1 /*
2  * This file is part of gtkD.
3  *
4  * gtkD is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License
6  * as published by the Free Software Foundation; either version 3
7  * of the License, or (at your option) any later version, with
8  * some exceptions, please read the COPYING file.
9  *
10  * gtkD is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13  * GNU Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * along with gtkD; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
18  */
19 
20 // generated automatically - do not change
21 // find conversion definition on APILookup.txt
22 // implement new conversion functionalities on the wrap.utils pakage
23 
24 
25 module gio.MenuModel;
26 
27 private import gio.MenuAttributeIter;
28 private import gio.MenuLinkIter;
29 private import glib.Str;
30 private import glib.Variant;
31 private import glib.VariantType;
32 private import gobject.ObjectG;
33 private import gobject.Signals;
34 public  import gtkc.gdktypes;
35 private import gtkc.gio;
36 public  import gtkc.giotypes;
37 
38 
39 /**
40  * #GMenuModel represents the contents of a menu -- an ordered list of
41  * menu items. The items are associated with actions, which can be
42  * activated through them. Items can be grouped in sections, and may
43  * have submenus associated with them. Both items and sections usually
44  * have some representation data, such as labels or icons. The type of
45  * the associated action (ie whether it is stateful, and what kind of
46  * state it has) can influence the representation of the item.
47  * 
48  * The conceptual model of menus in #GMenuModel is hierarchical:
49  * sections and submenus are again represented by #GMenuModels.
50  * Menus themselves do not define their own roles. Rather, the role
51  * of a particular #GMenuModel is defined by the item that references
52  * it (or, in the case of the 'root' menu, is defined by the context
53  * in which it is used).
54  * 
55  * As an example, consider the visible portions of this menu:
56  * 
57  * ## An example menu # {#menu-example}
58  * 
59  * ![](menu-example.png)
60  * 
61  * There are 8 "menus" visible in the screenshot: one menubar, two
62  * submenus and 5 sections:
63  * 
64  * - the toplevel menubar (containing 4 items)
65  * - the View submenu (containing 3 sections)
66  * - the first section of the View submenu (containing 2 items)
67  * - the second section of the View submenu (containing 1 item)
68  * - the final section of the View submenu (containing 1 item)
69  * - the Highlight Mode submenu (containing 2 sections)
70  * - the Sources section (containing 2 items)
71  * - the Markup section (containing 2 items)
72  * 
73  * The [example][menu-model] illustrates the conceptual connection between
74  * these 8 menus. Each large block in the figure represents a menu and the
75  * smaller blocks within the large block represent items in that menu. Some
76  * items contain references to other menus.
77  * 
78  * ## A menu example # {#menu-model}
79  * 
80  * ![](menu-model.png)
81  * 
82  * Notice that the separators visible in the [example][menu-example]
83  * appear nowhere in the [menu model][menu-model]. This is because
84  * separators are not explicitly represented in the menu model. Instead,
85  * a separator is inserted between any two non-empty sections of a menu.
86  * Section items can have labels just like any other item. In that case,
87  * a display system may show a section header instead of a separator.
88  * 
89  * The motivation for this abstract model of application controls is
90  * that modern user interfaces tend to make these controls available
91  * outside the application. Examples include global menus, jumplists,
92  * dash boards, etc. To support such uses, it is necessary to 'export'
93  * information about actions and their representation in menus, which
94  * is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter]
95  * and the [GMenuModel exporter][gio-GMenuModel-exporter] do for
96  * #GActionGroup and #GMenuModel. The client-side counterparts to
97  * make use of the exported information are #GDBusActionGroup and
98  * #GDBusMenuModel.
99  * 
100  * The API of #GMenuModel is very generic, with iterators for the
101  * attributes and links of an item, see g_menu_model_iterate_item_attributes()
102  * and g_menu_model_iterate_item_links(). The 'standard' attributes and
103  * link types have predefined names: %G_MENU_ATTRIBUTE_LABEL,
104  * %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, %G_MENU_LINK_SECTION
105  * and %G_MENU_LINK_SUBMENU.
106  * 
107  * Items in a #GMenuModel represent active controls if they refer to
108  * an action that can get activated when the user interacts with the
109  * menu item. The reference to the action is encoded by the string id
110  * in the %G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely
111  * identifies an action in an action group. Which action group(s) provide
112  * actions depends on the context in which the menu model is used.
113  * E.g. when the model is exported as the application menu of a
114  * #GtkApplication, actions can be application-wide or window-specific
115  * (and thus come from two different action groups). By convention, the
116  * application-wide actions have names that start with "app.", while the
117  * names of window-specific actions start with "win.".
118  * 
119  * While a wide variety of stateful actions is possible, the following
120  * is the minimum that is expected to be supported by all users of exported
121  * menu information:
122  * - an action with no parameter type and no state
123  * - an action with no parameter type and boolean state
124  * - an action with string parameter type and string state
125  * 
126  * ## Stateless
127  * 
128  * A stateless action typically corresponds to an ordinary menu item.
