1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module pango.PgMatrix; 26 27 private import glib.c.functions; 28 private import gobject.ObjectG; 29 public import gtkc.pangotypes; 30 private import gtkd.Loader; 31 private import pango.c.functions; 32 public import pango.c.types; 33 34 35 /** 36 * A structure specifying a transformation between user-space 37 * coordinates and device coordinates. The transformation 38 * is given by 39 * 40 * <programlisting> 41 * x_device = x_user * matrix->xx + y_user * matrix->xy + matrix->x0; 42 * y_device = x_user * matrix->yx + y_user * matrix->yy + matrix->y0; 43 * </programlisting> 44 * 45 * Since: 1.6 46 */ 47 public final class PgMatrix 48 { 49 /** the main Gtk struct */ 50 protected PangoMatrix* pangoMatrix; 51 protected bool ownedRef; 52 53 /** Get the main Gtk struct */ 54 public PangoMatrix* getPgMatrixStruct(bool transferOwnership = false) 55 { 56 if (transferOwnership) 57 ownedRef = false; 58 return pangoMatrix; 59 } 60 61 /** the main Gtk struct as a void* */ 62 protected void* getStruct() 63 { 64 return cast(void*)pangoMatrix; 65 } 66 67 /** 68 * Sets our main struct and passes it to the parent class. 69 */ 70 public this (PangoMatrix* pangoMatrix, bool ownedRef = false) 71 { 72 this.pangoMatrix = pangoMatrix; 73 this.ownedRef = ownedRef; 74 } 75 76 ~this () 77 { 78 if ( Linker.isLoaded(LIBRARY_PANGO) && ownedRef ) 79 pango_matrix_free(pangoMatrix); 80 } 81 82 83 /** 84 * 1st component of the transformation matrix 85 */ 86 public @property double xx() 87 { 88 return pangoMatrix.xx; 89 } 90 91 /** Ditto */ 92 public @property void xx(double value) 93 { 94 pangoMatrix.xx = value; 95 } 96 97 /** 98 * 2nd component of the transformation matrix 99 */ 100 public @property double xy() 101 { 102 return pangoMatrix.xy; 103 } 104 105 /** Ditto */ 106 public @property void xy(double value) 107 { 108 pangoMatrix.xy = value; 109 } 110 111 /** 112 * 3rd component of the transformation matrix 113 */ 114 public @property double yx() 115 { 116 return pangoMatrix.yx; 117 } 118 119 /** Ditto */ 120 public @property void yx(double value) 121 { 122 pangoMatrix.yx = value; 123 } 124 125 /** 126 * 4th component of the transformation matrix 127 */ 128 public @property double yy() 129 { 130 return pangoMatrix.yy; 131 } 132 133 /** Ditto */ 134 public @property void yy(double value) 135 { 136 pangoMatrix.yy = value; 137 } 138 139 /** 140 * x translation 141 */ 142 public @property double x0() 143 { 144 return pangoMatrix.x0; 145 } 146 147 /** Ditto */ 148 public @property void x0(double value) 149 { 150 pangoMatrix.x0 = value; 151 } 152 153 /** 154 * y translation 155 */ 156 public @property double y0() 157 { 158 return pangoMatrix.y0; 159 } 160 161 /** Ditto */ 162 public @property void y0(double value) 163 { 164 pangoMatrix.y0 = value; 165 } 166 167 /** */ 168 public static GType getType() 169 { 170 return pango_matrix_get_type(); 171 } 172 173 /** 174 * Changes the transformation represented by @matrix to be the 175 * transformation given by first applying transformation 176 * given by @new_matrix then applying the original transformation. 177 * 178 * Params: 179 * newMatrix = a #PangoMatrix 180 * 181 * Since: 1.6 182 */ 183 public void concat(PgMatrix newMatrix) 184 { 185 pango_matrix_concat(pangoMatrix, (newMatrix is null) ? null : newMatrix.getPgMatrixStruct()); 186 } 187 188 /** 189 * Copies a #PangoMatrix. 190 * 191 * Returns: the newly allocated #PangoMatrix, which 192 * should be freed with pango_matrix_free(), or %NULL if 193 * @matrix was %NULL. 194 * 195 * Since: 1.6 196 */ 197 public PgMatrix copy() 198 { 199 auto p = pango_matrix_copy(pangoMatrix); 200 201 if(p is null) 202 { 203 return null; 204 } 205 206 return ObjectG.getDObject!(PgMatrix)(cast(PangoMatrix*) p, true); 207 } 208 209 /** 210 * Free a #PangoMatrix created with pango_matrix_copy(). 