1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gdkpixbuf.PixbufAnimationIter;
26 
27 private import gdkpixbuf.Pixbuf;
28 private import glib.TimeVal;
29 private import gobject.ObjectG;
30 private import gtkc.gdkpixbuf;
31 public  import gtkc.gdkpixbuftypes;
32 
33 
34 /**
35  * An opaque struct representing an iterator which points to a
36  * certain position in an animation.
37  */
38 public class PixbufAnimationIter : ObjectG
39 {
40 	/** the main Gtk struct */
41 	protected GdkPixbufAnimationIter* gdkPixbufAnimationIter;
42 
43 	/** Get the main Gtk struct */
44 	public GdkPixbufAnimationIter* getPixbufAnimationIterStruct(bool transferOwnership = false)
45 	{
46 		if (transferOwnership)
47 			ownedRef = false;
48 		return gdkPixbufAnimationIter;
49 	}
50 
51 	/** the main Gtk struct as a void* */
52 	protected override void* getStruct()
53 	{
54 		return cast(void*)gdkPixbufAnimationIter;
55 	}
56 
57 	protected override void setStruct(GObject* obj)
58 	{
59 		gdkPixbufAnimationIter = cast(GdkPixbufAnimationIter*)obj;
60 		super.setStruct(obj);
61 	}
62 
63 	/**
64 	 * Sets our main struct and passes it to the parent class.
65 	 */
66 	public this (GdkPixbufAnimationIter* gdkPixbufAnimationIter, bool ownedRef = false)
67 	{
68 		this.gdkPixbufAnimationIter = gdkPixbufAnimationIter;
69 		super(cast(GObject*)gdkPixbufAnimationIter, ownedRef);
70 	}
71 
72 
73 	/** */
74 	public static GType getType()
75 	{
76 		return gdk_pixbuf_animation_iter_get_type();
77 	}
78 
79 	/**
80 	 * Possibly advances an animation to a new frame. Chooses the frame based
81 	 * on the start time passed to gdk_pixbuf_animation_get_iter().
82 	 *
83 	 * @current_time would normally come from g_get_current_time(), and
84 	 * must be greater than or equal to the time passed to
85 	 * gdk_pixbuf_animation_get_iter(), and must increase or remain
86 	 * unchanged each time gdk_pixbuf_animation_iter_get_pixbuf() is
87 	 * called. That is, you can't go backward in time; animations only
88 	 * play forward.
89 	 *
90 	 * As a shortcut, pass %NULL for the current time and g_get_current_time()
91 	 * will be invoked on your behalf. So you only need to explicitly pass
92 	 * @current_time if you're doing something odd like playing the animation
93 	 * at double speed.
94 	 *
95 	 * If this function returns %FALSE, there's no need to update the animation
96 	 * display, assuming the display had been rendered prior to advancing;
97 	 * if %TRUE, you need to call gdk_pixbuf_animation_iter_get_pixbuf()
98 	 * and update the display with the new pixbuf.
99 	 *
100 	 * Params:
101 	 *     currentTime = current time
102 	 *
103 	 * Returns: %TRUE if the image may need updating
104 	 */
105 	public bool advance(TimeVal currentTime)
106 	{
107 		return gdk_pixbuf_animation_iter_advance(gdkPixbufAnimationIter, (currentTime is null) ? null : currentTime.getTimeValStruct()) != 0;
108 	}
109 
110 	/**
111 	 * Gets the number of milliseconds the current pixbuf should be displayed,
112 	 * or -1 if the current pixbuf should be displayed forever. g_timeout_add()
113 	 * conveniently takes a timeout in milliseconds, so you can use a timeout
114 	 * to schedule the next update.
115 	 *
116 	 * Note that some formats, like GIF, might clamp the timeout values in the
117 	 * image file to avoid updates that are just too quick. The minimum timeout
118 	 * for GIF images is currently 20 milliseconds.
119 	 *
120 	 * Returns: delay time in milliseconds (thousandths of a second)
121 	 */
122 	public int getDelayTime()
123 	{
124 		return gdk_pixbuf_animation_iter_get_delay_time(gdkPixbufAnimationIter);
125 	}
126 
127 	/**
128 	 * Gets the current pixbuf which should be displayed; the pixbuf might not
129 	 * be the same size as the animation itself
130 	 * (gdk_pixbuf_animation_get_width(), gdk_pixbuf_animation_get_height()).
131 	 * This pixbuf should be displayed for
132 	 * gdk_pixbuf_animation_iter_get_delay_time() milliseconds. The caller
133 	 * of this function does not own a reference to the returned pixbuf;
134 	 * the returned pixbuf will become invalid when the iterator advances
135 	 * to the next frame, which may happen anytime you call
136 	 * gdk_pixbuf_animation_iter_advance(). Copy the pixbuf to keep it
137 	 * (don't just add a reference), as it may get recycled as you advance
138 	 * the iterator.
139 	 *
140 	 * Returns: the pixbuf to be displayed
141 	 */
142 	public Pixbuf getPixbuf()
143 	{
144 		auto p = gdk_pixbuf_animation_iter_get_pixbuf(gdkPixbufAnimationIter);
145 		
146 		if(p is null)
147 		{
148 			return null;
149 		}
150 		
151 		return ObjectG.getDObject!(Pixbuf)(cast(GdkPixbuf*) p);
152 	}
153 
154 	/**
155 	 * Used to determine how to respond to the area_updated signal on
156 	 * #GdkPixbufLoader when loading an animation. area_updated is emitted
157 	 * for an area of the frame currently streaming in to the loader. So if
158 	 * you're on the currently loading frame, you need to redraw the screen for
159 	 * the updated area.
160 	 *
161 	 * Returns: %TRUE if the frame we're on is partially loaded, or the last frame
162 	 */
163 	public bool onCurrentlyLoadingFrame()
164 	{
165 		return gdk_pixbuf_animation_iter_on_currently_loading_frame(gdkPixbufAnimationIter) != 0;
166 	}
167 }