1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module atk.StateSet;
26 
27 private import glib.ConstructionException;
28 private import gobject.ObjectG;
29 private import gtkc.atk;
30 public  import gtkc.atktypes;
31 
32 
33 /**
34  * An AtkStateSet is a read-only representation of the full set of #AtkStates
35  * that apply to an object at a given time. This set is not meant to be
36  * modified, but rather created when #atk_object_ref_state_set() is called.
37  */
38 public class StateSet : ObjectG
39 {
40 	/** the main Gtk struct */
41 	protected AtkStateSet* atkStateSet;
42 
43 	/** Get the main Gtk struct */
44 	public AtkStateSet* getStateSetStruct(bool transferOwnership = false)
45 	{
46 		if (transferOwnership)
47 			ownedRef = false;
48 		return atkStateSet;
49 	}
50 
51 	/** the main Gtk struct as a void* */
52 	protected override void* getStruct()
53 	{
54 		return cast(void*)atkStateSet;
55 	}
56 
57 	protected override void setStruct(GObject* obj)
58 	{
59 		atkStateSet = cast(AtkStateSet*)obj;
60 		super.setStruct(obj);
61 	}
62 
63 	/**
64 	 * Sets our main struct and passes it to the parent class.
65 	 */
66 	public this (AtkStateSet* atkStateSet, bool ownedRef = false)
67 	{
68 		this.atkStateSet = atkStateSet;
69 		super(cast(GObject*)atkStateSet, ownedRef);
70 	}
71 
72 
73 	/** */
74 	public static GType getType()
75 	{
76 		return atk_state_set_get_type();
77 	}
78 
79 	/**
80 	 * Creates a new empty state set.
81 	 *
82 	 * Returns: a new #AtkStateSet
83 	 *
84 	 * Throws: ConstructionException GTK+ fails to create the object.
85 	 */
86 	public this()
87 	{
88 		auto p = atk_state_set_new();
89 		
90 		if(p is null)
91 		{
92 			throw new ConstructionException("null returned by new");
93 		}
94 		
95 		this(cast(AtkStateSet*) p, true);
96 	}
97 
98 	/**
99 	 * Adds the state of the specified type to the state set if it is not already
100 	 * present.
101 	 *
102 	 * Note that because an #AtkStateSet is a read-only object, this method should
103 	 * be used to add a state to a newly-created set which will then be returned by
104 	 * #atk_object_ref_state_set. It should not be used to modify the existing state
105 	 * of an object. See also #atk_object_notify_state_change.
106 	 *
107 	 * Params:
108 	 *     type = an #AtkStateType
109 	 *
110 	 * Returns: %TRUE if  the state for @type is not already in @set.
111 	 */
112 	public bool addState(AtkStateType type)
113 	{
114 		return atk_state_set_add_state(atkStateSet, type) != 0;
115 	}
116 
117 	/**
118 	 * Adds the states of the specified types to the state set.
119 	 *
120 	 * Note that because an #AtkStateSet is a read-only object, this method should
121 	 * be used to add states to a newly-created set which will then be returned by
122 	 * #atk_object_ref_state_set. It should not be used to modify the existing state
123 	 * of an object. See also #atk_object_notify_state_change.
124 	 *
125 	 * Params:
126 	 *     types = an array of #AtkStateType
127 	 *     nTypes = The number of elements in the array
128 	 */
129 	public void addStates(AtkStateType[] types)
130 	{
131 		atk_state_set_add_states(atkStateSet, types.ptr, cast(int)types.length);
132 	}
133 
134 	/**
135 	 * Constructs the intersection of the two sets, returning %NULL if the
136 	 * intersection is empty.
137 	 *
138 	 * Params:
139 	 *     compareSet = another #AtkStateSet
140 	 *
141 	 * Returns: a new #AtkStateSet which is the intersection of
142 	 *     the two sets.
143 	 */
144 	public StateSet andSets(StateSet compareSet)
145 	{
146 		auto p = atk_state_set_and_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());
147 		
148 		if(p is null)
149 		{
150 			return null;
151 		}
152 		
153 		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
154 	}
155 
156 	/**
157 	 * Removes all states from the state set.
158 	 */
159 	public void clearStates()
160 	{
161 		atk_state_set_clear_states(atkStateSet);
162 	}
163 
164 	/**
165 	 * Checks whether the state for the specified type is in the specified set.
166 	 *
167 	 * Params:
168 	 *     type = an #AtkStateType
169 	 *
170 	 * Returns: %TRUE if @type is the state type is in @set.
171 	 */
172 	public bool containsState(AtkStateType type)
173 	{
174 		return atk_state_set_contains_state(atkStateSet, type) != 0;
175 	}
176 
177 	/**
178 	 * Checks whether the states for all the specified types are in the
179 	 * specified set.
180 	 *
181 	 * Params:
182 	 *     types = an array of #AtkStateType
183 	 *     nTypes = The number of elements in the array
184 	 *
185 	 * Returns: %TRUE if all the states for @type are in @set.
186 	 */
187 	public bool containsStates(AtkStateType[] types)
188 	{
189 		return atk_state_set_contains_states(atkStateSet, types.ptr, cast(int)types.length) != 0;
190 	}
191 
192 	/**
193 	 * Checks whether the state set is empty, i.e. has no states set.
194 	 *
195 	 * Returns: %TRUE if @set has no states set, otherwise %FALSE
196 	 */
197 	public bool isEmpty()
198 	{
199 		return atk_state_set_is_empty(atkStateSet) != 0;
200 	}
201 
202 	/**
203 	 * Constructs the union of the two sets.
204 	 *
205 	 * Params:
206 	 *     compareSet = another #AtkStateSet
207 	 *
208 	 * Returns: a new #AtkStateSet which is
209 	 *     the union of the two sets, returning %NULL is empty.
210 	 */
211 	public StateSet orSets(StateSet compareSet)
212 	{
213 		auto p = atk_state_set_or_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());
214 		
215 		if(p is null)
216 		{
217 			return null;
218 		}
219 		
220 		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
221 	}
222 
223 	/**
224 	 * Removes the state for the specified type from the state set.
225 	 *
226 	 * Note that because an #AtkStateSet is a read-only object, this method should
227 	 * be used to remove a state to a newly-created set which will then be returned
228 	 * by #atk_object_ref_state_set. It should not be used to modify the existing
229 	 * state of an object. See also #atk_object_notify_state_change.
230 	 *
231 	 * Params:
232 	 *     type = an #AtkType
233 	 *
234 	 * Returns: %TRUE if @type was the state type is in @set.
235 	 */
236 	public bool removeState(AtkStateType type)
237 	{
238 		return atk_state_set_remove_state(atkStateSet, type) != 0;
239 	}
240 
241 	/**
242 	 * Constructs the exclusive-or of the two sets, returning %NULL is empty.
243 	 * The set returned by this operation contains the states in exactly
244 	 * one of the two sets.
245 	 *
246 	 * Params:
247 	 *     compareSet = another #AtkStateSet
248 	 *
249 	 * Returns: a new #AtkStateSet which contains the states
250 	 *     which are in exactly one of the two sets.
251 	 */
252 	public StateSet xorSets(StateSet compareSet)
253 	{
254 		auto p = atk_state_set_xor_sets(atkStateSet, (compareSet is null) ? null : compareSet.getStateSetStruct());
255 		
256 		if(p is null)
257 		{
258 			return null;
259 		}
260 		
261 		return ObjectG.getDObject!(StateSet)(cast(AtkStateSet*) p, true);
262 	}
263 }