1 /* 2 * This file is part of gtkD. 3 * 4 * gtkD is free software; you can redistribute it and/or modify 5 * it under the terms of the GNU Lesser General Public License 6 * as published by the Free Software Foundation; either version 3 7 * of the License, or (at your option) any later version, with 8 * some exceptions, please read the COPYING file. 9 * 10 * gtkD is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * GNU Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public License 16 * along with gtkD; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA 18 */ 19 20 // generated automatically - do not change 21 // find conversion definition on APILookup.txt 22 // implement new conversion functionalities on the wrap.utils pakage 23 24 25 module atk.ActionIF; 26 27 private import glib.Str; 28 private import gtkc.atk; 29 public import gtkc.atktypes; 30 31 32 /** 33 * #AtkAction should be implemented by instances of #AtkObject classes 34 * with which the user can interact directly, i.e. buttons, 35 * checkboxes, scrollbars, e.g. components which are not "passive" 36 * providers of UI information. 37 * 38 * Exceptions: when the user interaction is already covered by another 39 * appropriate interface such as #AtkEditableText (insert/delete text, 40 * etc.) or #AtkValue (set value) then these actions should not be 41 * exposed by #AtkAction as well. 42 * 43 * Though most UI interactions on components should be invocable via 44 * keyboard as well as mouse, there will generally be a close mapping 45 * between "mouse actions" that are possible on a component and the 46 * AtkActions. Where mouse and keyboard actions are redundant in 47 * effect, #AtkAction should expose only one action rather than 48 * exposing redundant actions if possible. By convention we have been 49 * using "mouse centric" terminology for #AtkAction names. 50 */ 51 public interface ActionIF{ 52 /** Get the main Gtk struct */ 53 public AtkAction* getActionStruct(); 54 55 /** the main Gtk struct as a void* */ 56 protected void* getStruct(); 57 58 /** 59 */ 60 61 /** 62 * Perform the specified action on the object. 63 * 64 * Params: 65 * i = the action index corresponding to the action to be performed 66 * 67 * Return: %TRUE if success, %FALSE otherwise 68 */ 69 public bool doAction(int i); 70 71 /** 72 * Returns a description of the specified action of the object. 73 * 74 * Params: 75 * i = the action index corresponding to the action to be performed 76 * 77 * Return: a description string, or %NULL if @action does 78 * not implement this interface. 79 */ 80 public string getDescription(int i); 81 82 /** 83 * Gets the keybinding which can be used to activate this action, if one 84 * exists. The string returned should contain localized, human-readable, 85 * key sequences as they would appear when displayed on screen. It must 86 * be in the format "mnemonic;sequence;shortcut". 87 * 88 * - The mnemonic key activates the object if it is presently enabled onscreen. 89 * This typically corresponds to the underlined letter within the widget. 90 * Example: "n" in a traditional "New..." menu item or the "a" in "Apply" for 91 * a button. 92 * - The sequence is the full list of keys which invoke the action even if the 93 * relevant element is not currently shown on screen. For instance, for a menu 94 * item the sequence is the keybindings used to open the parent menus before 95 * invoking. The sequence string is colon-delimited. Example: "Alt+F:N" in a 96 * traditional "New..." menu item. 97 * - The shortcut, if it exists, will invoke the same action without showing 98 * the component or its enclosing menus or dialogs. Example: "Ctrl+N" in a 99 * traditional "New..." menu item. 100 * 101 * Example: For a traditional "New..." menu item, the expected return value 102 * would be: "N;Alt+F:N;Ctrl+N" for the English locale and "N;Alt+D:N;Strg+N" 103 * for the German locale. If, hypothetically, this menu item lacked a mnemonic, 104 * it would be represented by ";;Ctrl+N" and ";;Strg+N" respectively. 105 * 106 * Params: 107 * i = the action index corresponding to the action to be performed 108 * 109 * Return: the keybinding which can be used to activate 110 * this action, or %NULL if there is no keybinding for this action. 111 */ 112 public string getKeybinding(int i); 113 114 /** 115 * Returns the localized name of the specified action of the object. 116 * 117 * Params: 118 * i = the action index corresponding to the action to be performed 119 * 120 * Return: a name string, or %NULL if @action does not 121 * implement this interface. 122 */ 123 public string getLocalizedName(int i); 124 125 /** 126 * Gets the number of accessible actions available on the object. 127 * If there are more than one, the first one is considered the 128 * "default" action of the object. 129 * 130 * Return: a the number of actions, or 0 if @action does not 131 * implement this interface. 132 */ 133 public int getNActions(); 134 135 /** 136 * Returns a non-localized string naming the specified action of the 137 * object. This name is generally not descriptive of the end result 138 * of the action, but instead names the 'interaction type' which the 139 * object supports. By convention, the above strings should be used to 140 * represent the actions which correspond to the common point-and-click 141 * interaction techniques of the same name: i.e. 142 * "click", "press", "release", "drag", "drop", "popup", etc. 143 * The "popup" action should be used to pop up a context menu for the 144 * object, if one exists. 145 * 146 * For technical reasons, some toolkits cannot guarantee that the 147 * reported action is actually 'bound' to a nontrivial user event; 148 * i.e. the result of some actions via atk_action_do_action() may be 149 * NIL. 150 * 151 * Params: 152 * i = the action index corresponding to the action to be performed 153 * 154 * Return: a name string, or %NULL if @action does not 155 * implement this interface. 156 */ 157 public string getName(int i); 158 159 /** 160 * Sets a description of the specified action of the object. 161 * 162 * Params: 163 * i = the action index corresponding to the action to be performed 164 * desc = the description to be assigned to this action 165 * 166 * Return: a gboolean representing if the description was successfully set; 167 */ 168 public bool setDescription(int i, string desc); 169 }