Idle.addFull

Adds a function to be called whenever there are no higher priority events pending. If the function returns %FALSE it is automatically removed from the list of event sources and will not be called again.

See [memory management of sources][mainloop-memory-management] for details on how to handle the return value and memory management of @data.

This internally creates a main loop source using g_idle_source_new() and attaches it to the global #GMainContext using g_source_attach(), so the callback will be invoked in whichever thread is running that main context. You can do these steps manually if you need greater control or to use a custom main context.

class Idle
static
uint
addFull
(,
GSourceFunc funct
,
void* data
,
GDestroyNotify notify
)

Parameters

priority int

the priority of the idle source. Typically this will be in the range between #G_PRIORITY_DEFAULT_IDLE and #G_PRIORITY_HIGH_IDLE.

funct GSourceFunc

function to call

data void*

data to pass to @function

notify GDestroyNotify

function to call when the idle is removed, or %NULL

Return Value

Type: uint

the ID (greater than 0) of the event source.

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