Socket

A #GSocket is a low-level networking primitive. It is a more or less direct mapping of the BSD socket API in a portable GObject based API. It supports both the UNIX socket implementations and winsock2 on Windows.

#GSocket is the platform independent base upon which the higher level network primitives are based. Applications are not typically meant to use it directly, but rather through classes like #GSocketClient, #GSocketService and #GSocketConnection. However there may be cases where direct use of #GSocket is useful.

#GSocket implements the #GInitable interface, so if it is manually constructed by e.g. g_object_new() you must call g_initable_init() and check the results before using the object. This is done automatically in g_socket_new() and g_socket_new_from_fd(), so these functions can return %NULL.

Sockets operate in two general modes, blocking or non-blocking. When in blocking mode all operations block until the requested operation is finished or there is an error. In non-blocking mode all calls that would block return immediately with a %G_IO_ERROR_WOULD_BLOCK error. To know when a call would successfully run you can call g_socket_condition_check(), or g_socket_condition_wait(). You can also use g_socket_create_source() and attach it to a #GMainContext to get callbacks when I/O is possible. Note that all sockets are always set to non blocking mode in the system, and blocking mode is emulated in GSocket.

When working in non-blocking mode applications should always be able to handle getting a %G_IO_ERROR_WOULD_BLOCK error even when some other function said that I/O was possible. This can easily happen in case of a race condition in the application, but it can also happen for other reasons. For instance, on Windows a socket is always seen as writable until a write returns %G_IO_ERROR_WOULD_BLOCK.

#GSockets can be either connection oriented or datagram based. For connection oriented types you must first establish a connection by either connecting to an address or accepting a connection from another address. For connectionless socket types the target/source address is specified or received in each I/O operation.

All socket file descriptors are set to be close-on-exec.

Note that creating a #GSocket causes the signal %SIGPIPE to be ignored for the remainder of the program. If you are writing a command-line utility that uses #GSocket, you may need to take into account the fact that your program will not automatically be killed if it tries to write to %stdout after it has been closed.

Like most other APIs in GLib, #GSocket is not inherently thread safe. To use a #GSocket concurrently from multiple threads, you must implement your own locking.

class Socket : ObjectG , InitableIF {}

Constructors

this
this(GSocket* gSocket, bool ownedRef)

Sets our main struct and passes it to the parent class.

this
this(GSocketFamily family, GSocketType type, GSocketProtocol protocol)

Creates a new #GSocket with the defined family, type and protocol. If @protocol is 0 (%G_SOCKET_PROTOCOL_DEFAULT) the default protocol type for the family and type is used.

this
this(int fd)

Creates a new #GSocket from a native file descriptor or winsock SOCKET handle.

Members

Functions

accept
Socket accept(Cancellable cancellable)

Accept incoming connections on a connection-based socket. This removes the first outstanding connection request from the listening socket and creates a #GSocket object for it.

bind
bool bind(SocketAddress address, bool allowReuse)

When a socket is created it is attached to an address family, but it doesn't have an address in this family. g_socket_bind() assigns the address (sometimes called name) of the socket.

checkConnectResult
bool checkConnectResult()

Checks and resets the pending connect error for the socket. This is used to check for errors when g_socket_connect() is used in non-blocking mode.

close
bool close()

Closes the socket, shutting down any active connection.

conditionCheck
GIOCondition conditionCheck(GIOCondition condition)

Checks on the readiness of @socket to perform operations. The operations specified in @condition are checked for and masked against the currently-satisfied conditions on @socket. The result is returned.

conditionTimedWait
bool conditionTimedWait(GIOCondition condition, long timeout, Cancellable cancellable)

Waits for up to @timeout microseconds for @condition to become true on @socket. If the condition is met, %TRUE is returned.

conditionWait
bool conditionWait(GIOCondition condition, Cancellable cancellable)

Waits for @condition to become true on @socket. When the condition is met, %TRUE is returned.

connect
bool connect(SocketAddress address, Cancellable cancellable)

