1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module atk.ActionIF; 26 27 private import atk.c.functions; 28 public import atk.c.types; 29 private import glib.Str; 30 public import gtkc.atktypes; 31 32 33 /** 34 * #AtkAction should be implemented by instances of #AtkObject classes 35 * with which the user can interact directly, i.e. buttons, 36 * checkboxes, scrollbars, e.g. components which are not "passive" 37 * providers of UI information. 38 * 39 * Exceptions: when the user interaction is already covered by another 40 * appropriate interface such as #AtkEditableText (insert/delete text, 41 * etc.) or #AtkValue (set value) then these actions should not be 42 * exposed by #AtkAction as well. 43 * 44 * Though most UI interactions on components should be invocable via 45 * keyboard as well as mouse, there will generally be a close mapping 46 * between "mouse actions" that are possible on a component and the 47 * AtkActions. Where mouse and keyboard actions are redundant in 48 * effect, #AtkAction should expose only one action rather than 49 * exposing redundant actions if possible. By convention we have been 50 * using "mouse centric" terminology for #AtkAction names. 51 */ 52 public interface ActionIF{ 53 /** Get the main Gtk struct */ 54 public AtkAction* getActionStruct(bool transferOwnership = false); 55 56 /** the main Gtk struct as a void* */ 57 protected void* getStruct(); 58 59 60 /** */ 61 public static GType getType() 62 { 63 return atk_action_get_type(); 64 } 65 66 /** 67 * Perform the specified action on the object. 68 * 69 * Params: 70 * i = the action index corresponding to the action to be performed 71 * 72 * Returns: %TRUE if success, %FALSE otherwise 73 */ 74 public bool doAction(int i); 75 76 /** 77 * Returns a description of the specified action of the object. 78 * 79 * Params: 80 * i = the action index corresponding to the action to be performed 81 * 82 * Returns: a description string, or %NULL if @action does 83 * not implement this interface. 84 */ 85 public string getDescription(int i); 86 87 /** 88 * Gets the keybinding which can be used to activate this action, if one 89 * exists. The string returned should contain localized, human-readable, 90 * key sequences as they would appear when displayed on screen. It must 91 * be in the format "mnemonic;sequence;shortcut". 92 * 93 * - The mnemonic key activates the object if it is presently enabled onscreen. 94 * This typically corresponds to the underlined letter within the widget. 95 * Example: "n" in a traditional "New..." menu item or the "a" in "Apply" for 96 * a button. 97 * - The sequence is the full list of keys which invoke the action even if the 98 * relevant element is not currently shown on screen. For instance, for a menu 99 * item the sequence is the keybindings used to open the parent menus before 100 * invoking. The sequence string is colon-delimited. Example: "Alt+F:N" in a 101 * traditional "New..." menu item. 102 * - The shortcut, if it exists, will invoke the same action without showing 103 * the component or its enclosing menus or dialogs. Example: "Ctrl+N" in a 104 * traditional "New..." menu item. 105 * 106 * Example: For a traditional "New..." menu item, the expected return value 107 * would be: "N;Alt+F:N;Ctrl+N" for the English locale and "N;Alt+D:N;Strg+N" 108 * for the German locale. If, hypothetically, this menu item lacked a mnemonic, 109 * it would be represented by ";;Ctrl+N" and ";;Strg+N" respectively. 110 * 111 * Params: 112 * i = the action index corresponding to the action to be performed 113 * 114 * Returns: the keybinding which can be used to activate 115 * this action, or %NULL if there is no keybinding for this action. 116 */ 117 public string getKeybinding(int i); 118 119 /** 120 * Returns the localized name of the specified action of the object. 121 * 122 * Params: 123 * i = the action index corresponding to the action to be performed 124 * 125 * Returns: a name string, or %NULL if @action does not 126 * implement this interface. 127 */ 128 public string getLocalizedName(int i); 129 130 /** 131 * Gets the number of accessible actions available on the object. 132 * If there are more than one, the first one is considered the 133 * "default" action of the object. 134 * 135 * Returns: a the number of actions, or 0 if @action does not 136 * implement this interface. 137 */ 138 public int getNActions(); 139 140 /** 141 * Returns a non-localized string naming the specified action of the 142 * object. This name is generally not descriptive of the end result 143 * of the action, but instead names the 'interaction type' which the 144 * object supports. By convention, the above strings should be used to 145 * represent the actions which correspond to the common point-and-click 146 * interaction techniques of the same name: i.e. 147 * "click", "press", "release", "drag", "drop", "popup", etc. 148 * The "popup" action should be used to pop up a context menu for the 149 * object, if one exists. 150 * 151 * For technical reasons, some toolkits cannot guarantee that the 152 * reported action is actually 'bound' to a nontrivial user event; 153 * i.e. the result of some actions via atk_action_do_action() may be 154 * NIL. 155 * 156 * Params: 157 * i = the action index corresponding to the action to be performed 158 * 159 * Returns: a name string, or %NULL if @action does not 160 * implement this interface. 161 */ 162 public string getName(int i); 163 164 /** 165 * Sets a description of the specified action of the object. 166 * 167 * Params: 168 * i = the action index corresponding to the action to be performed 169 * desc = the description to be assigned to this action 170 * 171 * Returns: a gboolean representing if the description was successfully set; 172 */ 173 public bool setDescription(int i, string desc); 174 }