length of the processing segment should be up to control-rate nanoseconds. The control-rate should not change if the element is in GST_STATE_PAUSED or GST_STATE_PLAYING.

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