Retrieves the #GdkRectangle representing the size and position of
the “work area” on a monitor within the entire screen area. The returned
geometry is in ”application pixels”, not in ”device pixels” (see
gdk_screen_get_monitor_scale_factor()).
The work area should be considered when positioning menus and
similar popups, to avoid placing them below panels, docks or other
desktop components.
Note that not all backends may have a concept of workarea. This
function will return the monitor geometry if a workarea is not
available, or does not apply.
Monitor numbers start at 0. To obtain the number of monitors of
@screen, use gdk_screen_get_n_monitors().
Retrieves the #GdkRectangle representing the size and position of the “work area” on a monitor within the entire screen area. The returned geometry is in ”application pixels”, not in ”device pixels” (see gdk_screen_get_monitor_scale_factor()).
The work area should be considered when positioning menus and similar popups, to avoid placing them below panels, docks or other desktop components.
Note that not all backends may have a concept of workarea. This function will return the monitor geometry if a workarea is not available, or does not apply.
Monitor numbers start at 0. To obtain the number of monitors of @screen, use gdk_screen_get_n_monitors().