129  * 
130  * Selecting such a menu item will activate the action (with no parameter).
131  * 
132  * ## Boolean State
133  * 
134  * An action with a boolean state will most typically be used with a "toggle"
135  * or "switch" menu item. The state can be set directly, but activating the
136  * action (with no parameter) results in the state being toggled.
137  * 
138  * Selecting a toggle menu item will activate the action. The menu item should
139  * be rendered as "checked" when the state is true.
140  * 
141  * ## String Parameter and State
142  * 
143  * Actions with string parameters and state will most typically be used to
144  * represent an enumerated choice over the items available for a group of
145  * radio menu items. Activating the action with a string parameter is
146  * equivalent to setting that parameter as the state.
147  * 
148  * Radio menu items, in addition to being associated with the action, will
149  * have a target value. Selecting that menu item will result in activation
150  * of the action with the target value as the parameter. The menu item should
151  * be rendered as "selected" when the state of the action is equal to the
152  * target value of the menu item.
153  *
154  * Since: 2.32
155  */
156 public class MenuModel : ObjectG
157 {
158 	/** the main Gtk struct */
159 	protected GMenuModel* gMenuModel;
160 
161 	/** Get the main Gtk struct */
162 	public GMenuModel* getMenuModelStruct()
163 	{
164 		return gMenuModel;
165 	}
166 
167 	/** the main Gtk struct as a void* */
168 	protected override void* getStruct()
169 	{
170 		return cast(void*)gMenuModel;
171 	}
172 
173 	protected override void setStruct(GObject* obj)
174 	{
175 		gMenuModel = cast(GMenuModel*)obj;
176 		super.setStruct(obj);
177 	}
178 
179 	/**
180 	 * Sets our main struct and passes it to the parent class.
181 	 */
182 	public this (GMenuModel* gMenuModel, bool ownedRef = false)
183 	{
184 		this.gMenuModel = gMenuModel;
185 		super(cast(GObject*)gMenuModel, ownedRef);
186 	}
187 
188 
189 	/** */
190 	public static GType getType()
191 	{
192 		return g_menu_model_get_type();
193 	}
194 
195 	/**
196 	 * Queries the item at position @item_index in @model for the attribute
197 	 * specified by @attribute.
198 	 *
199 	 * If @expected_type is non-%NULL then it specifies the expected type of
200 	 * the attribute.  If it is %NULL then any type will be accepted.
201 	 *
202 	 * If the attribute exists and matches @expected_type (or if the
203 	 * expected type is unspecified) then the value is returned.
204 	 *
205 	 * If the attribute does not exist, or does not match the expected type
206 	 * then %NULL is returned.
207 	 *
208 	 * Params:
209 	 *     itemIndex = the index of the item
210 	 *     attribute = the attribute to query
211 	 *     expectedType = the expected type of the attribute, or
212 	 *         %NULL
213 	 *
214 	 * Return: the value of the attribute
215 	 *
216 	 * Since: 2.32
217 	 */
218 	public Variant getItemAttributeValue(int itemIndex, string attribute, VariantType expectedType)
219 	{
220 		auto p = g_menu_model_get_item_attribute_value(gMenuModel, itemIndex, Str.toStringz(attribute), (expectedType is null) ? null : expectedType.getVariantTypeStruct());
221 		
222 		if(p is null)
223 		{
224 			return null;
225 		}
226 		
227 		return new Variant(cast(GVariant*) p);
228 	}
229 
230 	/**
231 	 * Queries the item at position @item_index in @model for the link
232 	 * specified by @link.
233 	 *
234 	 * If the link exists, the linked #GMenuModel is returned.  If the link
235 	 * does not exist, %NULL is returned.
236 	 *
237 	 * Params:
238 	 *     itemIndex = the index of the item
239 	 *     link = the link to query
240 	 *
241 	 * Return: the linked #GMenuModel, or %NULL
242 	 *
243 	 * Since: 2.32
244 	 */
245 	public MenuModel getItemLink(int itemIndex, string link)
246 	{
247 		auto p = g_menu_model_get_item_link(gMenuModel, itemIndex, Str.toStringz(link));
248 		
249 		if(p is null)
250 		{
251 			return null;
252 		}
253 		
254 		return ObjectG.getDObject!(MenuModel)(cast(GMenuModel*) p, true);
255 	}
256 
257 	/**
258 	 * Query the number of items in @model.
259 	 *
260 	 * Return: the number of items
261 	 *
262 	 * Since: 2.32
263 	 */
264 	public int getNItems()
265 	{
266 		return g_menu_model_get_n_items(gMenuModel);
267 	}
268 
269 	/**
270 	 * Queries if @model is mutable.
271 	 *
272 	 * An immutable #GMenuModel will never emit the #GMenuModel::items-changed
273 	 * signal. Consumers of the model may make optimisations accordingly.
274 	 *
275 	 * Return: %TRUE if the model is mutable (ie: "items-changed" may be
276 	 *     emitted).
