GstStateChange

These are the different state changes an element goes through. %GST_STATE_NULL ⇒ %GST_STATE_PLAYING is called an upwards state change and %GST_STATE_PLAYING ⇒ %GST_STATE_NULL a downwards state change.

Values

ValueMeaning
NULL_TO_READY10

state change from NULL to READY. <itemizedlist> <listitem><para> The element must check if the resources it needs are available. Device sinks and -sources typically try to probe the device to constrain their caps. </para></listitem> <listitem><para> The element opens the device (in case feature need to be probed). </para></listitem> </itemizedlist>

READY_TO_PAUSED19

state change from READY to PAUSED. <itemizedlist> <listitem><para> The element pads are activated in order to receive data in PAUSED. Streaming threads are started. </para></listitem> <listitem><para> Some elements might need to return %GST_STATE_CHANGE_ASYNC and complete the state change when they have enough information. It is a requirement for sinks to return %GST_STATE_CHANGE_ASYNC and complete the state change when they receive the first buffer or %GST_EVENT_EOS (preroll). Sinks also block the dataflow when in PAUSED. </para></listitem> <listitem><para> A pipeline resets the running_time to 0. </para></listitem> <listitem><para> Live sources return %GST_STATE_CHANGE_NO_PREROLL and don't generate data. </para></listitem> </itemizedlist>

PAUSED_TO_PLAYING28

state change from PAUSED to PLAYING. <itemizedlist> <listitem><para> Most elements ignore this state change. </para></listitem> <listitem><para> The pipeline selects a #GstClock and distributes this to all the children before setting them to PLAYING. This means that it is only allowed to synchronize on the #GstClock in the PLAYING state. </para></listitem> <listitem><para> The pipeline uses the #GstClock and the running_time to calculate the base_time. The base_time is distributed to all children when performing the state change. </para></listitem> <listitem><para> Sink elements stop blocking on the preroll buffer or event and start rendering the data. </para></listitem> <listitem><para> Sinks can post %GST_MESSAGE_EOS in the PLAYING state. It is not allowed to post %GST_MESSAGE_EOS when not in the PLAYING state. </para></listitem> <listitem><para> While streaming in PAUSED or PLAYING elements can create and remove sometimes pads. </para></listitem> <listitem><para> Live sources start generating data and return %GST_STATE_CHANGE_SUCCESS. </para></listitem> </itemizedlist>

PLAYING_TO_PAUSED35

state change from PLAYING to PAUSED. <itemizedlist> <listitem><para> Most elements ignore this state change. </para></listitem> <listitem><para> The pipeline calculates the running_time based on the last selected #GstClock and the base_time. It stores this information to continue playback when going back to the PLAYING state. </para></listitem> <listitem><para> Sinks unblock any #GstClock wait calls. </para></listitem> <listitem><para> When a sink does not have a pending buffer to play, it returns %GST_STATE_CHANGE_ASYNC from this state change and completes the state change when it receives a new buffer or an %GST_EVENT_EOS. </para></listitem> <listitem><para> Any queued %GST_MESSAGE_EOS items are removed since they will be reposted when going back to the PLAYING state. The EOS messages are queued in #GstBin containers. </para></listitem> <listitem><para> Live sources stop generating data and return %GST_STATE_CHANGE_NO_PREROLL. </para></listitem> </itemizedlist>

PAUSED_TO_READY26

state change from PAUSED to READY. <itemizedlist> <listitem><para> Sinks unblock any waits in the preroll. </para></listitem> <listitem><para> Elements unblock any waits on devices </para></listitem> <listitem><para> Chain or get_range functions return %GST_FLOW_FLUSHING. </para></listitem> <listitem><para> The element pads are deactivated so that streaming becomes impossible and all streaming threads are stopped. </para></listitem> <listitem><para> The sink forgets all negotiated formats </para></listitem> <listitem><para> Elements remove all sometimes pads </para></listitem> </itemizedlist>

READY_TO_NULL17

state change from READY to NULL. <itemizedlist> <listitem><para> Elements close devices </para></listitem> <listitem><para> Elements reset any internal state. </para></listitem> </itemizedlist>

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