The PangoFontMap represents the set of fonts available for a
particular rendering system. This is a virtual object with
implementations being specific to particular rendering systems. To
create an implementation of a PangoFontMap, the rendering-system
specific code should allocate a larger structure that contains a nested
PangoFontMap, fill in the klass member of the nested PangoFontMap with a
pointer to a appropriate PangoFontMapClass, then call
pango_font_map_init() on the structure.
The PangoFontMap structure contains one member which the implementation
fills in.
The PangoFontMap represents the set of fonts available for a particular rendering system. This is a virtual object with implementations being specific to particular rendering systems. To create an implementation of a PangoFontMap, the rendering-system specific code should allocate a larger structure that contains a nested PangoFontMap, fill in the klass member of the nested PangoFontMap with a pointer to a appropriate PangoFontMapClass, then call pango_font_map_init() on the structure. The PangoFontMap structure contains one member which the implementation fills in.