1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module gio.SimpleAction; 26 27 private import gio.ActionIF; 28 private import gio.ActionT; 29 private import glib.ConstructionException; 30 private import glib.Str; 31 private import glib.Variant; 32 private import glib.VariantType; 33 private import gobject.ObjectG; 34 private import gobject.Signals; 35 public import gtkc.gdktypes; 36 private import gtkc.gio; 37 public import gtkc.giotypes; 38 39 40 /** 41 * A #GSimpleAction is the obvious simple implementation of the #GAction 42 * interface. This is the easiest way to create an action for purposes of 43 * adding it to a #GSimpleActionGroup. 44 * 45 * See also #GtkAction. 46 */ 47 public class SimpleAction : ObjectG, ActionIF 48 { 49 /** the main Gtk struct */ 50 protected GSimpleAction* gSimpleAction; 51 52 /** Get the main Gtk struct */ 53 public GSimpleAction* getSimpleActionStruct() 54 { 55 return gSimpleAction; 56 } 57 58 /** the main Gtk struct as a void* */ 59 protected override void* getStruct() 60 { 61 return cast(void*)gSimpleAction; 62 } 63 64 protected override void setStruct(GObject* obj) 65 { 66 gSimpleAction = cast(GSimpleAction*)obj; 67 super.setStruct(obj); 68 } 69 70 /** 71 * Sets our main struct and passes it to the parent class. 72 */ 73 public this (GSimpleAction* gSimpleAction, bool ownedRef = false) 74 { 75 this.gSimpleAction = gSimpleAction; 76 super(cast(GObject*)gSimpleAction, ownedRef); 77 } 78 79 // add the Action capabilities 80 mixin ActionT!(GSimpleAction); 81 82 83 /** */ 84 public static GType getType() 85 { 86 return g_simple_action_get_type(); 87 } 88 89 /** 90 * Creates a new action. 91 * 92 * The created action is stateless. See g_simple_action_new_stateful(). 93 * 94 * Params: 95 * name = the name of the action 96 * parameterType = the type of parameter to the activate function 97 * 98 * Return: a new #GSimpleAction 99 * 100 * Since: 2.28 101 * 102 * Throws: ConstructionException GTK+ fails to create the object. 103 */ 104 public this(string name, VariantType parameterType) 105 { 106 auto p = g_simple_action_new(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct()); 107 108 if(p is null) 109 { 110 throw new ConstructionException("null returned by new"); 111 } 112 113 this(cast(GSimpleAction*) p, true); 114 } 115 116 /** 117 * Creates a new stateful action. 118 * 119 * @state is the initial state of the action. All future state values 120 * must have the same #GVariantType as the initial state. 121 * 122 * If the @state GVariant is floating, it is consumed. 123 * 124 * Params: 125 * name = the name of the action 126 * parameterType = the type of the parameter to the activate function 127 * state = the initial state of the action 128 * 129 * Return: a new #GSimpleAction 130 * 131 * Since: 2.28 132 * 133 * Throws: ConstructionException GTK+ fails to create the object. 134 */ 135 public this(string name, VariantType parameterType, Variant state) 136 { 137 auto p = g_simple_action_new_stateful(Str.toStringz(name), (parameterType is null) ? null : parameterType.getVariantTypeStruct(), (state is null) ? null : state.getVariantStruct()); 138 139 if(p is null) 140 { 141 throw new ConstructionException("null returned by new_stateful"); 142 } 143 144 this(cast(GSimpleAction*) p, true); 145 } 146 147 /** 148 * Sets the action as enabled or not. 149 * 150 * An action must be enabled in order to be activated or in order to 151 * have its state changed from outside callers. 152 * 153 * This should only be called by the implementor of the action. Users 154 * of the action should not attempt to modify its enabled flag. 155 * 156 * Params: 157 * enabled = whether the action is enabled 158 * 159 * Since: 2.28 160 */ 161 public void setEnabled(bool enabled) 162 { 163 g_simple_action_set_enabled(gSimpleAction, enabled); 164 } 165 166 /** 167 * Sets the state of the action. 168 * 169 * This directly updates the 'state' property to the given value. 170 * 171 * This should only be called by the implementor of the action. Users 172 * of the action should not attempt to directly modify the 'state' 173 * property. Instead, they should call g_action_change_state() to 174 * request the change. 175 * 176 * If the @value GVariant is floating, it is consumed. 