1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.SimpleAction;
26 
27 private import gio.ActionIF;
28 private import gio.ActionT;
29 private import glib.ConstructionException;
30 private import glib.Str;
31 private import glib.Variant;
32 private import glib.VariantType;
33 private import gobject.ObjectG;
34 private import gobject.Signals;
35 public  import gtkc.gdktypes;
36 private import gtkc.gio;
37 public  import gtkc.giotypes;
38 private import std.algorithm;
39 
40 
41 /**
42  * A #GSimpleAction is the obvious simple implementation of the #GAction
43  * interface. This is the easiest way to create an action for purposes of
44  * adding it to a #GSimpleActionGroup.
45  * 
46  * See also #GtkAction.
47  */
48 public class SimpleAction : ObjectG, ActionIF
49 {
50 	/** the main Gtk struct */
51 	protected GSimpleAction* gSimpleAction;
52 
53 	/** Get the main Gtk struct */
54 	public GSimpleAction* getSimpleActionStruct()
55 	{
56 		return gSimpleAction;
57 	}
58 
59 	/** the main Gtk struct as a void* */
60 	protected override void* getStruct()
61 	{
62 		return cast(void*)gSimpleAction;
63 	}
64 
65 	protected override void setStruct(GObject* obj)
66 	{
67 		gSimpleAction = cast(GSimpleAction*)obj;
68 		super.setStruct(obj);
69 	}
70 
71 	/**
72 	 * Sets our main struct and passes it to the parent class.
73 	 */
74 	public this (GSimpleAction* gSimpleAction, bool ownedRef = false)
75 	{
76 		this.gSimpleAction = gSimpleAction;
77 		super(cast(GObject*)gSimpleAction, ownedRef);
78 	}
79 
80 	// add the Action capabilities
81 	mixin ActionT!(GSimpleAction);
82 
83 
84 	/** */
85 	public static GType getType()
86 	{
87 		return g_simple_action_get_type();
88 	}
89 
90 	/**
91 	 * Creates a new action.
92 	 *
93 	 * The created action is stateless.  See g_simple_action_new_stateful().
94 	 *
95 	 * Params:
96 	 *     name = the name of the action
97 	 *     parameterType = the type of parameter to the activate function
98 	 *
99 	 * Return: a new #GSimpleAction
100 	 *
101 	 * Since: 2.28
102 	 *
103 	 * Throws: ConstructionException GTK+ fails to create the object.
104 	 */
105 	public this(string name, VariantType parameterType)
106 	{
107 		auto p = g_simple_action_new(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct());
108 		
109 		if(p is null)
110 		{
111 			throw new ConstructionException("null returned by new");
112 		}
113 		
114 		this(cast(GSimpleAction*) p, true);
115 	}
116 
117 	/**
118 	 * Creates a new stateful action.
119 	 *
120 	 * @state is the initial state of the action.  All future state values
121 	 * must have the same #GVariantType as the initial state.
122 	 *
123 	 * If the @state GVariant is floating, it is consumed.
124 	 *
125 	 * Params:
126 	 *     name = the name of the action
127 	 *     parameterType = the type of the parameter to the activate function
128 	 *     state = the initial state of the action
129 	 *
130 	 * Return: a new #GSimpleAction
131 	 *
132 	 * Since: 2.28
133 	 *
134 	 * Throws: ConstructionException GTK+ fails to create the object.
135 	 */
136 	public this(string name, VariantType parameterType, Variant state)
137 	{
138 		auto p = g_simple_action_new_stateful(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct(), (state is null) ? null : state.getVariantStruct());
139 		
140 		if(p is null)
141 		{
142 			throw new ConstructionException("null returned by new_stateful");
143 		}
144 		
145 		this(cast(GSimpleAction*) p, true);
146 	}
147 
148 	/**
149 	 * Sets the action as enabled or not.
150 	 *
151 	 * An action must be enabled in order to be activated or in order to
152 	 * have its state changed from outside callers.
153 	 *
154 	 * This should only be called by the implementor of the action.  Users
155 	 * of the action should not attempt to modify its enabled flag.
