MenuModel

GMenuModel represents the contents of a menu -- an ordered list of menu items. The items are associated with actions, which can be activated through them. Items can be grouped in sections, and may have submenus associated with them. Both items and sections usually have some representation data, such as labels or icons. The type of the associated action (ie whether it is stateful, and what kind of state it has) can influence the representation of the item.

The conceptual model of menus in GMenuModel is hierarchical: sections and submenus are again represented by GMenuModels. Menus themselves do not define their own roles. Rather, the role of a particular GMenuModel is defined by the item that references it (or, in the case of the 'root' menu, is defined by the context in which it is used).

As an example, consider the visible portions of the menu in Figure 2, “An example menu”.

Figure 2. An example menu

There are 8 "menus" visible in the screenshot: one menubar, two submenus and 5 sections:

the toplevel menubar (containing 4 items) the View submenu (containing 3 sections) the first section of the View submenu (containing 2 items) the second section of the View submenu (containing 1 item) the final section of the View submenu (containing 1 item) the Highlight Mode submenu (containing 2 sections) the Sources section (containing 2 items) the Markup section (containing 2 items)

Figure 3, “A menu model” illustrates the conceptual connection between these 8 menus. Each large block in the figure represents a menu and the smaller blocks within the large block represent items in that menu. Some items contain references to other menus.

Figure 3. A menu model

Notice that the separators visible in Figure 2, “An example menu” appear nowhere in Figure 3, “A menu model”. This is because separators are not explicitly represented in the menu model. Instead, a separator is inserted between any two non-empty sections of a menu. Section items can have labels just like any other item. In that case, a display system may show a section header instead of a separator.

The motivation for this abstract model of application controls is that modern user interfaces tend to make these controls available outside the application. Examples include global menus, jumplists, dash boards, etc. To support such uses, it is necessary to 'export' information about actions and their representation in menus, which is exactly what the GActionGroup exporter and the GMenuModel exporter do for GActionGroup and GMenuModel. The client-side counterparts to make use of the exported information are GDBusActionGroup and GDBusMenuModel.

The API of GMenuModel is very generic, with iterators for the attributes and links of an item, see g_menu_model_iterate_item_attributes() and g_menu_model_iterate_item_links(). The 'standard' attributes and link types have predefined names: G_MENU_ATTRIBUTE_LABEL, G_MENU_ATTRIBUTE_ACTION, G_MENU_ATTRIBUTE_TARGET, G_MENU_LINK_SECTION and G_MENU_LINK_SUBMENU.

Items in a GMenuModel represent active controls if they refer to an action that can get activated when the user interacts with the menu item. The reference to the action is encoded by the string id in the G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely identifies an action in an action group. Which action group(s) provide actions depends on the context in which the menu model is used. E.g. when the model is exported as the application menu of a GtkApplication, actions can be application-wide or window-specific (and thus come from two different action groups). By convention, the application-wide actions have names that start with "app.", while the names of window-specific actions start with "win.".

While a wide variety of stateful actions is possible, the following is the minimum that is expected to be supported by all users of exported menu information:

an action with no parameter type and no state an action with no parameter type and boolean state an action with string parameter type and string state

Stateless. A stateless action typically corresponds to an ordinary menu item.

Selecting such a menu item will activate the action (with no parameter).

Boolean State. An action with a boolean state will most typically be used with a "toggle" or "switch" menu item. The state can be set directly, but activating the action (with no parameter) results in the state being toggled.

Selecting a toggle menu item will activate the action. The menu item should be rendered as "checked" when the state is true.

String Parameter and State. Actions with string parameters and state will most typically be used to represent an enumerated choice over the items available for a group of radio menu items. Activating the action with a string parameter is equivalent to setting that parameter as the state.

Radio menu items, in addition to being associated with the action, will have a target value. Selecting that menu item will result in activation of the action with the target value as the parameter. The menu item should be rendered as "selected" when the state of the action is equal to the target value of the menu item.

