Sets our main struct and passes it to the parent class.
Returns the button number @gesture listens for, or 0 if @gesture reacts to any button press.
Returns the button number currently interacting with @gesture, or 0 if there is none.
Returns the event sequence currently interacting with @gesture. This is only meaningful if gtk_gesture_is_active() returns %TRUE.
Gets whether a gesture is exclusive. For more information, see gtk_gesture_single_set_exclusive().
Get the main Gtk struct
the main Gtk struct as a void*
Returns %TRUE if the gesture is only triggered by touch events.
Sets the button number @gesture listens to. If non-0, every button press from a different button number will be ignored. Touch events implicitly match with button 1.
Sets whether @gesture is exclusive. An exclusive gesture will only handle pointer and "pointer emulated" touch events, so at any given time, there is only one sequence able to interact with those.
If @touch_only is %TRUE, @gesture will only handle events of type #GDK_TOUCH_BEGIN, #GDK_TOUCH_UPDATE or #GDK_TOUCH_END. If %FALSE, mouse events will be handled too.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
If there are touch sequences being currently handled by @gesture, this function returns %TRUE and fills in @rect with the bounding box containing all active touches. Otherwise, %FALSE will be returned.
If there are touch sequences being currently handled by @gesture, this function returns %TRUE and fills in @x and @y with the center of the bounding box containing all active touches. Otherwise, %FALSE will be returned.
Returns the master #GdkDevice that is currently operating on @gesture, or %NULL if the gesture is not being interacted.
Returns all gestures in the group of @gesture
Returns the last event that was processed for @sequence.
Returns the #GdkEventSequence that was last updated on @gesture.
If @sequence is currently being interpreted by @gesture, this function returns %TRUE and fills in @x and @y with the last coordinates stored for that event sequence. The coordinates are always relative to the widget allocation.
Returns the @sequence state, as seen by @gesture.
Returns the list of #GdkEventSequences currently being interpreted by @gesture.
Returns the user-defined window that receives the events handled by @gesture. See gtk_gesture_set_window() for more information.
Adds @gesture to the same group than @group_gesture. Gestures are by default isolated in their own groups.
Returns %TRUE if @gesture is currently handling events corresponding to @sequence.
Returns %TRUE if the gesture is currently active. A gesture is active meanwhile there are touch sequences interacting with it.
Returns %TRUE if both gestures pertain to the same group.
Returns %TRUE if the gesture is currently recognized. A gesture is recognized if there are as many interacting touch sequences as required by @gesture, and #GtkGesture::check returned %TRUE for the sequences being currently interpreted.
Sets the state of @sequence in @gesture. Sequences start in state #GTK_EVENT_SEQUENCE_NONE, and whenever they change state, they can never go back to that state. Likewise, sequences in state #GTK_EVENT_SEQUENCE_DENIED cannot turn back to a not denied state. With these rules, the lifetime of an event sequence is constrained to the next four:
Sets the state of all sequences that @gesture is currently interacting with. See gtk_gesture_set_sequence_state() for more details on sequence states.
Sets a specific window to receive events about, so @gesture will effectively handle only events targeting @window, or a child of it. @window must pertain to gtk_event_controller_get_widget().
Separates @gesture into an isolated group.
This signal is emitted when the gesture is recognized. This means the number of touch sequences matches #GtkGesture:n-points, and the #GtkGesture::check handler(s) returned #TRUE.
This signal is emitted when the gesture is recognized. This means the number of touch sequences matches #GtkGesture:n-points, and the #GtkGesture::check handler(s) returned #TRUE.
This signal is emitted whenever a sequence is cancelled. This usually happens on active touches when gtk_event_controller_reset() is called on @gesture (manually, due to grabs...), or the individual @sequence was claimed by parent widgets' controllers (see gtk_gesture_set_sequence_state()).
This signal is emitted whenever a sequence is cancelled. This usually happens on active touches when gtk_event_controller_reset() is called on @gesture (manually, due to grabs...), or the individual @sequence was claimed by parent widgets' controllers (see gtk_gesture_set_sequence_state()).
This signal is emitted when @gesture either stopped recognizing the event sequences as something to be handled (the #GtkGesture::check handler returned %FALSE), or the number of touch sequences became higher or lower than #GtkGesture:n-points.
This signal is emitted when @gesture either stopped recognizing the event sequences as something to be handled (the #GtkGesture::check handler returned %FALSE), or the number of touch sequences became higher or lower than #GtkGesture:n-points.
This signal is emitted whenever a sequence state changes. See gtk_gesture_set_sequence_state() to know more about the expectable sequence lifetimes.
This signal is emitted whenever a sequence state changes. See gtk_gesture_set_sequence_state() to know more about the expectable sequence lifetimes.
This signal is emitted whenever an event is handled while the gesture is recognized. @sequence is guaranteed to pertain to the set of active touches.
This signal is emitted whenever an event is handled while the gesture is recognized. @sequence is guaranteed to pertain to the set of active touches.
#GtkGestureSingle is a subclass of #GtkGesture, optimized (although not restricted) for dealing with mouse and single-touch gestures. Under interaction, these gestures stick to the first interacting sequence, which is accessible through gtk_gesture_single_get_current_sequence() while the gesture is being interacted with.
By default gestures react to both %GDK_BUTTON_PRIMARY and touch events, gtk_gesture_single_set_touch_only() can be used to change the touch behavior. Callers may also specify a different mouse button number to interact with through gtk_gesture_single_set_button(), or react to any mouse button by setting 0. While the gesture is active, the button being currently pressed can be known through gtk_gesture_single_get_current_button().