1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module gio.SocketService; 26 27 private import gio.SocketConnection; 28 private import gio.SocketListener; 29 private import gio.c.functions; 30 public import gio.c.types; 31 private import glib.ConstructionException; 32 private import gobject.ObjectG; 33 private import gobject.Signals; 34 public import gtkc.giotypes; 35 private import std.algorithm; 36 37 38 /** 39 * A #GSocketService is an object that represents a service that 40 * is provided to the network or over local sockets. When a new 41 * connection is made to the service the #GSocketService::incoming 42 * signal is emitted. 43 * 44 * A #GSocketService is a subclass of #GSocketListener and you need 45 * to add the addresses you want to accept connections on with the 46 * #GSocketListener APIs. 47 * 48 * There are two options for implementing a network service based on 49 * #GSocketService. The first is to create the service using 50 * g_socket_service_new() and to connect to the #GSocketService::incoming 51 * signal. The second is to subclass #GSocketService and override the 52 * default signal handler implementation. 53 * 54 * In either case, the handler must immediately return, or else it 55 * will block additional incoming connections from being serviced. 56 * If you are interested in writing connection handlers that contain 57 * blocking code then see #GThreadedSocketService. 58 * 59 * The socket service runs on the main loop of the 60 * [thread-default context][g-main-context-push-thread-default-context] 61 * of the thread it is created in, and is not 62 * threadsafe in general. However, the calls to start and stop the 63 * service are thread-safe so these can be used from threads that 64 * handle incoming clients. 65 * 66 * Since: 2.22 67 */ 68 public class SocketService : SocketListener 69 { 70 /** the main Gtk struct */ 71 protected GSocketService* gSocketService; 72 73 /** Get the main Gtk struct */ 74 public GSocketService* getSocketServiceStruct(bool transferOwnership = false) 75 { 76 if (transferOwnership) 77 ownedRef = false; 78 return gSocketService; 79 } 80 81 /** the main Gtk struct as a void* */ 82 protected override void* getStruct() 83 { 84 return cast(void*)gSocketService; 85 } 86 87 protected override void setStruct(GObject* obj) 88 { 89 gSocketService = cast(GSocketService*)obj; 90 super.setStruct(obj); 91 } 92 93 /** 94 * Sets our main struct and passes it to the parent class. 95 */ 96 public this (GSocketService* gSocketService, bool ownedRef = false) 97 { 98 this.gSocketService = gSocketService; 99 super(cast(GSocketListener*)gSocketService, ownedRef); 100 } 101 102 103 /** */ 104 public static GType getType() 105 { 106 return g_socket_service_get_type(); 107 } 108 109 /** 110 * Creates a new #GSocketService with no sockets to listen for. 111 * New listeners can be added with e.g. g_socket_listener_add_address() 112 * or g_socket_listener_add_inet_port(). 113 * 114 * New services are created active, there is no need to call 115 * g_socket_service_start(), unless g_socket_service_stop() has been 116 * called before. 117 * 118 * Returns: a new #GSocketService. 119 * 120 * Since: 2.22 121 * 122 * Throws: ConstructionException GTK+ fails to create the object. 123 */ 124 public this() 125 { 126 auto p = g_socket_service_new(); 127 128 if(p is null) 129 { 130 throw new ConstructionException("null returned by new"); 131 } 132 133 this(cast(GSocketService*) p, true); 134 } 135 136 /** 137 * Check whether the service is active or not. An active 138 * service will accept new clients that connect, while 139 * a non-active service will let connecting clients queue 140 * up until the service is started. 141 * 142 * Returns: %TRUE if the service is active, %FALSE otherwise 143 * 144 * Since: 2.22 145 */ 146 public bool isActive() 147 { 148 return g_socket_service_is_active(gSocketService) != 0; 149 } 150 151 /** 152 * Restarts the service, i.e. start accepting connections 153 * from the added sockets when the mainloop runs. This only needs 154 * to be called after the service has been stopped from 155 * g_socket_service_stop(). 156 * 157 * This call is thread-safe, so it may be called from a thread 158 * handling an incoming client request. 159 * 160 * Since: 2.22 161 */ 162 public void start() 163 { 164 g_socket_service_start(gSocketService); 165 } 166 167 /** 168 * Stops the service, i.e. stops accepting connections 169 * from the added sockets when the mainloop runs. 170 * 171 * This call is thread-safe, so it may be called from a thread 172 * handling an incoming client request. 173 * 174 * Note that this only stops accepting new connections; it does not 175 * close the listening sockets, and you can call 176 * g_socket_service_start() again later to begin listening again. To 177 * close the listening sockets, call g_socket_listener_close(). (This 178 * will happen automatically when the #GSocketService is finalized.) 179 * 180 * This must be called before calling g_socket_listener_close() as 181 * the socket service will start accepting connections immediately 182 * when a new socket is added. 183 * 184 * Since: 2.22 185 */ 186 public void stop() 187 { 188 g_socket_service_stop(gSocketService); 189 } 190 191 protected class OnIncomingDelegateWrapper 192 { 193 bool delegate(SocketConnection, ObjectG, SocketService) dlg; 194 gulong handlerId; 195 196 this(bool delegate(SocketConnection, ObjectG, SocketService) dlg) 197 { 198 this.dlg = dlg; 199 onIncomingListeners ~= this; 200 } 201 202 void remove(OnIncomingDelegateWrapper source) 203 { 204 foreach(index, wrapper; onIncomingListeners) 205 { 206 if (wrapper.handlerId == source.handlerId) 207 { 208 onIncomingListeners[index] = null; 209 onIncomingListeners = std.algorithm.remove(onIncomingListeners, index); 210 break; 211 } 212 } 213 } 214 } 215 OnIncomingDelegateWrapper[] onIncomingListeners; 216 217 /** 218 * The ::incoming signal is emitted when a new incoming connection 219 * to @service needs to be handled. The handler must initiate the 220 * handling of @connection, but may not block; in essence, 221 * asynchronous operations must be used. 222 * 223 * @connection will be unreffed once the signal handler returns, 224 * so you need to ref it yourself if you are planning to use it. 225 * 226 * Params: 227 * connection = a new #GSocketConnection object 228 * sourceObject = the source_object passed to 229 * g_socket_listener_add_address() 230 * 231 * Returns: %TRUE to stop other handlers from being called 232 * 233 * Since: 2.22 234 */ 235 gulong addOnIncoming(bool delegate(SocketConnection, ObjectG, SocketService) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) 236 { 237 auto wrapper = new OnIncomingDelegateWrapper(dlg); 238 wrapper.handlerId = Signals.connectData( 239 this, 240 "incoming", 241 cast(GCallback)&callBackIncoming, 242 cast(void*)wrapper, 243 cast(GClosureNotify)&callBackIncomingDestroy, 244 connectFlags); 245 return wrapper.handlerId; 246 } 247 248 extern(C) static int callBackIncoming(GSocketService* socketserviceStruct, GSocketConnection* connection, GObject* sourceObject, OnIncomingDelegateWrapper wrapper) 249 { 250 return wrapper.dlg(ObjectG.getDObject!(SocketConnection)(connection), ObjectG.getDObject!(ObjectG)(sourceObject), wrapper.outer); 251 } 252 253 extern(C) static void callBackIncomingDestroy(OnIncomingDelegateWrapper wrapper, GClosure* closure) 254 { 255 wrapper.remove(wrapper); 256 } 257 }