VertShaderCode
immutable
auto VertShaderCode =
`
#version 130
in vec3 position;
in vec3 color;
uniform mat4 mvp;
smooth out vec4 vertexColor;
void main() {
gl_Position = mvp * vec4(position, 1.0);
vertexColor = vec4(color, 1.0);
}`;
coreGL CoreGL
classesfunctionsvariables