211 * 212 * Since: 1.6 213 */ 214 public void free() 215 { 216 pango_matrix_free(pangoMatrix); 217 ownedRef = false; 218 } 219 220 /** 221 * Returns the scale factor of a matrix on the height of the font. 222 * That is, the scale factor in the direction perpendicular to the 223 * vector that the X coordinate is mapped to. If the scale in the X 224 * coordinate is needed as well, use pango_matrix_get_font_scale_factors(). 225 * 226 * Returns: the scale factor of @matrix on the height of the font, 227 * or 1.0 if @matrix is %NULL. 228 * 229 * Since: 1.12 230 */ 231 public double getFontScaleFactor() 232 { 233 return pango_matrix_get_font_scale_factor(pangoMatrix); 234 } 235 236 /** 237 * Calculates the scale factor of a matrix on the width and height of the font. 238 * That is, @xscale is the scale factor in the direction of the X coordinate, 239 * and @yscale is the scale factor in the direction perpendicular to the 240 * vector that the X coordinate is mapped to. 241 * 242 * Note that output numbers will always be non-negative. 243 * 244 * Params: 245 * xscale = output scale factor in the x direction, or %NULL 246 * yscale = output scale factor perpendicular to the x direction, or %NULL 247 * 248 * Since: 1.38 249 */ 250 public void getFontScaleFactors(out double xscale, out double yscale) 251 { 252 pango_matrix_get_font_scale_factors(pangoMatrix, &xscale, &yscale); 253 } 254 255 /** 256 * Changes the transformation represented by @matrix to be the 257 * transformation given by first rotating by @degrees degrees 258 * counter-clockwise then applying the original transformation. 259 * 260 * Params: 261 * degrees = degrees to rotate counter-clockwise 262 * 263 * Since: 1.6 264 */ 265 public void rotate(double degrees) 266 { 267 pango_matrix_rotate(pangoMatrix, degrees); 268 } 269 270 /** 271 * Changes the transformation represented by @matrix to be the 272 * transformation given by first scaling by @sx in the X direction 273 * and @sy in the Y direction then applying the original 274 * transformation. 275 * 276 * Params: 277 * scaleX = amount to scale by in X direction 278 * scaleY = amount to scale by in Y direction 279 * 280 * Since: 1.6 281 */ 282 public void scale(double scaleX, double scaleY) 283 { 284 pango_matrix_scale(pangoMatrix, scaleX, scaleY); 285 } 286 287 /** 288 * Transforms the distance vector (@dx,@dy) by @matrix. This is 289 * similar to pango_matrix_transform_point() except that the translation 290 * components of the transformation are ignored. The calculation of 291 * the returned vector is as follows: 292 * 293 * <programlisting> 294 * dx2 = dx1 * xx + dy1 * xy; 295 * dy2 = dx1 * yx + dy1 * yy; 296 * </programlisting> 297 * 298 * Affine transformations are position invariant, so the same vector 299 * always transforms to the same vector. If (@x1,@y1) transforms 300 * to (@x2,@y2) then (@x1+@dx1,@y1+@dy1) will transform to 301 * (@x1+@dx2,@y1+@dy2) for all values of @x1 and @x2. 302 * 303 * Params: 304 * dx = in/out X component of a distance vector 305 * dy = in/out Y component of a distance vector 306 * 307 * Since: 1.16 308 */ 309 public void transformDistance(ref double dx, ref double dy) 310 { 311 pango_matrix_transform_distance(pangoMatrix, &dx, &dy); 312 } 313 314 /** 315 * First transforms the @rect using @matrix, then calculates the bounding box 316 * of the transformed rectangle. The rectangle should be in device units 317 * (pixels). 318 * 319 * This function is useful for example when you want to draw a rotated 320 * @PangoLayout to an image buffer, and want to know how large the image 321 * should be and how much you should shift the layout when rendering. 322 * 323 * For better accuracy, you should use pango_matrix_transform_rectangle() on 324 * original rectangle in Pango units and convert to pixels afterward 325 * using pango_extents_to_pixels()'s first argument. 326 * 327 * Params: 328 * rect = in/out bounding box in device units, or %NULL 329 * 330 * Since: 1.16 331 */ 332 public void transformPixelRectangle(ref PangoRectangle rect) 333 { 334 pango_matrix_transform_pixel_rectangle(pangoMatrix, &rect); 335 } 336 337 /** 338 * Transforms the point (@x, @y) by @matrix. 