Constructors

this
this(GMenuModel* gMenuModel)

Sets our main struct and passes it to the parent class

Members

Functions

addOnItemsChanged
void addOnItemsChanged(void delegate(gint, gint, gint, MenuModel) dlg, ConnectFlags connectFlags)

Emitted when a change has occured to the menu. The only changes that can occur to a menu is that items are removed or added. Items may not change (except by being removed and added back in the same location). This signal is capable of describing both of those changes (at the same time). The signal means that starting at the index position, removed items were removed and added items were added in their place. If removed is zero then only items were added. If added is zero then only items were removed. As an example, if the menu contains items a, b, c, d (in that order) and the signal (2, 1, 3) occurs then the new composition of the menu will be a, b, _, _, _, d (with each _ representing some new item). Signal handlers may query the model (particularly the added items) and expect to see the results of the modification that is being reported. The signal is emitted after the modification. See Also GActionGroup

getItemAttributeValue
Variant getItemAttributeValue(int itemIndex, string attribute, VariantType expectedType)

Queries the item at position item_index in model for the attribute specified by attribute. If expected_type is non-NULL then it specifies the expected type of the attribute. If it is NULL then any type will be accepted. If the attribute exists and matches expected_type (or if the expected type is unspecified) then the value is returned. If the attribute does not exist, or does not match the expected type then NULL is returned. Since 2.32

getItemLink
MenuModel getItemLink(int itemIndex, string link)

Queries the item at position item_index in model for the link specified by link. If the link exists, the linked GMenuModel is returned. If the link does not exist, NULL is returned. Since 2.32

getMenuModelStruct
GMenuModel* getMenuModelStruct()
Undocumented in source. Be warned that the author may not have intended to support it.
getNItems
int getNItems()

Query the number of items in model. Since 2.32

getStruct
void* getStruct()

the main Gtk struct as a void*

isMutable
int isMutable()

Queries if model is mutable. An immutable GMenuModel will never emit the "items-changed" signal. Consumers of the model may make optimisations accordingly. Since 2.32

itemsChanged
void itemsChanged(int position, int removed, int added)

Requests emission of the "items-changed" signal on model. This function should never be called except by GMenuModel subclasses. Any other calls to this function will very likely lead to a violation of the interface of the model. The implementation should update its internal representation of the menu before emitting the signal. The implementation should further expect to receive queries about the new state of the menu (and particularly added menu items) while signal handlers are running. The implementation must dispatch this call directly from a mainloop entry and not in response to calls -- particularly those from the GMenuModel API. Said another way: the menu must not change while user code is running without returning to the mainloop. Since 2.32

iterateItemAttributes
MenuAttributeIter iterateItemAttributes(int itemIndex)

Creates a GMenuAttributeIter to iterate over the attributes of the item at position item_index in model. You must free the iterator with g_object_unref() when you are done. Since 2.32

iterateItemLinks
MenuLinkIter iterateItemLinks(int itemIndex)

Creates a GMenuLinkIter to iterate over the links of the item at position item_index in model. You must free the iterator with g_object_unref() when you are done. Since 2.32

setStruct
void setStruct(GObject* obj)
Undocumented in source. Be warned that the author may not have intended to support it.

Static functions

callBackItemsChanged
void callBackItemsChanged(GMenuModel* modelStruct, gint position, gint removed, gint added, MenuModel _menuModel)
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

connectedSignals
int[string] connectedSignals;
gMenuModel
GMenuModel* gMenuModel;

the main Gtk struct

onItemsChangedListeners
void delegate(gint, gint, gint, MenuModel)[] onItemsChangedListeners;
Undocumented in source.

Inherited Members

From ObjectG

gObject
GObject* gObject;

the main Gtk struct

getObjectGStruct
GObject* getObjectGStruct()
Undocumented in source. Be warned that the author may not have intended to support it.
getStruct
void* getStruct()

the main Gtk struct as a void*

isGcRoot
bool isGcRoot;
Undocumented in source.
destroyNotify
void destroyNotify(ObjectG obj)
Undocumented in source. Be warned that the author may not have intended to support it.
toggleNotify
void toggleNotify(ObjectG obj, GObject* object, int isLastRef)
Undocumented in source. Be warned that the author may not have intended to support it.
~this
~this()
Undocumented in source.
getDObject
RT getDObject(U obj)

Gets a D Object from the objects table of associations.

setStruct
void setStruct(GObject* obj)
Undocumented in source. Be warned that the author may not have intended to support it.
setProperty
void setProperty(string propertyName, int value)
setProperty
void setProperty(string propertyName, string value)
setProperty
void setProperty(string propertyName, long value)
setProperty
void setProperty(string propertyName, ulong value)
unref
void unref()
Undocumented in source. Be warned that the author may not have intended to support it.
doref
ObjectG doref()
Undocumented in source. Be warned that the author may not have intended to support it.
connectedSignals
int[string] connectedSignals;
Undocumented in source.
onNotifyListeners
void delegate(ParamSpec, ObjectG)[] onNotifyListeners;
Undocumented in source.
addOnNotify
void addOnNotify(void delegate(ParamSpec, ObjectG) dlg, string property, ConnectFlags connectFlags)

