Queries the #GdkPixbufAnimation that a pixbuf loader is currently creating.
In general it only makes sense to call this function after the "area-prepared"
signal has been emitted by the loader. If the loader doesn't have enough
bytes yet (hasn't emitted the "area-prepared" signal) this function will
return %NULL.
Return: The #GdkPixbufAnimation that the loader is loading, or %NULL if
not enough data has been read to determine the information.
Queries the #GdkPixbufAnimation that a pixbuf loader is currently creating. In general it only makes sense to call this function after the "area-prepared" signal has been emitted by the loader. If the loader doesn't have enough bytes yet (hasn't emitted the "area-prepared" signal) this function will return %NULL.
Return: The #GdkPixbufAnimation that the loader is loading, or %NULL if not enough data has been read to determine the information.