1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.SocketService;
26 
27 private import gio.SocketConnection;
28 private import gio.SocketListener;
29 private import glib.ConstructionException;
30 private import gobject.ObjectG;
31 private import gobject.Signals;
32 private import gtkc.gio;
33 public  import gtkc.giotypes;
34 private import std.algorithm;
35 
36 
37 /**
38  * A #GSocketService is an object that represents a service that
39  * is provided to the network or over local sockets.  When a new
40  * connection is made to the service the #GSocketService::incoming
41  * signal is emitted.
42  * 
43  * A #GSocketService is a subclass of #GSocketListener and you need
44  * to add the addresses you want to accept connections on with the
45  * #GSocketListener APIs.
46  * 
47  * There are two options for implementing a network service based on
48  * #GSocketService. The first is to create the service using
49  * g_socket_service_new() and to connect to the #GSocketService::incoming
50  * signal. The second is to subclass #GSocketService and override the
51  * default signal handler implementation.
52  * 
53  * In either case, the handler must immediately return, or else it
54  * will block additional incoming connections from being serviced.
55  * If you are interested in writing connection handlers that contain
56  * blocking code then see #GThreadedSocketService.
57  * 
58  * The socket service runs on the main loop of the
59  * [thread-default context][g-main-context-push-thread-default-context]
60  * of the thread it is created in, and is not
61  * threadsafe in general. However, the calls to start and stop the
62  * service are thread-safe so these can be used from threads that
63  * handle incoming clients.
64  *
65  * Since: 2.22
66  */
67 public class SocketService : SocketListener
68 {
69 	/** the main Gtk struct */
70 	protected GSocketService* gSocketService;
71 
72 	/** Get the main Gtk struct */
73 	public GSocketService* getSocketServiceStruct(bool transferOwnership = false)
74 	{
75 		if (transferOwnership)
76 			ownedRef = false;
77 		return gSocketService;
78 	}
79 
80 	/** the main Gtk struct as a void* */
81 	protected override void* getStruct()
82 	{
83 		return cast(void*)gSocketService;
84 	}
85 
86 	protected override void setStruct(GObject* obj)
87 	{
88 		gSocketService = cast(GSocketService*)obj;
89 		super.setStruct(obj);
90 	}
91 
92 	/**
93 	 * Sets our main struct and passes it to the parent class.
94 	 */
95 	public this (GSocketService* gSocketService, bool ownedRef = false)
96 	{
97 		this.gSocketService = gSocketService;
98 		super(cast(GSocketListener*)gSocketService, ownedRef);
99 	}
100 
101 
102 	/** */
103 	public static GType getType()
104 	{
105 		return g_socket_service_get_type();
106 	}
107 
108 	/**
109 	 * Creates a new #GSocketService with no sockets to listen for.
110 	 * New listeners can be added with e.g. g_socket_listener_add_address()
111 	 * or g_socket_listener_add_inet_port().
112 	 *
113 	 * New services are created active, there is no need to call
114 	 * g_socket_service_start(), unless g_socket_service_stop() has been
115 	 * called before.
116 	 *
117 	 * Returns: a new #GSocketService.
118 	 *
119 	 * Since: 2.22
120 	 *
121 	 * Throws: ConstructionException GTK+ fails to create the object.
122 	 */
123 	public this()
124 	{
125 		auto p = g_socket_service_new();
126 		
127 		if(p is null)
128 		{
129 			throw new ConstructionException("null returned by new");
130 		}
131 		
132 		this(cast(GSocketService*) p, true);
133 	}
134 
135 	/**
136 	 * Check whether the service is active or not. An active
137 	 * service will accept new clients that connect, while
138 	 * a non-active service will let connecting clients queue
139 	 * up until the service is started.
140 	 *
141 	 * Returns: %TRUE if the service is active, %FALSE otherwise
142 	 *
143 	 * Since: 2.22
144 	 */
145 	public bool isActive()
146 	{
147 		return g_socket_service_is_active(gSocketService) != 0;
148 	}
149 
150 	/**
151 	 * Restarts the service, i.e. start accepting connections
152 	 * from the added sockets when the mainloop runs. This only needs
153 	 * to be called after the service has been stopped from
154 	 * g_socket_service_stop().
