Get an iterator for displaying an animation. The iterator provides
the frames that should be displayed at a given time. It should be
freed after use with g_object_unref().
@start_time would normally come from g_get_current_time(), and marks
the beginning of animation playback. After creating an iterator, you
should immediately display the pixbuf returned by
gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install
a timeout (with g_timeout_add()) or by some other mechanism ensure
that you'll update the image after
gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time
the image is updated, you should reinstall the timeout with the new,
possibly-changed delay time.
As a shortcut, if @start_time is %NULL, the result of
g_get_current_time() will be used automatically.
To update the image (i.e. possibly change the result of
gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation),
call gdk_pixbuf_animation_iter_advance().
If you're using #GdkPixbufLoader, in addition to updating the image
after the delay time, you should also update it whenever you
receive the area_updated signal and
gdk_pixbuf_animation_iter_on_currently_loading_frame() returns
%TRUE. In this case, the frame currently being fed into the loader
has received new data, so needs to be refreshed. The delay time for
a frame may also be modified after an area_updated signal, for
example if the delay time for a frame is encoded in the data after
the frame itself. So your timeout should be reinstalled after any
area_updated signal.
A delay time of -1 is possible, indicating "infinite."
Get an iterator for displaying an animation. The iterator provides the frames that should be displayed at a given time. It should be freed after use with g_object_unref().
@start_time would normally come from g_get_current_time(), and marks the beginning of animation playback. After creating an iterator, you should immediately display the pixbuf returned by gdk_pixbuf_animation_iter_get_pixbuf(). Then, you should install a timeout (with g_timeout_add()) or by some other mechanism ensure that you'll update the image after gdk_pixbuf_animation_iter_get_delay_time() milliseconds. Each time the image is updated, you should reinstall the timeout with the new, possibly-changed delay time.
As a shortcut, if @start_time is %NULL, the result of g_get_current_time() will be used automatically.
To update the image (i.e. possibly change the result of gdk_pixbuf_animation_iter_get_pixbuf() to a new frame of the animation), call gdk_pixbuf_animation_iter_advance().
If you're using #GdkPixbufLoader, in addition to updating the image after the delay time, you should also update it whenever you receive the area_updated signal and gdk_pixbuf_animation_iter_on_currently_loading_frame() returns %TRUE. In this case, the frame currently being fed into the loader has received new data, so needs to be refreshed. The delay time for a frame may also be modified after an area_updated signal, for example if the delay time for a frame is encoded in the data after the frame itself. So your timeout should be reinstalled after any area_updated signal.
A delay time of -1 is possible, indicating "infinite."