156 	 *
157 	 * Params:
158 	 *     enabled = whether the action is enabled
159 	 *
160 	 * Since: 2.28
161 	 */
162 	public void setEnabled(bool enabled)
163 	{
164 		g_simple_action_set_enabled(gSimpleAction, enabled);
165 	}
166 
167 	/**
168 	 * Sets the state of the action.
169 	 *
170 	 * This directly updates the 'state' property to the given value.
171 	 *
172 	 * This should only be called by the implementor of the action.  Users
173 	 * of the action should not attempt to directly modify the 'state'
174 	 * property.  Instead, they should call g_action_change_state() to
175 	 * request the change.
176 	 *
177 	 * If the @value GVariant is floating, it is consumed.
178 	 *
179 	 * Params:
180 	 *     value = the new #GVariant for the state
181 	 *
182 	 * Since: 2.30
183 	 */
184 	public void setState(Variant value)
185 	{
186 		g_simple_action_set_state(gSimpleAction, (value is null) ? null : value.getVariantStruct());
187 	}
188 
189 	/**
190 	 * Sets the state hint for the action.
191 	 *
192 	 * See g_action_get_state_hint() for more information about
193 	 * action state hints.
194 	 *
195 	 * Params:
196 	 *     stateHint = a #GVariant representing the state hint
197 	 *
198 	 * Since: 2.44
199 	 */
200 	public void setStateHint(Variant stateHint)
201 	{
202 		g_simple_action_set_state_hint(gSimpleAction, (stateHint is null) ? null : stateHint.getVariantStruct());
203 	}
204 
205 	protected class OnActivateDelegateWrapper
206 	{
207 		void delegate(Variant, SimpleAction) dlg;
208 		gulong handlerId;
209 		ConnectFlags flags;
210 		this(void delegate(Variant, SimpleAction) dlg, gulong handlerId, ConnectFlags flags)
211 		{
212 			this.dlg = dlg;
213 			this.handlerId = handlerId;
214 			this.flags = flags;
215 		}
216 	}
217 	protected OnActivateDelegateWrapper[] onActivateListeners;
218 
219 	/**
220 	 * Indicates that the action was just activated.
221 	 *
222 	 * @parameter will always be of the expected type.  In the event that
223 	 * an incorrect type was given, no signal will be emitted.
224 	 *
225 	 * Since GLib 2.40, if no handler is connected to this signal then the
226 	 * default behaviour for boolean-stated actions with a %NULL parameter
227 	 * type is to toggle them via the #GSimpleAction::change-state signal.
228 	 * For stateful actions where the state type is equal to the parameter
229 	 * type, the default is to forward them directly to
230 	 * #GSimpleAction::change-state.  This should allow almost all users
231 	 * of #GSimpleAction to connect only one handler or the other.
232 	 *
233 	 * Params:
234 	 *     parameter = the parameter to the activation
235 	 *
236 	 * Since: 2.28
237 	 */
238 	gulong addOnActivate(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
239 	{
240 		onActivateListeners ~= new OnActivateDelegateWrapper(dlg, 0, connectFlags);
241 		onActivateListeners[onActivateListeners.length - 1].handlerId = Signals.connectData(
242 			this,
243 			"activate",
244 			cast(GCallback)&callBackActivate,
245 			cast(void*)onActivateListeners[onActivateListeners.length - 1],
246 			cast(GClosureNotify)&callBackActivateDestroy,
247 			connectFlags);
248 		return onActivateListeners[onActivateListeners.length - 1].handlerId;
249 	}
250 	
251 	extern(C) static void callBackActivate(GSimpleAction* simpleactionStruct, GVariant* parameter,OnActivateDelegateWrapper wrapper)
252 	{
253 		wrapper.dlg(new Variant(parameter), wrapper.outer);
254 	}
255 	
256 	extern(C) static void callBackActivateDestroy(OnActivateDelegateWrapper wrapper, GClosure* closure)
257 	{
258 		wrapper.outer.internalRemoveOnActivate(wrapper);
259 	}
260 
261 	protected void internalRemoveOnActivate(OnActivateDelegateWrapper source)
262 	{
263 		foreach(index, wrapper; onActivateListeners)
264 		{
265 			if (wrapper.dlg == source.dlg && wrapper.flags == source.flags && wrapper.handlerId == source.handlerId)
266 			{
267 				onActivateListeners[index] = null;
268 				onActivateListeners = std.algorithm.remove(onActivateListeners, index);
269 				break;
270 			}
271 		}
272 	}
273 	
274 
275 	protected class OnChangeStateDelegateWrapper
276 	{
277 		void delegate(Variant, SimpleAction) dlg;
278 		gulong handlerId;
279 		ConnectFlags flags;
280 		this(void delegate(Variant, SimpleAction) dlg, gulong handlerId, ConnectFlags flags)
281 		{
282 			this.dlg = dlg;
283 			this.handlerId = handlerId;
284 			this.flags = flags;
285 		}
286 	}
287 	protected OnChangeStateDelegateWrapper[] onChangeStateListeners;
288 
289 	/**
290 	 * Indicates that the action just received a request to change its
291 	 * state.
