1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gdkpixbuf.PixbufAnimationIter;
26 
27 private import gdkpixbuf.Pixbuf;
28 private import gdkpixbuf.c.functions;
29 public  import gdkpixbuf.c.types;
30 private import glib.TimeVal;
31 private import gobject.ObjectG;
32 public  import gtkc.gdkpixbuftypes;
33 
34 
35 /**
36  * An opaque struct representing an iterator which points to a
37  * certain position in an animation.
38  */
39 public class PixbufAnimationIter : ObjectG
40 {
41 	/** the main Gtk struct */
42 	protected GdkPixbufAnimationIter* gdkPixbufAnimationIter;
43 
44 	/** Get the main Gtk struct */
45 	public GdkPixbufAnimationIter* getPixbufAnimationIterStruct(bool transferOwnership = false)
46 	{
47 		if (transferOwnership)
48 			ownedRef = false;
49 		return gdkPixbufAnimationIter;
50 	}
51 
52 	/** the main Gtk struct as a void* */
53 	protected override void* getStruct()
54 	{
55 		return cast(void*)gdkPixbufAnimationIter;
56 	}
57 
58 	protected override void setStruct(GObject* obj)
59 	{
60 		gdkPixbufAnimationIter = cast(GdkPixbufAnimationIter*)obj;
61 		super.setStruct(obj);
62 	}
63 
64 	/**
65 	 * Sets our main struct and passes it to the parent class.
66 	 */
67 	public this (GdkPixbufAnimationIter* gdkPixbufAnimationIter, bool ownedRef = false)
68 	{
69 		this.gdkPixbufAnimationIter = gdkPixbufAnimationIter;
70 		super(cast(GObject*)gdkPixbufAnimationIter, ownedRef);
71 	}
72 
73 
74 	/** */
75 	public static GType getType()
76 	{
77 		return gdk_pixbuf_animation_iter_get_type();
78 	}
79 
80 	/**
81 	 * Possibly advances an animation to a new frame. Chooses the frame based
82 	 * on the start time passed to gdk_pixbuf_animation_get_iter().
83 	 *
84 	 * @current_time would normally come from g_get_current_time(), and
85 	 * must be greater than or equal to the time passed to
86 	 * gdk_pixbuf_animation_get_iter(), and must increase or remain
87 	 * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
88 	 * called. That is, you can't go backward in time; animations only
89 	 * play forward.
90 	 *
91 	 * As a shortcut, pass %NULL for the current time and g_get_current_time()
92 	 * will be invoked on your behalf. So you only need to explicitly pass
93 	 * @current_time if you're doing something odd like playing the animation
94 	 * at double speed.
95 	 *
96 	 * If this function returns %FALSE, there's no need to update the animation
97 	 * display, assuming the display had been rendered prior to advancing;
98 	 * if %TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf()
99 	 * and update the display with the new pixbuf.
100 	 *
101 	 * Params:
102 	 *     currentTime = current time
103 	 *
104 	 * Returns: %TRUE if the image may need updating
105 	 */
106 	public bool advance(TimeVal currentTime)
107 	{
108 		return gdk_pixbuf_animation_iter_advance(gdkPixbufAnimationIter, (currentTime is null) ? null : currentTime.getTimeValStruct()) != 0;
109 	}
110 
111 	/**
112 	 * Gets the number of milliseconds the current pixbuf should be displayed,
113 	 * or -1 if the current pixbuf should be displayed forever. g_timeout_add()
114 	 * conveniently takes a timeout in milliseconds, so you can use a timeout
115 	 * to schedule the next update.
116 	 *
117 	 * Note that some formats, like GIF, might clamp the timeout values in the
118 	 * image file to avoid updates that are just too quick. The minimum timeout
119 	 * for GIF images is currently 20 milliseconds.
120 	 *
121 	 * Returns: delay time in milliseconds (thousandths of a second)
122 	 */
123 	public int getDelayTime()
124 	{
125 		return gdk_pixbuf_animation_iter_get_delay_time(gdkPixbufAnimationIter);
126 	}
127 
128 	/**
129 	 * Gets the current pixbuf which should be displayed; the pixbuf might not
130 	 * be the same size as the animation itself
131 	 * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()).
132 	 * This pixbuf should be displayed for
133 	 * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller
134 	 * of this function does not own a reference to the returned pixbuf;
135 	 * the returned pixbuf will become invalid when the iterator advances
136 	 * to the next frame, which may happen anytime you call
137 	 * gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it
138 	 * (don't just add a reference), as it may get recycled as you advance
139 	 * the iterator.
140 	 *
141 	 * Returns: the pixbuf to be displayed
142 	 */
143 	public Pixbuf getPixbuf()
144 	{
145 		auto p = gdk_pixbuf_animation_iter_get_pixbuf(gdkPixbufAnimationIter);
146 
147 		if(p is null)
148 		{
149 			return null;
150 		}
151 
152 		return ObjectG.getDObject!(Pixbuf)(cast(GdkPixbuf*) p);
153 	}
154 
155 	/**
156 	 * Used to determine how to respond to the area_updated signal on
157 	 * #GdkPixbufLoader when loading an animation. area_updated is emitted
158 	 * for an area of the frame currently streaming in to the loader. So if
159 	 * you're on the currently loading frame, you need to redraw the screen for
160 	 * the updated area.
161 	 *
162 	 * Returns: %TRUE if the frame we're on is partially loaded, or the last frame
163 	 */
164 	public bool onCurrentlyLoadingFrame()
165 	{
166 		return gdk_pixbuf_animation_iter_on_currently_loading_frame(gdkPixbufAnimationIter) != 0;
167 	}
168 }