AtkObjectClass

Undocumented in source.
struct AtkObjectClass {}

Members

Variables

activeDescendantChanged
void function(AtkObject* accessible, void** child) activeDescendantChanged;
childrenChanged
void function(AtkObject* accessible, uint changeIndex, void* changedChild) childrenChanged;
connectPropertyChangeHandler
uint function(AtkObject* accessible, AtkPropertyChangeHandler* handler) connectPropertyChangeHandler;
focusEvent
void function(AtkObject* accessible, int focusIn) focusEvent;
getAttributes
AtkAttributeSet* function(AtkObject* accessible) getAttributes;
getDescription
const(char)* function(AtkObject* accessible) getDescription;
getIndexInParent
int function(AtkObject* accessible) getIndexInParent;
getLayer
AtkLayer function(AtkObject* accessible) getLayer;
getMdiZorder
int function(AtkObject* accessible) getMdiZorder;
getNChildren
int function(AtkObject* accessible) getNChildren;
getName
const(char)* function(AtkObject* accessible) getName;
getObjectLocale
const(char)* function(AtkObject* accessible) getObjectLocale;
getParent
AtkObject* function(AtkObject* accessible) getParent;
getRole
AtkRole function(AtkObject* accessible) getRole;
initialize
void function(AtkObject* accessible, void* data) initialize;
pad1
AtkFunction pad1;
Undocumented in source.
parent
GObjectClass parent;
Undocumented in source.
propertyChange
void function(AtkObject* accessible, AtkPropertyValues* values) propertyChange;
refChild
AtkObject* function(AtkObject* accessible, int i) refChild;
refRelationSet
AtkRelationSet* function(AtkObject* accessible) refRelationSet;
refStateSet
AtkStateSet* function(AtkObject* accessible) refStateSet;
removePropertyChangeHandler
void function(AtkObject* accessible, uint handlerId) removePropertyChangeHandler;
setDescription
void function(AtkObject* accessible, const(char)* description) setDescription;
setName
void function(AtkObject* accessible, const(char)* name) setName;
setParent
void function(AtkObject* accessible, AtkObject* parent) setParent;
setRole
void function(AtkObject* accessible, AtkRole role) setRole;
stateChange
void function(AtkObject* accessible, const(char)* name, int stateSet) stateChange;
visibleDataChanged
void function(AtkObject* accessible) visibleDataChanged;

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