Screen.getMonitorWorkarea

Retrieves the #GdkRectangle representing the size and position of the “work area” on a monitor within the entire screen area. The returned geometry is in ”application pixels”, not in ”device pixels” (see gdk_screen_get_monitor_scale_factor()).

The work area should be considered when positioning menus and similar popups, to avoid placing them below panels, docks or other desktop components.

Note that not all backends may have a concept of workarea. This function will return the monitor geometry if a workarea is not available, or does not apply.

Monitor numbers start at 0. To obtain the number of monitors of @screen, use gdk_screen_get_n_monitors().

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class Screen
void
getMonitorWorkarea

Parameters

monitorNum int

the monitor number

dest GdkRectangle

a #GdkRectangle to be filled with the monitor workarea

Detailed Description

Deprecated: Use gdk_monitor_get_workarea() instead

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