DataInputStream.readUntilAsync

The asynchronous version of g_data_input_stream_read_until(). It is an error to have two outstanding calls to this function.

Note that, in contrast to g_data_input_stream_read_until(), this function does not consume the stop character that it finds. You must read it for yourself.

When the operation is finished, @callback will be called. You can then call g_data_input_stream_read_until_finish() to get the result of the operation.

Don't use this function in new code. Its functionality is inconsistent with g_data_input_stream_read_until(). Both functions will be marked as deprecated in a future release. Use g_data_input_stream_read_upto_async() instead.

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class DataInputStream
void
readUntilAsync
(
string stopChars
,,,
GAsyncReadyCallback callback
,
void* userData
)

Parameters

stopChars string

characters to terminate the read.

ioPriority int

the [I/O priority][io-priority] of the request

cancellable Cancellable

optional #GCancellable object, %NULL to ignore.

callback GAsyncReadyCallback

callback to call when the request is satisfied.

userData void*

the data to pass to callback function.

Detailed Description

Deprecated: Use g_data_input_stream_read_upto_async() instead, which has more consistent behaviour regarding the stop character.

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Since

2.20