GLContext.this

Sets our main struct and passes it to the parent class.

  1. this(GdkGLContext* gdkGLContext, bool ownedRef)
    class GLContext
    this
    (
    GdkGLContext* gdkGLContext
    ,
    bool ownedRef = false
    )
  2. this(GLDrawableIF gldrawable, GLContext shareList, bool direct, int renderType)

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