155 	 *
156 	 * This call is thread-safe, so it may be called from a thread
157 	 * handling an incoming client request.
158 	 *
159 	 * Since: 2.22
160 	 */
161 	public void start()
162 	{
163 		g_socket_service_start(gSocketService);
164 	}
165 
166 	/**
167 	 * Stops the service, i.e. stops accepting connections
168 	 * from the added sockets when the mainloop runs.
169 	 *
170 	 * This call is thread-safe, so it may be called from a thread
171 	 * handling an incoming client request.
172 	 *
173 	 * Note that this only stops accepting new connections; it does not
174 	 * close the listening sockets, and you can call
175 	 * g_socket_service_start() again later to begin listening again. To
176 	 * close the listening sockets, call g_socket_listener_close(). (This
177 	 * will happen automatically when the #GSocketService is finalized.)
178 	 *
179 	 * This must be called before calling g_socket_listener_close() as
180 	 * the socket service will start accepting connections immediately
181 	 * when a new socket is added.
182 	 *
183 	 * Since: 2.22
184 	 */
185 	public void stop()
186 	{
187 		g_socket_service_stop(gSocketService);
188 	}
189 
190 	protected class OnIncomingDelegateWrapper
191 	{
192 		static OnIncomingDelegateWrapper[] listeners;
193 		bool delegate(SocketConnection, ObjectG, SocketService) dlg;
194 		gulong handlerId;
195 		
196 		this(bool delegate(SocketConnection, ObjectG, SocketService) dlg)
197 		{
198 			this.dlg = dlg;
199 			this.listeners ~= this;
200 		}
201 		
202 		void remove(OnIncomingDelegateWrapper source)
203 		{
204 			foreach(index, wrapper; listeners)
205 			{
206 				if (wrapper.handlerId == source.handlerId)
207 				{
208 					listeners[index] = null;
209 					listeners = std.algorithm.remove(listeners, index);
210 					break;
211 				}
212 			}
213 		}
214 	}
215 
216 	/**
217 	 * The ::incoming signal is emitted when a new incoming connection
218 	 * to @service needs to be handled. The handler must initiate the
219 	 * handling of @connection, but may not block; in essence,
220 	 * asynchronous operations must be used.
221 	 *
222 	 * @connection will be unreffed once the signal handler returns,
223 	 * so you need to ref it yourself if you are planning to use it.
224 	 *
225 	 * Params:
226 	 *     connection = a new #GSocketConnection object
227 	 *     sourceObject = the source_object passed to
228 	 *         g_socket_listener_add_address()
229 	 *
230 	 * Returns: %TRUE to stop other handlers from being called
231 	 *
232 	 * Since: 2.22
233 	 */
234 	gulong addOnIncoming(bool delegate(SocketConnection, ObjectG, SocketService) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
235 	{
236 		auto wrapper = new OnIncomingDelegateWrapper(dlg);
237 		wrapper.handlerId = Signals.connectData(
238 			this,
239 			"incoming",
240 			cast(GCallback)&callBackIncoming,
241 			cast(void*)wrapper,
242 			cast(GClosureNotify)&callBackIncomingDestroy,
243 			connectFlags);
244 		return wrapper.handlerId;
245 	}
246 	
247 	extern(C) static int callBackIncoming(GSocketService* socketserviceStruct, GSocketConnection* connection, GObject* sourceObject, OnIncomingDelegateWrapper wrapper)
248 	{
249 		return wrapper.dlg(ObjectG.getDObject!(SocketConnection)(connection), ObjectG.getDObject!(ObjectG)(sourceObject), wrapper.outer);
250 	}
251 	
252 	extern(C) static void callBackIncomingDestroy(OnIncomingDelegateWrapper wrapper, GClosure* closure)
253 	{
254 		wrapper.remove(wrapper);
255 	}
256 }