Sets our main struct and passes it to the parent class.
Create a new Task that will repeatedly call the provided @func with @user_data as a parameter. Typically the task will run in a new thread.
Get the #GstTaskPool that this task will use for its streaming threads.
Get the current state of the task.
the main Gtk struct as a void*
Get the main Gtk struct
Joins @task. After this call, it is safe to unref the task and clean up the lock set with gst_task_set_lock().
Pauses @task. This method can also be called on a task in the stopped state, in which case a thread will be started and will remain in the paused state. This function does not wait for the task to complete the paused state.
Call @enter_func when the task function of @task is entered. @user_data will be passed to @enter_func and @notify will be called when @user_data is no longer referenced.
Call @leave_func when the task function of @task is left. @user_data will be passed to @leave_func and @notify will be called when @user_data is no longer referenced.
Set the mutex used by the task. The mutex will be acquired before calling the #GstTaskFunction.
Set @pool as the new GstTaskPool for @task. Any new streaming threads that will be created by @task will now use @pool.
Sets the state of @task to @state.
Starts @task. The @task must have a lock associated with it using gst_task_set_lock() or this function will return %FALSE.
Stops @task. This method merely schedules the task to stop and will not wait for the task to have completely stopped. Use gst_task_join() to stop and wait for completion.
Wait for all tasks to be stopped. This is mainly used internally to ensure proper cleanup of internal data structures in test suites.
the main Gtk struct
the main Gtk struct
Get the main Gtk struct
the main Gtk struct as a void*
Checks to see if there is any object named @name in @list. This function does not do any locking of any kind. You might want to protect the provided list with the lock of the owner of the list. This function will lock each #GstObject in the list to compare the name, so be careful when passing a list with a locked object.
A default deep_notify signal callback for an object. The user data should contain a pointer to an array of strings that should be excluded from the notify. The default handler will print the new value of the property using g_print.
Increase the reference count of @object, and possibly remove the floating reference, if @object has a floating reference.
Atomically modifies a pointer to point to a new object. The reference count of @oldobj is decreased and the reference count of @newobj is increased.
Attach the #GstControlBinding to the object. If there already was a #GstControlBinding for this property it will be replaced.
A default error function that uses g_printerr() to display the error message and the optional debug sting..
Gets the corresponding #GstControlBinding for the property. This should be unreferenced again after use.
Obtain the control-rate for this @object. Audio processing #GstElement objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() inbetween. The length of the processing segment should be up to @control-rate nanoseconds.
Gets a number of #GValues for the given controlled property starting at the requested time. The array @values need to hold enough space for @n_values of #GValue.
Returns a copy of the name of @object. Caller should g_free() the return value after usage. For a nameless object, this returns %NULL, which you can safely g_free() as well.
Returns the parent of @object. This function increases the refcount of the parent object so you should gst_object_unref() it after usage.
Generates a string describing the path of @object in the object hierarchy. Only useful (or used) for debugging.
Gets the value for the given controlled property at the requested time.
Gets a number of values for the given controlled property starting at the requested time. The array @values need to hold enough space for @n_values of the same type as the objects property's type.
Check if the @object has active controlled properties.
Check if @object has an ancestor @ancestor somewhere up in the hierarchy. One can e.g. check if a #GstElement is inside a #GstPipeline.
Check if @object has an ancestor @ancestor somewhere up in the hierarchy. One can e.g. check if a #GstElement is inside a #GstPipeline.
Check if @parent is the parent of @object. E.g. a #GstElement can check if it owns a given #GstPad.
Increments the reference count on @object. This function does not take the lock on @object because it relies on atomic refcounting.
Removes the corresponding #GstControlBinding. If it was the last ref of the binding, it will be disposed.
This function is used to disable the control bindings on a property for some time, i.e. gst_object_sync_values() will do nothing for the property.
This function is used to disable all controlled properties of the @object for some time, i.e. gst_object_sync_values() will do nothing.
Change the control-rate for this @object. Audio processing #GstElement objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() inbetween. The length of the processing segment should be up to @control-rate nanoseconds.
Sets the name of @object, or gives @object a guaranteed unique name (if @name is %NULL). This function makes a copy of the provided name, so the caller retains ownership of the name it sent.
Sets the parent of @object to @parent. The object's reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink()).
Returns a suggestion for timestamps where buffers should be split to get best controller results.
Sets the properties of the object, according to the #GstControlSources that (maybe) handle them and for the given timestamp.
Clear the parent of @object, removing the associated reference. This function decreases the refcount of @object.
Decrements the reference count on @object. If reference count hits zero, destroy @object. This function does not take the lock on @object as it relies on atomic refcounting.
The deep notify signal is used to be notified of property changes. It is typically attached to the toplevel bin to receive notifications from all the elements contained in that bin.
#GstTask is used by #GstElement and #GstPad to provide the data passing threads in a #GstPipeline.
A #GstPad will typically start a #GstTask to push or pull data to/from the peer pads. Most source elements start a #GstTask to push data. In some cases a demuxer element can start a #GstTask to pull data from a peer element. This is typically done when the demuxer can perform random access on the upstream peer element for improved performance.
Although convenience functions exist on #GstPad to start/pause/stop tasks, it might sometimes be needed to create a #GstTask manually if it is not related to a #GstPad.
Before the #GstTask can be run, it needs a #GRecMutex that can be set with gst_task_set_lock().
The task can be started, paused and stopped with gst_task_start(), gst_task_pause() and gst_task_stop() respectively or with the gst_task_set_state() function.
A #GstTask will repeatedly call the #GstTaskFunction with the user data that was provided when creating the task with gst_task_new(). While calling the function it will acquire the provided lock. The provided lock is released when the task pauses or stops.
Stopping a task with gst_task_stop() will not immediately make sure the task is not running anymore. Use gst_task_join() to make sure the task is completely stopped and the thread is stopped.
After creating a #GstTask, use gst_object_unref() to free its resources. This can only be done when the task is not running anymore.
Task functions can send a #GstMessage to send out-of-band data to the application. The application can receive messages from the #GstBus in its mainloop.
For debugging purposes, the task will configure its object name as the thread name on Linux. Please note that the object name should be configured before the task is started; changing the object name after the task has been started, has no effect on the thread name.