292 	 *
293 	 * @value will always be of the correct state type.  In the event that
294 	 * an incorrect type was given, no signal will be emitted.
295 	 *
296 	 * If no handler is connected to this signal then the default
297 	 * behaviour is to call g_simple_action_set_state() to set the state
298 	 * to the requested value. If you connect a signal handler then no
299 	 * default action is taken. If the state should change then you must
300 	 * call g_simple_action_set_state() from the handler.
301 	 *
302 	 * An example of a 'change-state' handler:
303 	 * |[<!-- language="C" -->
304 	 * static void
305 	 * change_volume_state (GSimpleAction *action,
306 	 * GVariant      *value,
307 	 * gpointer       user_data)
308 	 * {
309 	 * gint requested;
310 	 *
311 	 * requested = g_variant_get_int32 (value);
312 	 *
313 	 * // Volume only goes from 0 to 10
314 	 * if (0 <= requested && requested <= 10)
315 	 * g_simple_action_set_state (action, value);
316 	 * }
317 	 * ]|
318 	 *
319 	 * The handler need not set the state to the requested value.
320 	 * It could set it to any value at all, or take some other action.
321 	 *
322 	 * Params:
323 	 *     value = the requested value for the state
324 	 *
325 	 * Since: 2.30
326 	 */
327 	gulong addOnChangeState(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
328 	{
329 		onChangeStateListeners ~= new OnChangeStateDelegateWrapper(dlg, 0, connectFlags);
330 		onChangeStateListeners[onChangeStateListeners.length - 1].handlerId = Signals.connectData(
331 			this,
332 			"change-state",
333 			cast(GCallback)&callBackChangeState,
334 			cast(void*)onChangeStateListeners[onChangeStateListeners.length - 1],
335 			cast(GClosureNotify)&callBackChangeStateDestroy,
336 			connectFlags);
337 		return onChangeStateListeners[onChangeStateListeners.length - 1].handlerId;
338 	}
339 	
340 	extern(C) static void callBackChangeState(GSimpleAction* simpleactionStruct, GVariant* value,OnChangeStateDelegateWrapper wrapper)
341 	{
342 		wrapper.dlg(new Variant(value), wrapper.outer);
343 	}
344 	
345 	extern(C) static void callBackChangeStateDestroy(OnChangeStateDelegateWrapper wrapper, GClosure* closure)
346 	{
347 		wrapper.outer.internalRemoveOnChangeState(wrapper);
348 	}
349 
350 	protected void internalRemoveOnChangeState(OnChangeStateDelegateWrapper source)
351 	{
352 		foreach(index, wrapper; onChangeStateListeners)
353 		{
354 			if (wrapper.dlg == source.dlg && wrapper.flags == source.flags && wrapper.handlerId == source.handlerId)
355 			{
356 				onChangeStateListeners[index] = null;
357 				onChangeStateListeners = std.algorithm.remove(onChangeStateListeners, index);
358 				break;
359 			}
360 		}
361 	}
362 	
363 }