Possibly advances an animation to a new frame. Chooses the frame based
on the start time passed to gdk_pixbuf_animation_get_iter().
@current_time would normally come from g_get_current_time(), and
must be greater than or equal to the time passed to
gdk_pixbuf_animation_get_iter(), and must increase or remain
unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
called. That is, you can't go backward in time; animations only
play forward.
As a shortcut, pass %NULL for the current time and g_get_current_time()
will be invoked on your behalf. So you only need to explicitly pass
@current_time if you're doing something odd like playing the animation
at double speed.
If this function returns %FALSE, there's no need to update the animation
display, assuming the display had been rendered prior to advancing;
if %TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf()
and update the display with the new pixbuf.
Possibly advances an animation to a new frame. Chooses the frame based on the start time passed to gdk_pixbuf_animation_get_iter().
@current_time would normally come from g_get_current_time(), and must be greater than or equal to the time passed to gdk_pixbuf_animation_get_iter(), and must increase or remain unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is called. That is, you can't go backward in time; animations only play forward.
As a shortcut, pass %NULL for the current time and g_get_current_time() will be invoked on your behalf. So you only need to explicitly pass @current_time if you're doing something odd like playing the animation at double speed.
If this function returns %FALSE, there's no need to update the animation display, assuming the display had been rendered prior to advancing; if %TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf() and update the display with the new pixbuf.