1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module gobject.WeakRef; 26 27 private import gobject.ObjectG; 28 private import gtkc.gobject; 29 public import gtkc.gobjecttypes; 30 31 32 /** 33 * A structure containing a weak reference to a #GObject. It can either 34 * be empty (i.e. point to %NULL), or point to an object for as long as 35 * at least one "strong" reference to that object exists. Before the 36 * object's #GObjectClass.dispose method is called, every #GWeakRef 37 * associated with becomes empty (i.e. points to %NULL). 38 * 39 * Like #GValue, #GWeakRef can be statically allocated, stack- or 40 * heap-allocated, or embedded in larger structures. 41 * 42 * Unlike g_object_weak_ref() and g_object_add_weak_pointer(), this weak 43 * reference is thread-safe: converting a weak pointer to a reference is 44 * atomic with respect to invalidation of weak pointers to destroyed 45 * objects. 46 * 47 * If the object's #GObjectClass.dispose method results in additional 48 * references to the object being held, any #GWeakRefs taken 49 * before it was disposed will continue to point to %NULL. If 50 * #GWeakRefs are taken after the object is disposed and 51 * re-referenced, they will continue to point to it until its refcount 52 * goes back to zero, at which point they too will be invalidated. 53 */ 54 public class WeakRef 55 { 56 /** the main Gtk struct */ 57 protected GWeakRef* gWeakRef; 58 protected bool ownedRef; 59 60 /** Get the main Gtk struct */ 61 public GWeakRef* getWeakRefStruct(bool transferOwnership = false) 62 { 63 if (transferOwnership) 64 ownedRef = false; 65 return gWeakRef; 66 } 67 68 /** the main Gtk struct as a void* */ 69 protected void* getStruct() 70 { 71 return cast(void*)gWeakRef; 72 } 73 74 /** 75 * Sets our main struct and passes it to the parent class. 76 */ 77 public this (GWeakRef* gWeakRef, bool ownedRef = false) 78 { 79 this.gWeakRef = gWeakRef; 80 this.ownedRef = ownedRef; 81 } 82 83 /** */ 84 this(void* object) 85 { 86 g_weak_ref_init(gWeakRef, object); 87 } 88 89 /** 90 */ 91 92 /** 93 * Frees resources associated with a non-statically-allocated #GWeakRef. 94 * After this call, the #GWeakRef is left in an undefined state. 95 * 96 * You should only call this on a #GWeakRef that previously had 97 * g_weak_ref_init() called on it. 98 * 99 * Since: 2.32 100 */ 101 public void clear() 102 { 103 g_weak_ref_clear(gWeakRef); 104 } 105 106 /** 107 * If @weak_ref is not empty, atomically acquire a strong 108 * reference to the object it points to, and return that reference. 109 * 110 * This function is needed because of the potential race between taking 111 * the pointer value and g_object_ref() on it, if the object was losing 112 * its last reference at the same time in a different thread. 113 * 114 * The caller should release the resulting reference in the usual way, 115 * by using g_object_unref(). 116 * 117 * Returns: the object pointed to 118 * by @weak_ref, or %NULL if it was empty 119 * 120 * Since: 2.32 121 */ 122 public ObjectG get() 123 { 124 auto p = g_weak_ref_get(gWeakRef); 125 126 if(p is null) 127 { 128 return null; 129 } 130 131 return ObjectG.getDObject!(ObjectG)(cast(GObject*) p, true); 132 } 133 134 /** 135 * Initialise a non-statically-allocated #GWeakRef. 136 * 137 * This function also calls g_weak_ref_set() with @object on the 138 * freshly-initialised weak reference. 139 * 140 * This function should always be matched with a call to 141 * g_weak_ref_clear(). It is not necessary to use this function for a 142 * #GWeakRef in static storage because it will already be 143 * properly initialised. Just use g_weak_ref_set() directly. 144 * 145 * Params: 146 * object = a #GObject or %NULL 147 * 148 * Since: 2.32 149 */ 150 public void init(ObjectG object) 151 { 152 g_weak_ref_init(gWeakRef, (object is null) ? null : object.getObjectGStruct()); 153 } 154 155 /** 156 * Change the object to which @weak_ref points, or set it to 157 * %NULL. 158 * 159 * You must own a strong reference on @object while calling this 160 * function. 161 * 162 * Params: 163 * object = a #GObject or %NULL 164 * 165 * Since: 2.32 166 */ 167 public void set(ObjectG object) 168 { 169 g_weak_ref_set(gWeakRef, (object is null) ? null : object.getObjectGStruct()); 170 } 171 }