277 	 *
278 	 * Since: 2.32
279 	 */
280 	public bool isMutable()
281 	{
282 		return g_menu_model_is_mutable(gMenuModel) != 0;
283 	}
284 
285 	/**
286 	 * Requests emission of the #GMenuModel::items-changed signal on @model.
287 	 *
288 	 * This function should never be called except by #GMenuModel
289 	 * subclasses.  Any other calls to this function will very likely lead
290 	 * to a violation of the interface of the model.
291 	 *
292 	 * The implementation should update its internal representation of the
293 	 * menu before emitting the signal.  The implementation should further
294 	 * expect to receive queries about the new state of the menu (and
295 	 * particularly added menu items) while signal handlers are running.
296 	 *
297 	 * The implementation must dispatch this call directly from a mainloop
298 	 * entry and not in response to calls -- particularly those from the
299 	 * #GMenuModel API.  Said another way: the menu must not change while
300 	 * user code is running without returning to the mainloop.
301 	 *
302 	 * Params:
303 	 *     position = the position of the change
304 	 *     removed = the number of items removed
305 	 *     added = the number of items added
306 	 *
307 	 * Since: 2.32
308 	 */
309 	public void itemsChanged(int position, int removed, int added)
310 	{
311 		g_menu_model_items_changed(gMenuModel, position, removed, added);
312 	}
313 
314 	/**
315 	 * Creates a #GMenuAttributeIter to iterate over the attributes of
316 	 * the item at position @item_index in @model.
317 	 *
318 	 * You must free the iterator with g_object_unref() when you are done.
319 	 *
320 	 * Params:
321 	 *     itemIndex = the index of the item
322 	 *
323 	 * Return: a new #GMenuAttributeIter
324 	 *
325 	 * Since: 2.32
326 	 */
327 	public MenuAttributeIter iterateItemAttributes(int itemIndex)
328 	{
329 		auto p = g_menu_model_iterate_item_attributes(gMenuModel, itemIndex);
330 		
331 		if(p is null)
332 		{
333 			return null;
334 		}
335 		
336 		return ObjectG.getDObject!(MenuAttributeIter)(cast(GMenuAttributeIter*) p, true);
337 	}
338 
339 	/**
340 	 * Creates a #GMenuLinkIter to iterate over the links of the item at
341 	 * position @item_index in @model.
342 	 *
343 	 * You must free the iterator with g_object_unref() when you are done.
344 	 *
345 	 * Params:
346 	 *     itemIndex = the index of the item
347 	 *
348 	 * Return: a new #GMenuLinkIter
349 	 *
350 	 * Since: 2.32
351 	 */
352 	public MenuLinkIter iterateItemLinks(int itemIndex)
353 	{
354 		auto p = g_menu_model_iterate_item_links(gMenuModel, itemIndex);
355 		
356 		if(p is null)
357 		{
358 			return null;
359 		}
360 		
361 		return ObjectG.getDObject!(MenuLinkIter)(cast(GMenuLinkIter*) p, true);
362 	}
363 
364 	int[string] connectedSignals;
365 
366 	void delegate(int, int, int, MenuModel)[] onItemsChangedListeners;
367 	/**
368 	 * Emitted when a change has occured to the menu.
369 	 *
370 	 * The only changes that can occur to a menu is that items are removed
371 	 * or added.  Items may not change (except by being removed and added
372 	 * back in the same location).  This signal is capable of describing
373 	 * both of those changes (at the same time).
374 	 *
375 	 * The signal means that starting at the index @position, @removed
376 	 * items were removed and @added items were added in their place.  If
377 	 * @removed is zero then only items were added.  If @added is zero
378 	 * then only items were removed.
379 	 *
380 	 * As an example, if the menu contains items a, b, c, d (in that
381 	 * order) and the signal (2, 1, 3) occurs then the new composition of
382 	 * the menu will be a, b, _, _, _, d (with each _ representing some
383 	 * new item).
384 	 *
385 	 * Signal handlers may query the model (particularly the added items)
386 	 * and expect to see the results of the modification that is being
387 	 * reported.  The signal is emitted after the modification.
388 	 *
389 	 * Params:
390 	 *     position = the position of the change
391 	 *     removed = the number of items removed
392 	 *     added = the number of items added
393 	 */
394 	void addOnItemsChanged(void delegate(int, int, int, MenuModel) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0)
395 	{
396 		if ( "items-changed" !in connectedSignals )
397 		{
398 			Signals.connectData(
399 				this,
400 				"items-changed",
401 				cast(GCallback)&callBackItemsChanged,
402 				cast(void*)this,
403 				null,
404 				connectFlags);
405 			connectedSignals["items-changed"] = 1;
406 		}
407 		onItemsChangedListeners ~= dlg;
408 	}
409 	extern(C) static void callBackItemsChanged(GMenuModel* menumodelStruct, int position, int removed, int added, MenuModel _menumodel)
410 	{
411 		foreach ( void delegate(int, int, int, MenuModel) dlg; _menumodel.onItemsChangedListeners )
412 		{
413 			dlg(position, removed, added, _menumodel);
414 		}
415 	}
416 }