177 * 178 * Params: 179 * value = the new #GVariant for the state 180 * 181 * Since: 2.30 182 */ 183 public void setState(Variant value) 184 { 185 g_simple_action_set_state(gSimpleAction, (value is null) ? null : value.getVariantStruct()); 186 } 187 188 /** 189 * Sets the state hint for the action. 190 * 191 * See g_action_get_state_hint() for more information about 192 * action state hints. 193 * 194 * Params: 195 * stateHint = a #GVariant representing the state hint 196 * 197 * Since: 2.44 198 */ 199 public void setStateHint(Variant stateHint) 200 { 201 g_simple_action_set_state_hint(gSimpleAction, (stateHint is null) ? null : stateHint.getVariantStruct()); 202 } 203 204 int[string] connectedSignals; 205 206 void delegate(Variant, SimpleAction)[] onActivateListeners; 207 /** 208 * Indicates that the action was just activated. 209 * 210 * @parameter will always be of the expected type. In the event that 211 * an incorrect type was given, no signal will be emitted. 212 * 213 * Since GLib 2.40, if no handler is connected to this signal then the 214 * default behaviour for boolean-stated actions with a %NULL parameter 215 * type is to toggle them via the #GSimpleAction::change-state signal. 216 * For stateful actions where the state type is equal to the parameter 217 * type, the default is to forward them directly to 218 * #GSimpleAction::change-state. This should allow almost all users 219 * of #GSimpleAction to connect only one handler or the other. 220 * 221 * Params: 222 * parameter = the parameter to the activation 223 * 224 * Since: 2.28 225 */ 226 void addOnActivate(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) 227 { 228 if ( "activate" !in connectedSignals ) 229 { 230 Signals.connectData( 231 this, 232 "activate", 233 cast(GCallback)&callBackActivate, 234 cast(void*)this, 235 null, 236 connectFlags); 237 connectedSignals["activate"] = 1; 238 } 239 onActivateListeners ~= dlg; 240 } 241 extern(C) static void callBackActivate(GSimpleAction* simpleactionStruct, GVariant* parameter, SimpleAction _simpleaction) 242 { 243 foreach ( void delegate(Variant, SimpleAction) dlg; _simpleaction.onActivateListeners ) 244 { 245 dlg(new Variant(parameter), _simpleaction); 246 } 247 } 248 249 void delegate(Variant, SimpleAction)[] onChangeStateListeners; 250 /** 251 * Indicates that the action just received a request to change its 252 * state. 253 * 254 * @value will always be of the correct state type. In the event that 255 * an incorrect type was given, no signal will be emitted. 256 * 257 * If no handler is connected to this signal then the default 258 * behaviour is to call g_simple_action_set_state() to set the state 259 * to the requested value. If you connect a signal handler then no 260 * default action is taken. If the state should change then you must 261 * call g_simple_action_set_state() from the handler. 262 * 263 * An example of a 'change-state' handler: 264 * |[<!-- language="C" --> 265 * static void 266 * change_volume_state (GSimpleAction *action, 267 * GVariant *value, 268 * gpointer user_data) 269 * { 270 * gint requested; 271 * 272 * requested = g_variant_get_int32 (value); 273 * 274 * // Volume only goes from 0 to 10 275 * if (0 <= requested && requested <= 10) 276 * g_simple_action_set_state (action, value); 277 * } 278 * ]| 279 * 280 * The handler need not set the state to the requested value. 281 * It could set it to any value at all, or take some other action. 282 * 283 * Params: 284 * value = the requested value for the state 285 * 286 * Since: 2.30 287 */ 288 void addOnChangeState(void delegate(Variant, SimpleAction) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) 289 { 290 if ( "change-state" !in connectedSignals ) 291 { 292 Signals.connectData( 293 this, 294 "change-state", 295 cast(GCallback)&callBackChangeState, 296 cast(void*)this, 297 null, 298 connectFlags); 299 connectedSignals["change-state"] = 1; 300 } 301 onChangeStateListeners ~= dlg; 302 } 303 extern(C) static void callBackChangeState(GSimpleAction* simpleactionStruct, GVariant* value, SimpleAction _simpleaction) 304 { 305 foreach ( void delegate(Variant, SimpleAction) dlg; _simpleaction.onChangeStateListeners ) 306 { 307 dlg(new Variant(value), _simpleaction); 308 } 309 } 310 }