Connect the socket to the specified remote address.

connectionFactoryCreateConnection
SocketConnection connectionFactoryCreateConnection()

Creates a #GSocketConnection subclass of the right type for @socket.

createSource
Source createSource(GIOCondition condition, Cancellable cancellable)

Creates a #GSource that can be attached to a %GMainContext to monitor for the availability of the specified @condition on the socket. The #GSource keeps a reference to the @socket.

getAvailableBytes
ptrdiff_t getAvailableBytes()

Get the amount of data pending in the OS input buffer.

getBlocking
bool getBlocking()

Gets the blocking mode of the socket. For details on blocking I/O, see g_socket_set_blocking().

getBroadcast
bool getBroadcast()

Gets the broadcast setting on @socket; if %TRUE, it is possible to send packets to broadcast addresses.

getCredentials
Credentials getCredentials()

Returns the credentials of the foreign process connected to this socket, if any (e.g. it is only supported for %G_SOCKET_FAMILY_UNIX sockets).

getFamily
GSocketFamily getFamily()

Gets the socket family of the socket.

getFd
int getFd()

Returns the underlying OS socket object. On unix this is a socket file descriptor, and on Windows this is a Winsock2 SOCKET handle. This may be useful for doing platform specific or otherwise unusual operations on the socket.

getKeepalive
bool getKeepalive()

Gets the keepalive mode of the socket. For details on this, see g_socket_set_keepalive().

getListenBacklog
int getListenBacklog()

Gets the listen backlog setting of the socket. For details on this, see g_socket_set_listen_backlog().

getLocalAddress
SocketAddress getLocalAddress()

Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.

getMulticastLoopback
bool getMulticastLoopback()

Gets the multicast loopback setting on @socket; if %TRUE (the default), outgoing multicast packets will be looped back to multicast listeners on the same host.

getMulticastTtl
uint getMulticastTtl()

Gets the multicast time-to-live setting on @socket; see g_socket_set_multicast_ttl() for more details.

getOption
bool getOption(int level, int optname, int value)

Gets the value of an integer-valued option on @socket, as with getsockopt(). (If you need to fetch a non-integer-valued option, you will need to call getsockopt() directly.)

getProtocol
GSocketProtocol getProtocol()

Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.

getRemoteAddress
SocketAddress getRemoteAddress()

Try to get the remove address of a connected socket. This is only useful for connection oriented sockets that have been connected.

getSocketStruct
GSocket* getSocketStruct()

Get the main Gtk struct

getSocketType
GSocketType getSocketType()

Gets the socket type of the socket.

getStruct
void* getStruct()

the main Gtk struct as a void*

getTimeout
uint getTimeout()

Gets the timeout setting of the socket. For details on this, see g_socket_set_timeout().

getTtl
uint getTtl()

Gets the unicast time-to-live setting on @socket; see g_socket_set_ttl() for more details.

isClosed
bool isClosed()

Checks whether a socket is closed.

isConnected
bool isConnected()

Check whether the socket is connected. This is only useful for connection-oriented sockets.

joinMulticastGroup
bool joinMulticastGroup(InetAddress group, bool sourceSpecific, string iface)

Registers @socket to receive multicast messages sent to @group. @socket must be a %G_SOCKET_TYPE_DATAGRAM socket, and must have been bound to an appropriate interface and port with g_socket_bind().

leaveMulticastGroup
bool leaveMulticastGroup(InetAddress group, bool sourceSpecific, string iface)

Removes @socket from the multicast group defined by @group, @iface, and @source_specific (which must all have the same values they had when you joined the group).

listen
bool listen()

Marks the socket as a server socket, i.e. a socket that is used to accept incoming requests using g_socket_accept().

receive
ptrdiff_t receive(string buffer, Cancellable cancellable)

Receive data (up to @size bytes) from a socket. This is mainly used by connection-oriented sockets; it is identical to g_socket_receive_from() with @address set to %NULL.

receiveFrom
ptrdiff_t receiveFrom(SocketAddress address, string buffer, Cancellable cancellable)