339 * 340 * Params: 341 * x = in/out X position 342 * y = in/out Y position 343 * 344 * Since: 1.16 345 */ 346 public void transformPoint(ref double x, ref double y) 347 { 348 pango_matrix_transform_point(pangoMatrix, &x, &y); 349 } 350 351 /** 352 * First transforms @rect using @matrix, then calculates the bounding box 353 * of the transformed rectangle. The rectangle should be in Pango units. 354 * 355 * This function is useful for example when you want to draw a rotated 356 * @PangoLayout to an image buffer, and want to know how large the image 357 * should be and how much you should shift the layout when rendering. 358 * 359 * If you have a rectangle in device units (pixels), use 360 * pango_matrix_transform_pixel_rectangle(). 361 * 362 * If you have the rectangle in Pango units and want to convert to 363 * transformed pixel bounding box, it is more accurate to transform it first 364 * (using this function) and pass the result to pango_extents_to_pixels(), 365 * first argument, for an inclusive rounded rectangle. 366 * However, there are valid reasons that you may want to convert 367 * to pixels first and then transform, for example when the transformed 368 * coordinates may overflow in Pango units (large matrix translation for 369 * example). 370 * 371 * Params: 372 * rect = in/out bounding box in Pango units, or %NULL 373 * 374 * Since: 1.16 375 */ 376 public void transformRectangle(ref PangoRectangle rect) 377 { 378 pango_matrix_transform_rectangle(pangoMatrix, &rect); 379 } 380 381 /** 382 * Changes the transformation represented by @matrix to be the 383 * transformation given by first translating by (@tx, @ty) 384 * then applying the original transformation. 385 * 386 * Params: 387 * tx = amount to translate in the X direction 388 * ty = amount to translate in the Y direction 389 * 390 * Since: 1.6 391 */ 392 public void translate(double tx, double ty) 393 { 394 pango_matrix_translate(pangoMatrix, tx, ty); 395 } 396 397 /** 398 * Converts extents from Pango units to device units, dividing by the 399 * %PANGO_SCALE factor and performing rounding. 400 * 401 * The @inclusive rectangle is converted by flooring the x/y coordinates and extending 402 * width/height, such that the final rectangle completely includes the original 403 * rectangle. 404 * 405 * The @nearest rectangle is converted by rounding the coordinates 406 * of the rectangle to the nearest device unit (pixel). 407 * 408 * The rule to which argument to use is: if you want the resulting device-space 409 * rectangle to completely contain the original rectangle, pass it in as @inclusive. 410 * If you want two touching-but-not-overlapping rectangles stay 411 * touching-but-not-overlapping after rounding to device units, pass them in 412 * as @nearest. 413 * 414 * Params: 415 * inclusive = rectangle to round to pixels inclusively, or %NULL. 416 * nearest = rectangle to round to nearest pixels, or %NULL. 417 * 418 * Since: 1.16 419 */ 420 public static void extentsToPixels(PangoRectangle* inclusive, PangoRectangle* nearest) 421 { 422 pango_extents_to_pixels(inclusive, nearest); 423 } 424 425 /** 426 * Converts a floating-point number to Pango units: multiplies 427 * it by %PANGO_SCALE and rounds to nearest integer. 428 * 429 * Params: 430 * d = double floating-point value 431 * 432 * Returns: the value in Pango units. 433 * 434 * Since: 1.16 435 */ 436 public static int unitsFromDouble(double d) 437 { 438 return pango_units_from_double(d); 439 } 440 441 /** 442 * Converts a number in Pango units to floating-point: divides 443 * it by %PANGO_SCALE. 444 * 445 * Params: 446 * i = value in Pango units 447 * 448 * Returns: the double value. 449 * 450 * Since: 1.16 451 */ 452 public static double unitsToDouble(int i) 453 { 454 return pango_units_to_double(i); 455 } 456 }