The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.

callBackNotify
void callBackNotify(GObject* gobjectStruct, GParamSpec* pspec, ObjectG _objectG)
Undocumented in source. Be warned that the author may not have intended to support it.
classInstallProperty
void classInstallProperty(GObjectClass* oclass, uint propertyId, ParamSpec pspec)

Installs a new property. This is usually done in the class initializer. Note that it is possible to redefine a property in a derived class, by installing a property with the same name. This can be useful at times, e.g. to change the range of allowed values or the default value.

classInstallProperties
void classInstallProperties(GObjectClass* oclass, ParamSpec[] pspecs)

Installs new properties from an array of GParamSpecs. This is usually done in the class initializer. The property id of each property is the index of each GParamSpec in the pspecs array. The property id of 0 is treated specially by GObject and it should not be used to store a GParamSpec. This function should be used if you plan to use a static array of GParamSpecs and g_object_notify_by_pspec(). For instance, this Since 2.26

classFindProperty
ParamSpec classFindProperty(GObjectClass* oclass, string propertyName)

Looks up the GParamSpec for a property of a class.

classListProperties
ParamSpec[] classListProperties(GObjectClass* oclass)

Get an array of GParamSpec* for all properties of a class.

classOverrideProperty
void classOverrideProperty(GObjectClass* oclass, uint propertyId, string name)

Registers property_id as referring to a property with the name name in a parent class or in an interface implemented by oclass. This allows this class to override a property implementation in a parent class or to provide the implementation of a property from an interface. Note Internally, overriding is implemented by creating a property of type GParamSpecOverride; generally operations that query the properties of the object class, such as g_object_class_find_property() or g_object_class_list_properties() will return the overridden property. However, in one case, the construct_properties argument of the constructor virtual function, the GParamSpecOverride is passed instead, so that the param_id field of the GParamSpec will be correct. For virtually all uses, this makes no difference. If you need to get the overridden property, you can call g_param_spec_get_redirect_target(). Since 2.4

interfaceInstallProperty
void interfaceInstallProperty(void* iface, ParamSpec pspec)

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property. This function is meant to be called from the interface's default vtable initialization function (the class_init member of GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface. Since 2.4

interfaceFindProperty
ParamSpec interfaceFindProperty(void* iface, string propertyName)

Find the GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek(). Since 2.4

interfaceListProperties
ParamSpec[] interfaceListProperties(void* iface)

Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek(). Since 2.4

doref
void* doref(void* object)

Increases the reference count of object.

unref
void unref(void* object)

Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

refSink
void* refSink(void* object)

Increase the reference count of object, and possibly remove the floating reference, if object has a floating reference. In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one. Since 2.10

clearObject
void clearObject(ObjectG objectPtr)

Clears a reference to a GObject. object_ptr must not be NULL. If the reference is NULL then this function does nothing. Otherwise, the reference count of the object is decreased and the pointer is set to NULL. This function is threadsafe and modifies the pointer atomically, using memory barriers where needed. A macro is also included that allows this function to be used without pointer casts. Since 2.28

isFloating
int isFloating(void* object)

Checks whether object has a floating reference. Since 2.10

forceFloating
void forceFloating()

This function is intended for GObject implementations to re-enforce a floating object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink(). Since 2.10

weakRef
void weakRef(GWeakNotify notify, void* data)

Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive). Note that the weak references created by this method are not thread-safe: they cannot safely be used in one thread if the object's last g_object_unref() might happen in another thread. Use GWeakRef if thread-safety is required.

weakUnref
void weakUnref(GWeakNotify notify, void* data)

Removes a weak reference callback to an object.

addWeakPointer
void addWeakPointer(void** weakPointerLocation)

Adds a weak reference from weak_pointer to object to indicate that the pointer located at weak_pointer_location is only valid during the lifetime of object. When the object is finalized, weak_pointer will be set to NULL. Note that as with g_object_weak_ref(), the weak references created by this method are not thread-safe: they cannot safely be used in one thread if the object's last g_object_unref() might happen in another thread. Use GWeakRef if thread-safety is required.

removeWeakPointer
void removeWeakPointer(void** weakPointerLocation)

Removes a weak reference from object that was previously added using g_object_add_weak_pointer(). The weak_pointer_location has to match the one used with g_object_add_weak_pointer().

addToggleRef
void addToggleRef(GToggleNotify notify, void* data)

Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established. This functionality is intended for binding object to a proxy object managed by another memory manager. This is done with two paired references: the strong reference added by g_object_add_toggle_ref() and a reverse reference to the proxy object which is either a strong reference or weak reference. The setup is that when there are no other references to object, only a weak reference is held in the reverse direction from object to the proxy object, but when there are other references held to object, a strong reference is held. The notify callback is called when the reference from object to the proxy object should be toggled from strong to weak (is_last_ref true) or weak to strong (is_last_ref false). Since a (normal) reference must be held to the object before calling g_object_add_toggle_ref(), the initial state of the reverse link is always strong. Multiple toggle references may be added to the same gobject, however if there are multiple toggle references to an object, none of them will ever be notified until all but one are removed. For this reason, you should only ever use a toggle reference if there is important state in the proxy object. Since 2.8

removeToggleRef
void removeToggleRef(GToggleNotify notify, void* data)

Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one. Since 2.8

notify
void notify(string propertyName)

Emits a "notify" signal for the property property_name on object. When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

notifyByPspec
void notifyByPspec(ParamSpec pspec)

Emits a "notify" signal for the property specified by pspec on object. This function omits the property name lookup, hence it is faster than g_object_notify(). One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with Since 2.26

freezeNotify
void freezeNotify()

Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one "notify" signal is emitted for each property modified while the object is frozen. This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

thawNotify
void thawNotify()

Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted. Duplicate notifications for each property are squashed so that at most one "notify" signal is emitted for each property. It is an error to call this function when the freeze count is zero.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see g_object_set_data()).

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association. If the object already had an association with that name, the old association will be destroyed.

setDataFull
void setDataFull(string key, void* data, GDestroyNotify destroy)

Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed. Note that the destroy callback is not called if data is NULL.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

dupData
void* dupData(string key, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_data() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object. If the key is not set on the object then dup_func will be called with a NULL argument. Note that dup_func is called while user data of object is locked. This function can be useful to avoid races when multiple threads are using object data on the same key on the same object. Since 2.34

replaceData
int replaceData(string key, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify* oldDestroy)

Compares the user data for the key key on object with oldval, and if they are the same, replaces oldval with newval. This is like a typical atomic compare-and-exchange operation, for user data on an object. If the previous value was replaced then ownership of the old value (oldval) is passed to the caller, including the registered destroy notify for it (passed out in old_destroy). Its up to the caller to free this as he wishes, which may or may not include using old_destroy as sometimes replacement should not destroy the object in the normal way. Return: TRUE if the existing value for key was replaced by newval, FALSE otherwise. Since 2.34

getQdata
void* getQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata().

setQdata
void setQdata(GQuark quark, void* data)

This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the object with g_object_get_qdata() until the object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.

setQdataFull
void setQdataFull(GQuark quark, void* data, GDestroyNotify destroy)

This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with data as argument when the object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same quark.

stealQdata
void* stealQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update

dupQdata
void* dupQdata(GQuark quark, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object. If the quark is not set on the object then dup_func will be called with a NULL argument. Note that dup_func is called while user data of object is locked. This function can be useful to avoid races when multiple threads are using object data on the same key on the same object. Since 2.34

replaceQdata
int replaceQdata(GQuark quark, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify* oldDestroy)

Compares the user data for the key quark on object with oldval, and if they are the same, replaces oldval with newval. This is like a typical atomic compare-and-exchange operation, for user data on an object. If the previous value was replaced then ownership of the old value (oldval) is passed to the caller, including the registered destroy notify for it (passed out in old_destroy). Its up to the caller to free this as he wishes, which may or may not include using old_destroy as sometimes replacement should not destroy the object in the normal way. Return: TRUE if the existing value for quark was replaced by newval, FALSE otherwise. Since 2.34

setProperty
void setProperty(string propertyName, Value value)

Sets a property on an object.

getProperty
void getProperty(string propertyName, Value value)

Gets a property of an object. value must have been initialized to the expected type of the property (or a type to which the expected type can be transformed) using g_value_init(). In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset(). Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

setValist
void setValist(string firstPropertyName, void* varArgs)

Sets properties on an object.

getValist
void getValist(string firstPropertyName, void* varArgs)

Gets properties of an object. In general, a copy is made of the property contents and the caller is responsible for freeing the memory in the appropriate manner for the type, for instance by calling g_free() or g_object_unref(). See g_object_get().

watchClosure
void watchClosure(Closure closure)

This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles. This functions should only be called from object system implementations.

Meta