This function returns a #GIOCondition depending on whether there is data to be read/space to write data in the internal buffers in the #GIOChannel. Only the flags %G_IO_IN and %G_IO_OUT may be set.
Return: A #GIOCondition
See Implementation
This function returns a #GIOCondition depending on whether there is data to be read/space to write data in the internal buffers in the #GIOChannel. Only the flags %G_IO_IN and %G_IO_OUT may be set.
Return: A #GIOCondition