Gets the time that should currently be used for animations. Inside
the processing of a frame, it’s the time used to compute the
animation position of everything in a frame. Outside of a frame, it's
the time of the conceptual “previous frame,” which may be either
the actual previous frame time, or if that’s too old, an updated
time.
Gets the time that should currently be used for animations. Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.