Receive data (up to @size bytes) from a socket.

receiveMessage
ptrdiff_t receiveMessage(SocketAddress address, GInputVector[] vectors, SocketControlMessage[] messages, int* flags, Cancellable cancellable)

Receive data from a socket. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_receive() and g_socket_receive_from().

receiveWithBlocking
ptrdiff_t receiveWithBlocking(string buffer, bool blocking, Cancellable cancellable)

This behaves exactly the same as g_socket_receive(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @socket's properties.

send
ptrdiff_t send(string buffer, Cancellable cancellable)

Tries to send @size bytes from @buffer on the socket. This is mainly used by connection-oriented sockets; it is identical to g_socket_send_to() with @address set to %NULL.

sendMessage
ptrdiff_t sendMessage(SocketAddress address, GOutputVector[] vectors, SocketControlMessage[] messages, int flags, Cancellable cancellable)

Send data to @address on @socket. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_send() and g_socket_send_to().

sendMessages
int sendMessages(GOutputMessage[] messages, int flags, Cancellable cancellable)

Send multiple data messages from @socket in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_send(), g_socket_send_to(), and g_socket_send_message().

sendTo
ptrdiff_t sendTo(SocketAddress address, string buffer, Cancellable cancellable)

Tries to send @size bytes from @buffer to @address. If @address is %NULL then the message is sent to the default receiver (set by g_socket_connect()).

sendWithBlocking
ptrdiff_t sendWithBlocking(string buffer, bool blocking, Cancellable cancellable)

This behaves exactly the same as g_socket_send(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @socket's properties.

setBlocking
void setBlocking(bool blocking)

Sets the blocking mode of the socket. In blocking mode all operations block until they succeed or there is an error. In non-blocking mode all functions return results immediately or with a %G_IO_ERROR_WOULD_BLOCK error.

setBroadcast
void setBroadcast(bool broadcast)

Sets whether @socket should allow sending to broadcast addresses. This is %FALSE by default.

setKeepalive
void setKeepalive(bool keepalive)

Sets or unsets the %SO_KEEPALIVE flag on the underlying socket. When this flag is set on a socket, the system will attempt to verify that the remote socket endpoint is still present if a sufficiently long period of time passes with no data being exchanged. If the system is unable to verify the presence of the remote endpoint, it will automatically close the connection.

setListenBacklog
void setListenBacklog(int backlog)

Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.

setMulticastLoopback
void setMulticastLoopback(bool loopback)

Sets whether outgoing multicast packets will be received by sockets listening on that multicast address on the same host. This is %TRUE by default.

setMulticastTtl
void setMulticastTtl(uint ttl)

Sets the time-to-live for outgoing multicast datagrams on @socket. By default, this is 1, meaning that multicast packets will not leave the local network.

setOption
bool setOption(int level, int optname, int value)

Sets the value of an integer-valued option on @socket, as with setsockopt(). (If you need to set a non-integer-valued option, you will need to call setsockopt() directly.)

setStruct
void setStruct(GObject* obj)
Undocumented in source. Be warned that the author may not have intended to support it.
setTimeout
void setTimeout(uint timeout)

Sets the time in seconds after which I/O operations on @socket will time out if they have not yet completed.

setTtl
void setTtl(uint ttl)

Sets the time-to-live for outgoing unicast packets on @socket. By default the platform-specific default value is used.

shutdown
bool shutdown(bool shutdownRead, bool shutdownWrite)

Shut down part of a full-duplex connection.

speaksIpv4
bool speaksIpv4()

Checks if a socket is capable of speaking IPv4.

