Color.this

Creates a new Color

  1. this(GdkColor* gdkColor, bool ownedRef)
  2. this()
  3. this(ubyte red, ubyte green, ubyte blue)
    class Color
    this
    (
    ubyte red
    ,
    ubyte green
    ,
    ubyte blue
    )
  4. this(ushort red, ushort green, ushort blue)

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