Mixins

__anonymous
mixin InitableT!(GSocket)
Undocumented in source.

Static functions

getType
GType getType()

Variables

gSocket
GSocket* gSocket;

the main Gtk struct

Inherited Members

From ObjectG

gObject
GObject* gObject;

the main Gtk struct

getObjectGStruct
GObject* getObjectGStruct()

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

isGcRoot
bool isGcRoot;
Undocumented in source.
destroyNotify
void destroyNotify(ObjectG obj)
Undocumented in source. Be warned that the author may not have intended to support it.
toggleNotify
void toggleNotify(ObjectG obj, GObject* object, int isLastRef)
Undocumented in source. Be warned that the author may not have intended to support it.
~this
~this()
Undocumented in source.
getDObject
RT getDObject(U obj, bool ownedRef)

Gets a D Object from the objects table of associations.

setStruct
void setStruct(GObject* obj)
Undocumented in source. Be warned that the author may not have intended to support it.
setProperty
void setProperty(string propertyName, int value)
setProperty
void setProperty(string propertyName, string value)
setProperty
void setProperty(string propertyName, long value)
setProperty
void setProperty(string propertyName, ulong value)
unref
deprecated void unref(ObjectG obj)
Undocumented in source. Be warned that the author may not have intended to support it.
doref
deprecated ObjectG doref(ObjectG obj)
Undocumented in source. Be warned that the author may not have intended to support it.
connectedSignals
int[string] connectedSignals;
Undocumented in source.
onNotifyListeners
void delegate(ParamSpec, ObjectG)[] onNotifyListeners;
Undocumented in source.
addOnNotify
void addOnNotify(void delegate(ParamSpec, ObjectG) dlg, string property, ConnectFlags connectFlags)

The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.

callBackNotify
void callBackNotify(GObject* gobjectStruct, GParamSpec* pspec, ObjectG _objectG)
Undocumented in source. Be warned that the author may not have intended to support it.
getType
GType getType()
compatControl
size_t compatControl(size_t what, void* data)
interfaceFindProperty
ParamSpec interfaceFindProperty(void* gIface, string propertyName)

Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as @g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

interfaceInstallProperty
void interfaceInstallProperty(void* gIface, ParamSpec pspec)

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

interfaceListProperties
ParamSpec[] interfaceListProperties(void* gIface)

Lists the properties of an interface.Generally, the interface vtable passed in as @g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

addToggleRef
void addToggleRef(GToggleNotify notify, void* data)

Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.

addWeakPointer
void addWeakPointer(void* weakPointerLocation)

Adds a weak reference from weak_pointer to @object to indicate that the pointer located at @weak_pointer_location is only valid during the lifetime of @object. When the @object is finalized, @weak_pointer will be set to %NULL.

bindProperty
Binding bindProperty(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags)

Creates a binding between @source_property on @source and @target_property on @target. Whenever the @source_property is changed the @target_property is updated using the same value. For instance:

bindPropertyFull
Binding bindPropertyFull(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, GBindingTransformFunc transformTo, GBindingTransformFunc transformFrom, void* userData, GDestroyNotify notify)

Complete version of g_object_bind_property().

bindPropertyWithClosures
Binding bindPropertyWithClosures(string sourceProperty, ObjectG target, string targetProperty, GBindingFlags flags, Closure transformTo, Closure transformFrom)

Creates a binding between @source_property on @source and @target_property on @target, allowing you to set the transformation functions to be used by the binding.

dupData
void* dupData(string key, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_data() which returns a 'duplicate' of the value. @dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

dupQdata
void* dupQdata(GQuark quark, GDuplicateFunc dupFunc, void* userData)

This is a variant of g_object_get_qdata() which returns a 'duplicate' of the value. @dup_func defines the meaning of 'duplicate' in this context, it could e.g. take a reference on a ref-counted object.

forceFloating
void forceFloating()

This function is intended for #GObject implementations to re-enforce a floating[floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

freezeNotify
void freezeNotify()

Increases the freeze count on @object. If the freeze count is non-zero, the emission of "notify" signals on @object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

getData
void* getData(string key)

Gets a named field from the objects table of associations (see g_object_set_data()).

getProperty
void getProperty(string propertyName, Value value)

Gets a property of an object. @value must have been initialized to the expected type of the property (or a type to which the expected type can be transformed) using g_value_init().

getQdata
void* getQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata().

getValist
void getValist(string firstPropertyName, void* varArgs)

Gets properties of an object.

isFloating
bool isFloating()

Checks whether @object has a floating[floating-ref] reference.

notify
void notify(string propertyName)

Emits a "notify" signal for the property @property_name on @object.

notifyByPspec
void notifyByPspec(ParamSpec pspec)

Emits a "notify" signal for the property specified by @pspec on @object.

doref
ObjectG doref()

Increases the reference count of @object.

refSink
ObjectG refSink()

Increase the reference count of @object, and possibly remove the floating[floating-ref] reference, if @object has a floating reference.

removeToggleRef
void removeToggleRef(GToggleNotify notify, void* data)

Removes a reference added with g_object_add_toggle_ref(). The reference count of the object is decreased by one.

removeWeakPointer
void removeWeakPointer(void* weakPointerLocation)

Removes a weak reference from @object that was previously added using g_object_add_weak_pointer(). The @weak_pointer_location has to match the one used with g_object_add_weak_pointer().

replaceData
bool replaceData(string key, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify* oldDestroy)

Compares the user data for the key @key on @object with @oldval, and if they are the same, replaces @oldval with @newval.

replaceQdata
bool replaceQdata(GQuark quark, void* oldval, void* newval, GDestroyNotify destroy, GDestroyNotify* oldDestroy)

Compares the user data for the key @quark on @object with @oldval, and if they are the same, replaces @oldval with @newval.

runDispose
void runDispose()

Releases all references to other objects. This can be used to break reference cycles.

setData
void setData(string key, void* data)

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

setDataFull
void setDataFull(string key, void* data, GDestroyNotify destroy)

Like g_object_set_data() except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.

setProperty
void setProperty(string propertyName, Value value)

Sets a property on an object.

setQdata
void setQdata(GQuark quark, void* data)

This sets an opaque, named pointer on an object. The name is specified through a #GQuark (retrived e.g. via g_quark_from_static_string()), and the pointer can be gotten back from the @object with g_object_get_qdata() until the @object is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using #NULL as pointer essentially removes the data stored.

setQdataFull
void setQdataFull(GQuark quark, void* data, GDestroyNotify destroy)

This function works like g_object_set_qdata(), but in addition, a void (*destroy) (gpointer) function may be specified which is called with @data as argument when the @object is finalized, or the data is being overwritten by a call to g_object_set_qdata() with the same @quark.

setValist
void setValist(string firstPropertyName, void* varArgs)

Sets properties on an object.

stealData
void* stealData(string key)

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

stealQdata
void* stealQdata(GQuark quark)

This function gets back user data pointers stored via g_object_set_qdata() and removes the @data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example: |[<!-- language="C" --> void object_add_to_user_list (GObject *object, const gchar *new_string) { // the quark, naming the object data GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); // retrive the old string list GList *list = g_object_steal_qdata (object, quark_string_list);

thawNotify
void thawNotify()

Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on @object and when it reaches zero, queued "notify" signals are emitted.

unref
void unref()

Decreases the reference count of @object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

watchClosure
void watchClosure(Closure closure)

This function essentially limits the life time of the @closure to the life time of the object. That is, when the object is finalized, the @closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the @closure, to ensure that an extra reference count is held on @object during invocation of the @closure. Usually, this function will be called on closures that use this @object as closure data.

weakRef
void weakRef(GWeakNotify notify, void* data)

Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling g_object_ref() (g_object_ref() adds a strong reference, that is, forces the object to stay alive).

weakUnref
void weakUnref(GWeakNotify notify, void* data)

Removes a weak reference callback to an object.

clearObject
void clearObject(ObjectG objectPtr)

Clears a reference to a #GObject.

From InitableIF

getInitableStruct
GInitable* getInitableStruct()

Get the main Gtk struct

getStruct
void* getStruct()

the main Gtk struct as a void*

init
bool init(Cancellable cancellable)

Initializes the object implementing the interface.

Meta

Since

2.22